• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

NPD Sales Results for July 2014 [Up1: 3DS LTDs, Wii U LTDs, Tomodachi]

3DS still going strong. This will be my next system. How can Sony say that the portable market ain't there anymore?
One company took care of there business and the other didn't. No excuses.
 

Nirolak

Mrgrgr
I'd like to hope that the 1:1 will last.. but I really think it wont. A couple of years from now I'm positive PS4+One will be lower than PS3+360 over the same time frame.
I put stable in quotes since inherently we don't know where it's heading.

So if PS4 + XB1 have a total of 160 million+ surely pubs will be happy even if there is no growth. Thats a pretty large install base to sell games on right.

Well, they're all still putting major games on them, so I think they've already decided to commit to this generation.

The biggest titles are selling better than ever so even if the overall software sales are tanking, there's a big risk:reward game to play if you have the capability.
 

kswiston

Member
Damn Europe must be putting in work then.

We know that Japan is ~650k

Lets say that Canada, Mexico, and all of Central/South America add up to be 25% of the US number cumulatively. That gives you ~4.7M in the Americas. That would would mean that PAL would be around the same (4.65M+) for the PS4 to be at 10M sold.

I guess that makes sense given the numbers we have had for previous Playstation generations.
 

Calamari41

41 > 38
Right, but you'd still be buying one. That's the point.

Oh, I thought you were talking about the number of people who would have bought this month but are waiting instead.

But don't investors get the digital data from the platform holders anyway? Or do you mean potential investors?

Do they get it monthly or do they have to wait for the big quarterly financial meetings? Maybe Aquamarine can give us an idea as to what kind of data Nintendo's stockholders get, and how often.
 

StevieP

Banned
Why not, unlike Wii, PS360 audience was mostly made up of hardcore and casual gamers, the Wii mostly attracted non-gamers who needed a distraction. I expect few casuals to leave the console realm but combined PS4/Bone install base should still be above 150M. It all depends how competitve MS is though, or whether PS4 can make up for the poor Xbone sales. I don't expect a close race like last gen, PS4 will likely take ~3/4th of the market.
I think pigeonholing a console like the Wii (which had a comparable attach rate to the other consoles, and healthy software sales) as a non-gamer only console is an easy but incorrect way to dismiss the loss of many customers that would otherwise be playing games on the traditional market. Sure grandma's now playing candy crush or FarmVille instead of Wii bowling, but it wasn't grandma that bought more copies of traditional games like Mario kart than any call of duty or madden or uncharted or what have you.

Focusing on a single demographic with safer than ever software is the biggest reason that this generation will likely not even be 1:1 with the previous, because less software that doesn't step outside the young male imagination is a sure way to limit your market.
 
NPD need to start tracking digital sales and sales of smartphone / tablet games. The numbers would look much better then and everyone could stop worrying about the sky falling in.

Yep. They've just hoovered up a huge chunk of the kids and "casual" (I hate using that word...) audience which went to Wii / DS & PS1/2 in previous generations. Phones and tablets are legitimate gaming systems now.
 
Why not, unlike Wii, PS360 audience was mostly made up of hardcore and casual gamers, the Wii mostly attracted non-gamers who needed a distraction. I expect few casuals to leave the console realm but combined PS4/Bone install base should still be above 150M. It all depends how competitve MS is though, or whether PS4 can make up for the poor Xbone sales. I don't expect a close race like last gen, PS4 will likely take ~3/4th of the market.

It still going to be less sales this gen since less people will by more than 1 system in the long run .
Last gen i know people that had both this gen that not going to happen so easy with both having paid online .
 
3DS still going strong. This will be my next system. How can Sony say that the portable market ain't there anymore?
One company took care of there business and the other didn't. No excuses.

uh, what

also SmokyDave something tells me the top 10 suddenly becoming all mobile games isn't going to help GAF discussion
 
3DS still going strong. This will be my next system. How can Sony say that the portable market ain't there anymore?
One company took care of there business and the other didn't. No excuses.

I don't get it either. They launch the 2000, it does alright...so they immediately abandon the thing. It's obviously got a future in Asia and they need all the money they can get. Maybe the economy of scale just isn't there for them and they need for put all their eggs in the PS4 basket, but I feel like even a bunch of PS3 ports and a few strategic titles like Diablo 3 would have been enough. Even if you don't want to tie up your own studios, do what Nintendo is and publish other companies' games to get them on your platform.

Is it really just not worth the energy at all? They're just going to hand it off to NIS, XSeed and indies in the West until it goes away?
 

quest

Not Banned from OT
Why not, unlike Wii, PS360 audience was mostly made up of hardcore and casual gamers, the Wii mostly attracted non-gamers who needed a distraction. I expect few casuals to leave the console realm but combined PS4/Bone install base should still be above 150M. It all depends how competitve MS is though, or whether PS4 can make up for the poor Xbone sales. I don't expect a close race like last gen, PS4 will likely take ~3/4th of the market.

To get to those numbers the PS4 will have to do 110+ million units. At this point I can't see the Xbone reaching 40 million sales. It is struggling even in the NA market and as it seems not much better than the Wii:U in the rest of the world.
 

kswiston

Member
uh, what

also SmokyDave something tells me the top 10 suddenly becoming all mobile games isn't going to help GAF discussion

Unless they were going to switch to a top 10 based on revenue, they wouldn't be able to combine the software charts across traditional and mobile platforms.

Anyhow, none of the walled garden digital platform holders are going to diverge their numbers, so it is a pipe dream.
 

Opiate

Member
So if PS4 + XB1 have a total of 160 million+ surely pubs will be happy even if there is no growth. Thats a pretty large install base to sell games on right.

In the abstract, nothing is wrong with a stable/stagnant user base, even over the course of decades. The problems arise when you don't budget for that, and the major publishers (and console manufacturers) really haven't. The cost for game development has relentlessly escalated for a long time. Rising costs are fine if you have a rapidly rising consumer base to go along with it; stagnant consumer base is fine if you budget for that accordingly. The combination of having both at the same time creates significant pressure, however.

We're seeing the results of that pressure, too. Fewer games made; safer properties chosen with fewer risks taken; little attempt by new companies to enter the market and become major competitors. Those problems will only get worse and worse over time if present trends continue (and note that I mean over the long term. "Present trends" are not significantly changed by a few bad months (like a few of these last few have been).

Present trends may not continue, though. Maybe Microsoft or Nintendo or Sony will hit a game changer that will spur growth again. Maybe they'll figure out a way to steal marketshare back from the hard charging segments of casual and mobile. That's possible.
 

SmokyDave

Member
uh, what

also SmokyDave something tells me the top 10 suddenly becoming all mobile games isn't going to help GAF discussion
They could be separated out in their own little chart, but the revenue could be lumped in with everything else.

Ultimately, the old 'Box - TV - Controller' dynamic isn't going to change. Only the nature of the box and the name written on it. People like R*, Naughty Dog, and Turn 10* aren't suddenly going to shut up shop whilst there is a sizeable audience out there for their content.

The mobile market will mature to a point that all gamers can be happy with. I'm certain of that.

Edit: That asterisk after Turn 10 was supposed to lead to a footnote explaining that I'd just picked three random devs. Problem is, one of the devs I picked already had an asterisk in their name. What are the chances, eh? Oh, how I laughed. Language is fun.
 
Well, they're all still putting major games on them, so I think they've already decided to commit to this generation.

The biggest titles are selling better than ever so even if the overall software sales are tanking, there's a big risk:reward game to play if you have the capability.

Also DD going to help them get even more profit on the big games.
Still it going to be hard to get better picture of software this gen with F2P games coming on consoles along with more people having PS+ so they buy less stuff also .

In the abstract, nothing is wrong with a stable/stagnant user base, even over the course of decades. The problems arise when you don't budget for that, and the major publishers (and console manufacturers) really haven't. The cost for game development has relentlessly escalated for a long time. Rising costs are fine if you have a rapidly rising consumer base to go along with it; stagnant consumer base is fine if you budget for that accordingly. The combination of having both at the same time creates significant pressure, however.

We're seeing the results of that pressure, too. Fewer games made; safer properties chosen with fewer risks taken; little attempt by new companies to enter the market and become major competitors. Those problems will only get worse and worse over time if present trends continue (and note that I mean over the long term. "Present trends" are not significantly changed by a few bad months (like a few of these last few have been).

Present trends may not continue, though. Maybe Microsoft or Nintendo or Sony will hit a game changer that will spur growth again. Maybe they'll figure out a way to steal marketshare back from the hard charging segments of casual and mobile. That's possible.

Sony already came up with there answer for this which is streaming games in the long run .
It might work or not but that looks to be there answer.
Pubs would just have to adjust like always like how did with MMORPGs where everyone was going for subs now most of them are F2P.
 

jcm

Member
3DS still going strong. This will be my next system. How can Sony say that the portable market ain't there anymore?
One company took care of there business and the other didn't. No excuses.

You might even say it is a Powerhouse™. Here's the 3DS vs the PSP and NDS in their comparable year of 2008. I don't have a number for July yet, but I suspect it's safe to guess that it was less than 222K.

Code:
            3DS 2014  PSP 2008  NDS 2008
January           97       230       251
February         153       243       587
March            159       297       698
April            106       193       415
May               97       182       452
June             152       337       783
July                       222       608
August                     253       518
September                  238       537
October                    193       491
November                   421      1570
December                  1020      3040
TOTAL                     3829      9950


Through June     764      1482      3186
 

vooglie

Member
I'm glad you asked because this thread was in need of a serious dose of reality of what's really going on behind the scenes. Microsoft is obviously taking a page out of Sony's PS3 playbook with the XB1. This is a clear case of under-promising followed by a massive amount of over-delivering (of value).

Microsoft shows the market a $500 console chained to expensive--yet elegant--hardware (Kinect 2.0), a revolutionary form of misunderstood DRM, and graphical components capable of hitting the holy grail of 1080p x 60 fps in games--basically giving the people what they want. And then they go "bam!", we're going to do you one better, folks. No Kinect necessary, but better with it... $400 bundles and $500 ones too if that's what you prefer... We'll save DRM for later when you're more ready for it... You want Madden, Fifa, Halo, and Tomb Raider, you say? Yeah we got to too! So the market goes, "well f*** me, this thing may have been awesome before, but now how could I possibly resist?" The fruits of this strategy will ripen in the coming months and Mattrick's true genius will finally be appreciated.

Many of you can't see the forest beyond the trees. Microsoft knows the majority of a consoles sales occur *after* the first year, so what happens now isn't really important. You can call this the "beta" period, if you'd like. The real party starts in year two. "Let the kids have their fun, but the real games don't begin until we say so." -Microsoft.

They want gamers to experience what the competition offers so that when they inevitably jump (back) in to the Xbox All in One Entertainment Eco-System, they will truly realize what they have been missing and then they will have won a customer for life. In a final stroke of genius, they want you, the gamer, to make the final 180 by turning your back on Sony's trap-box known as the PS4 and embracing true gaming-salvation that is the XB1. Sony's trying to "lock" consumers in by offering loads of "free" games, massive discounts, and a ton of other benefits that only work if you stay in their ecosystem by paying a monthly tax for the rest of your life. Who's forcing DRM down your throat now? You can't just stop paying and bring those games over to the XB1, for example. What kind of idiots do they take us for?

So Microsoft is gearing up for year two which starts this holiday season. Did you know that 80% of console sales occur in the holiday season? Droppin' nuggets of knowledge all day, holla. Microsoft has had the shelves fully stocked for a couple months now, so you could say they already have the jump on sony. Then they just announced about a dozen different variations. It's not one size fits all anymore, folks. That was the old way, the Sony way. You want a 1 TB version with manly COD graphics that you could show off to the b*tches in your neighborhood? We got that. How about a ice cool white one with a free Sunset game included? Yup. Are you a vanilla man? We got the standard SkU for you. Buddies coming over for a kegger this weekend? Grab the madden buddle yo.

Do you want to control your entire home entertainment system with just your voice and hands? The Kinect version is still available! 'Sup now, son. Those lucky gamers get the added benefit of all the motion-games that are in the pipeline from award winning studios like Rare and they can change weapons... with their voice. XB1 amazon rankings aren't so high right now since all the sales are spread out with all these amazing bundles instead of just one or two sku's like the PS4 or WiiU. NPD might miss some of these sku's as well since there are so many coming out all the time. Remember, those numbers are just estimates anyway and Walmart, the largest retailer in teh world practically, isn't a fan of npd so we're not getting the entire picture. Sony's in their pockets, no doubt.

2015, year of the Xbox!

*Slow clap*
 
You might even say it a Powerhouse™. Here's the 3DS vs the PSP and NDS in their comparable year of 2008. I don't have a number for July yet, but I suspect it's safe to guess that it was less than 222K.

Code:
            3DS 2014  PSP 2008  NDS 2008
January           97       230       251
February         153       243       587
March            159       297       698
April            106       193       415
May               97       182       452
June             152       337       783
July                       222       608
August                     253       518
September                  238       537
October                    193       491
November                   421      1570
December                  1020      3040
TOTAL                     3829      9950


Through June     764      1482      3186

holy shit I just realized 2008 PSP is close to 2014 PS4 let alone 2014 3DS
 
Is July typically a contracted month from June? Yeesh, I overshot my predictions on pretty much everything. I didn't expect them all to go down in Weekly sales rate by 10+%, I figured they would all be flat to slightly up. I know there weren't many games released, but usually seasonal trends have a greater impact.
 
Most likely, but anything significantly past 100 million doesn't sound like an absolute lock at this point. With all the games coming late 2014 and early 2015, we'll have a better idea where things are tracking after that point I guess.

I put stable in quotes since inherently we don't know where it's heading.



Well, they're all still putting major games on them, so I think they've already decided to commit to this generation.

The biggest titles are selling better than ever so even if the overall software sales are tanking, there's a big risk:reward game to play if you have the capability.

I think people are putting slightly too much focus on userbase figures. Sure, the PS3 + 360 + Wii total userbase was huge, and won't be matched this gen, or anywhere close. But that doesn't mean a great deal if most of that userbase didn't buy games, or stopped buying games at some point during the previous 7 years (for the PS360). Looking at it from the other end, I think there is far more potential to nickle and dime console owners this generation, or to get them to spend more on average than was the case last generation, because of the digital boom. So it's not hard to see a 60m active userbase being more profitable, in the end, than a 100m one, or even 150m.

Again, how much of last gen's total userbase were 360 owners returning/buying repeat consoles what with the 50% failure rate? How many Wii's were gifts for grandmothers and grandfathers with Wii Fit only to be put in a cupboard and never played again after a few months? How much of that userbase owned a PS3 and another console and only bought exclusives for the Sony console because they bought mp titles on the other? In each case, the amount of revenue they would be contributing to the games industry would be small. So overrall point being, 60m userbase that are by and large mostly 'gamers' would spend more on the hobby than a lot of the 'bloat' (sorry grandad) last gen. Stop placing so much emphasis on last gen's userbase figures!
 
No 3DS number? Not even a whisper?

Yeah. I want my Powerhouse™ vs PSP comparison updated!

Has this really turned into a doom and gloom thread with a month of sales that are completely par for July course?

Well August NPD thread will still be probably doom and gloom thread. Then in September comes Destiny and PS4 suddenly sells like leading console and people are surprised and then in October, November and December PS4 kills it and even Xbone sees decent sales and doom sayers will be quiet (or at least quieter). You have to wait couple of months.

Or I eat crow but I don't believe I will.
 

Nirolak

Mrgrgr
holy shit I just realized 2008 PSP is close to 2014 PS4 let alone 2014 3DS

The PSP was a pretty successful system for the first half of its life that Sony let rot on the vine while they focused on reviving the PS3.

Handhelds ultimately seem like a bit of an outmoded market, but I think they could have made a better go of the Vita had they actually really supported the device and built up a library of series people liked instead of just handing it off to third parties.

They had a similar issue with the PS3 when they had a sparse line-up of first party titles people cared about going into that generation.
 

ethomaz

Banned
I'm glad you asked because this thread was in need of a serious dose of reality of what's really going on behind the scenes. Microsoft is obviously taking a page out of Sony's PS3 playbook with the XB1. This is a clear case of under-promising followed by a massive amount of over-delivering (of value).

Microsoft shows the market a $500 console chained to expensive--yet elegant--hardware (Kinect 2.0), a revolutionary form of misunderstood DRM, and graphical components capable of hitting the holy grail of 1080p x 60 fps in games--basically giving the people what they want. And then they go "bam!", we're going to do you one better, folks. No Kinect necessary, but better with it... $400 bundles and $500 ones too if that's what you prefer... We'll save DRM for later when you're more ready for it... You want Madden, Fifa, Halo, and Tomb Raider, you say? Yeah we got to too! So the market goes, "well f*** me, this thing may have been awesome before, but now how could I possibly resist?" The fruits of this strategy will ripen in the coming months and Mattrick's true genius will finally be appreciated.

Many of you can't see the forest beyond the trees. Microsoft knows the majority of a consoles sales occur *after* the first year, so what happens now isn't really important. You can call this the "beta" period, if you'd like. The real party starts in year two. "Let the kids have their fun, but the real games don't begin until we say so." -Microsoft.

They want gamers to experience what the competition offers so that when they inevitably jump (back) in to the Xbox All in One Entertainment Eco-System, they will truly realize what they have been missing and then they will have won a customer for life. In a final stroke of genius, they want you, the gamer, to make the final 180 by turning your back on Sony's trap-box known as the PS4 and embracing true gaming-salvation that is the XB1. Sony's trying to "lock" consumers in by offering loads of "free" games, massive discounts, and a ton of other benefits that only work if you stay in their ecosystem by paying a monthly tax for the rest of your life. Who's forcing DRM down your throat now? You can't just stop paying and bring those games over to the XB1, for example. What kind of idiots do they take us for?

So Microsoft is gearing up for year two which starts this holiday season. Did you know that 80% of console sales occur in the holiday season? Droppin' nuggets of knowledge all day, holla. Microsoft has had the shelves fully stocked for a couple months now, so you could say they already have the jump on sony. Then they just announced about a dozen different variations. It's not one size fits all anymore, folks. That was the old way, the Sony way. You want a 1 TB version with manly COD graphics that you could show off to the b*tches in your neighborhood? We got that. How about a ice cool white one with a free Sunset game included? Yup. Are you a vanilla man? We got the standard SkU for you. Buddies coming over for a kegger this weekend? Grab the madden buddle yo.

Do you want to control your entire home entertainment system with just your voice and hands? The Kinect version is still available! 'Sup now, son. Those lucky gamers get the added benefit of all the motion-games that are in the pipeline from award winning studios like Rare and they can change weapons... with their voice. XB1 amazon rankings aren't so high right now since all the sales are spread out with all these amazing bundles instead of just one or two sku's like the PS4 or WiiU. NPD might miss some of these sku's as well since there are so many coming out all the time. Remember, those numbers are just estimates anyway and Walmart, the largest retailer in teh world practically, isn't a fan of npd so we're not getting the entire picture. Sony's in their pockets, no doubt.

2015, year of the Xbox!
First I thought you this post was sarcasm but after I look the user I remembered he is one of the misterxmedia's supporters... all makes sense.

And Walmart is part of NPD since 2012.

BTW can you show to me the killer lineup for XB1 in 2015? I know Halo 5 in holidays... and the rest of the year?
 
PS2 sold less in US + JP than RotW.

US (45m?) + JP (20m) = 65m

It sold over 150m,

PS. I guess even PS1 sold less... I don't know where people get these ideias... RotW sells more than US + JP.

PlayStation is a global brand, that's why it sells way much better in PAL markets than Xbox/Nintendo.
 

Calamari41

41 > 38
I think people are putting slightly too much focus on userbase figures. Sure, the PS3 + 360 + Wii total userbase was huge, and won't be matched this gen, or anywhere close. But that doesn't mean a great deal if most of that userbase didn't buy games, or stopped buying games at some point during the previous 7 years (for the PS360). Looking at it from the other end, I think there is far more potential to nickle and dime console owners this generation, or to get them to spend more on average than was the case last generation, because of the digital boom. So it's not hard to see a 60m active userbase being more profitable, in the end, than a 100m one, or even 150m.

Again, how much of last gen's total userbase were 360 owners returning/buying repeat consoles what with the 50% failure rate? How many Wii's were gifts for grandmothers and grandfathers with Wii Fit only to be put in a cupboard and never played again after a few months? How much of that userbase owned a PS3 and another console and only bought exclusives for the Sony console because they bought mp titles on the other? In each case, the amount of revenue they would be contributing to the games industry would be small. So overrall point being, 60m userbase that are by and large mostly 'gamers' would spend more on the hobby than a lot of the 'bloat' (sorry grandad) last gen. Stop placing so much emphasis on last gen's userbase figures!

Didn't the Wii have a tie ratio that was just under the 360's and just over the PS3's? I think it ended up at like 8 or 9 games per Wii, right? The idea that most Wii owners got it for Wii Sports and then put it in the closet hasn't ever really been true.
 

Opiate

Member
Well, they're all still putting major games on them, so I think they've already decided to commit to this generation.

The biggest titles are selling better than ever so even if the overall software sales are tanking, there's a big risk:reward game to play if you have the capability.

I'm not sure they have a choice but to support them -- most of the major publishers we talk about on this forum are basically locked in to this style of blockbuster development. I don't think Take 2 could just suddenly switch and dominate iPhone gaming, for example. Or that Ubisoft could suddenly become a top tier browser game publisher. Japan's traditional major publishers are certainly struggling with the mobile transition in their own right.

If some other platform(s) steal the big, AAA "blockbuster" games away from consoles in the future, they will probably move, but otherwise I think they'll stick to PS/Xbox forever.
 

sörine

Banned
I'd like to hope that the 1:1 will last.. but I really think it wont. A couple of years from now I'm positive PS4+One will be lower than PS3+360 over the same time frame.
More and more it's looking like what we saw with DS vs 3DS imo. A comparably better start but falling behind quicker than most expect. It'll probably take a good year or two for general sentiment to shift. Hell we still have people with their heads in the sand regarding 3DS.

But really when people discuss the downturn the industry has had, I assume we are talking about the traditional dedicated market. Digital sales would be nice though.
The problem with suddenly introducing digital now is that we've had digital software on consoles for a decade already. Sure the proportion was much less back then, but we still had sizable numbers. As an example Wii sold over 10 million VC games it's first year. I'm not sure digital exclusives/indies on the consoles this gen will even compare favorably to that?

Has this really turned into a doom and gloom thread with a month of sales that are completely par for July course?

July 2001 (PS2): 352k
July 2007 (Wii): 425k
July 2014 (all current gen consoles): 399k

Completely par for the course.
 
The PSP was a pretty successful system for the first half of its life that Sony let rot on the vine while they focused on reviving the PS3.

Handhelds ultimately seem like a bit of an outmoded market, but I think they could have made a better go of the Vita had they actually really supported the device and built up a library of series people liked instead of just handing it off to third parties.

There was nothing that could save the VITA to tell the truth .
When Sony bring out the Vita with it's price plus memory cards it was like them trying to bring out a MP3 player in this day and age .
To make matters worst unlike home consoles Japan who make most of the handhled software don't make it mutliplatform , west don't care about handhelds that much and Sony Devs are brought up on home console .
 
PlayStation is a global brand, that's why it sells way much better in PAL markets than Xbox/Nintendo.

Wut.

How are Nintendo and Xbox not "global" brands?

sörine;125514476 said:
July 2001 (PS2): 352k
July 2007 (Wii): 425k
July 2014 (all current gen consoles): 399k

Completely par for the course.

I think it is quite obvious there's a significant contraction in the US home console market, dunno why people are being obtuse about it.
 

quest

Not Banned from OT
Didn't the Wii have a tie ratio that was just under the 360's and just over the PS3's? I think it ended up at like 8 or 9 games per Wii, right? The idea that most Wii owners got it for Wii Sports and then put it in the closet hasn't ever really been true.

It fits the narrative some people have that losing 80% of the Wii user base won't have any sort of impact on the console industry.
 

Salex_

Member
Why is the cost of game development so high? Is it marketing budget? Cutscenes? Or just not budgeting appropriately?

I remember reading that Uncharted 2 cost 20 million to make and one of the Witchers was around 10 million. Haven't played either of those games, but isn't that good for the kind of games they are?

Looking at some of the new IPs we've seen at Gamescom. The budget for games like Rime, The Tomorrow Children, WiLD doesn't seem like it would be so expense (maybe it's the artstyle and I haven't seen many cutscenes?). However, they're open world games that looks nice. Ninja Theory has an "AAA indie game" coming. I'm assuming the budget won't be that high. It seems like there's plenty of ways to make a good sized game without the bloated development costs.

I wish it was as easy to find the budget for games as it is for movies. All I can do is guess lol.
 
You might even say it is a Powerhouse™. Here's the 3DS vs the PSP and NDS in their comparable year of 2008. I don't have a number for July yet, but I suspect it's safe to guess that it was less than 222K.

Code:
            3DS 2014  PSP 2008  NDS 2008
January           97       230       251
February         153       243       587
March            159       297       698
April            106       193       415
May               97       182       452
June             152       337       783
July                       222       608
August                     253       518
September                  238       537
October                    193       491
November                   421      1570
December                  1020      3040
TOTAL                     3829      9950


Through June     764      1482      3186

We could combine WiiU+3DS+Vita and we still wouldn't hit PSP 2008.......holy fucking shit. The PSP was also 199 that year still, so it was also more expensive than the 3DS.
 
Wut.

How are Nintendo and Xbox not "global" brands?

They really aren't compared to Playstation, how do you think the PS3 caught up to the 360?

also despite all the claims otherwise here, Nintendo doesn't have much more of a foothold in those "tier 2 markets" then Microsoft does
 
Didn't the Wii have a tie ratio that was just under the 360's and just over the PS3's? I think it ended up at like 8 or 9 games per Wii, right? The idea that most Wii owners got it for Wii Sports and then put it in the closet hasn't ever really been true.

Yeah but what do 'tie ratios' really mean in the current gen when a PS4 or XB1 owner can or will buy $50 of digital content every month? The tie ratio may be significantly down but that doesn't mean they are contributing less to the industry's revenues.
 
Top Bottom