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Media Create Sales: Week 26, 2015 (Jun 22 - Jun 28)

Takao

Banned
Speaking of Square Enix mobile games and Vita, Rise of Mana (F2P) on the latter has topped 100,000 downloads in about a month and a half. Without context that doesn't sound like a lot, but the Android version currently sits between 100-500,000 installs on Google Play. That build came out in June 2014.

SCEJA posts up weekly download charts on the JP store. They don't give you an overall list, but they have categories for PS4, PSV, PS3, PSP, Game Archives (PSone/PS2/TurboGrafx) and F2P.
 

Nirolak

Mrgrgr
sörine;170926955 said:
Both 3DS Miku games crawled past 200k though.

[3DS] Hatsune Miku and Future Stars: Project Mirai # <ACT> (Sega) {2012.03.08} (¥6.090) - 205.838
[3DS] Hatsune Miku: Project Mirai 2 # <ACT> (Sega) {2013.11.28} (¥6.279) - 219.500

[PSV] Hatsune Miku: Project Diva F # <ACT> (Sega) {2012.08.30} (¥7.329) - 227.075
[PSV] Hatsune Miku: Project Diva F 2nd <ACT> (Sega) {2014.03.27} (¥7.350) - 152.187

Are you combining in downloads? I left them off for all the skus.

Or is that Media Create? I'm using Japan LTD Rank.
 

sörine

Banned
In that case what did the PS3 versions do out of curiosity?
Sort of worse. Diva F2 still outsold Mirai 2 total (although maybe not with DX now) but Diva F2 was a big seriesdecline while Mirai 2 outsold it's own predecessor.

[PS3] Hatsune Miku: Project Diva F <ACT> (Sega) {2013.03.07} (¥7.329) - 181.093
[PS3] Hatsune Miku: Project Diva F 2nd <ACT> (Sega) {2014.03.27} (¥7.350) - 90.693
 

Nirolak

Mrgrgr
sörine;170930105 said:
Sort of worse. Diva F2 still outsold Mirai 2 total (although maybe not with DX now) but Diva F2 was a big seriesdecline while Mirai 2 outsold it's own predecessor.

[PS3] Hatsune Miku: Project Diva F <ACT> (Sega) {2013.03.07} (¥7.329) - 181.093
[PS3] Hatsune Miku: Project Diva F 2nd <ACT> (Sega) {2014.03.27} (¥7.350) - 90.693

So running those numbers, it looks like they managed to split the Vita's performance from the first game between the SKUs.

I'm curious to see the overlap rate between the Vita and PS3 versions of Diva F, but sadly I don't think we have that kind of data anywhere.
 

Takao

Banned
While Sega announced Diva F for PSV and PS3 at the same time, the PS3 version launched later with some additional content (that was then DLC on Vita). That seemed to encourage a bunch of double dippers. F 2nd launched on both platforms on the same day and they split their sales.

It sounds like they've learned from that mistake. They'll probably port the arcade game to PS4, while continuing separately branded series on handheld.
 

Nirolak

Mrgrgr
While Sega announced Diva F for PSV and PS3 at the same time, the PS3 version launched later with some additional content (that was then DLC on Vita). That seemed to encourage a bunch of double dippers. F 2nd launched on both platforms on the same day and they split their sales.

Yes, you got the six songs for free in the PS3 version.

Diva F 2nd had a ridiculous amount of DLC, even compared to the first game, but we never get attach rates on stuff like that either.

Would also be interesting for Theatrhythm: Curtain Call since I can't think of another game with that much song DLC this side of Rock Band 3.
 
Of course I was talking about Mirai on 3DS vs. Diva on PSV, and I was referring to MC numbers in light of the new data we had thanks to the White Book. Actually, even bothMirai were not that far from the first Diva on PSV (which was timed-exclusive).
 

Fisico

Member
Of course I was talking about Mirai on 3DS vs. Diva on PSV, and I was referring to MC numbers in light of the new data we had thanks to the White Book. Actually, even bothMirai were not that far from the first Diva on PSV (which was timed-exclusive).

And of course we should act like there's no audience overlap between the PSV and PS3 release ?

Project Diva might be in decline, but it's still (slightly) ahead of the Mirai subseries, the last episode only did worse than Mirai because the game was simultaneously released on two platforms.
 

Oregano

Member
Kinda funny that Mirai is the series they are ending.

EDIT: Wonder if Sega thinks the Diva decline is because of Mirai.
 
And of course we should act like there's no audience overlap between the PSV and PS3 release ?

Project Diva might be in decline, but it's still (slightly) ahead of the Mirai subseries, the last episode only did worse than Mirai because the game was simultaneously released on two platforms.

There is. That was just an example to show that 3DS might actually be a good ecosystem for third parties' game, and in fact it is not correct to compare 3DS and PSV sw sales outside the million sellers.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
But Mirai ending doesn't mean there won't be a brand new series from those devs...they actually want to release a new series (new IP/another Miku spinoff) aimed more at female children, they stated as such.
 

Busaiku

Member
I imagine Project Diva itself will be on BX, but with Nendoroid playing a bigger part of it.
Don't think Project Diva and Mirai can exist on the same platform.
 

Oregano

Member
But Mirai ending doesn't mean there won't be a brand new series from those devs...they actually want to release a new series (new IP/another Miku spinoff) aimed more at female children, they stated as such.

Actually might mesh with my suggestion that they think the Diva decline is because of Mirai. They probably want to avoid overlap as much as possible.

I imagine Project Diva itself will be on BX, but with Nendoroid playing a bigger part of it.
Don't think Project Diva and Mirai can exist on the same platform.

I think people are going to be disappointed if they think all those Vita franchises are going to appear on NX. It's probably going to pick up a handful at best.
 
Why ignore the PS3 SKU lol

...because I was replying to someone talking about PSV software sales...? Also, Mirai was an example in a wider post. It wasn't a "Diva vs. Mirai final match", but just an example to show that 3DS can sell third party games, even if they typically belongs to Sony platforms (Miku was the case in point).
 

Busaiku

Member
I think people are going to be disappointed if they think all those Vita franchises are going to appear on NX. It's probably going to pick up a handful at best.
It's either NX or nothing at this point, since PS4 isn't winning over that audience.
I do agree that many games/companies will not be able to make it next gen, but Miku will not be one of those unfortunate ones.
Miku appeals to a wider demographic, as we can see with the success of Project Mirai.
 

Oregano

Member
It's either NX or nothing at this point, since PS4 isn't winning over that audience.
I do agree that many games/companies will not be able to make it next gen, but Miku will not be one of those unfortunate ones.
Miku appeals to a wider demographic, as we can see with the success of Project Mirai.

Well I think there's a good chance that publishers see the line between Sony|Nintendo as bigger than Home|Portable so they'll probably just assume that if it can't transition to PS4 then it's definitely not going to work on NX. I also see a lot of publishers jumping straight onto mobile.

Miku might be one of the few that makes the jump because Mirai proved there's something of an audience but the PS4 versions have done decently and when it's the only version available it should do better.
 
...because I was replying to someone talking about PSV software sales...? Also, Mirai was an example in a wider post. It wasn't a "Diva vs. Mirai final match", but just an example to show that 3DS can sell third party games, even if they typically belongs to Sony platforms (Miku was the case in point).

Sorry if I was unclear. I was less talking about the Vita specifically(though I was to the extent of my observation that the 3DS' advantage tended to shrink into insignificance the further down ultimate sales expectations went) and more about why Square's action make sense in not focusing all of their primary series or at least most of them on the 3DS. One of those reasons was the above point that it is not a guarantee of greater sales for mid-level titles generally. It is for certain mid-level titles, bit not for all.

My other point is that it is an all or nothing choice. Take Final Fantasy XHD. Would a Final Fantasy X port, a la Dragon Quest VIII likely have sold better on the 3DS than on the Vita alone. Probably. But the Vita is a fairly easy system to port from the PS3 and even PS4, and FFX Vita basically involved some resolution reductions and was done. Whereas a 3DS version, as DQVIII pretty much shows, would have had to be a much more extensive re-imagining akin to a full remake, especially in the pre-N3DS era. Now while it is speculation, I find it hard to believe that such a product would not have been far more expensive than the Vita version, and potentially far more expensive than the PS3/Vita/PS4 versions combined.

And this is where the sales comparison comes in. Would it have sold sufficiently better on the 3DS to justify either that budget, or not doing a PS3/Vita/PS4 version at all?

I think DQ has a stronger argument for the 3DS. The only reason I thought it had the slightest chance of ever coming on Vita was because of the Android port, since I assumed if it was easy/cheap to port Android game like Rise of Mana/Chaos Rings a poorly optimized Vita version looked like an easy cash-in. But in this case Square evidently decided they would in fact make more money with more effort.

I am skeptical though if the same applies as strongly to DQXI. The issue there is again options. Developing for 3DS locks you into a single piece of aged hardware, with no guarantee of backwards compatibility, especially for digital games, and limited porting options that don't involve a full remake. By contrast, targeting the PS4 allows for NX/PC ports in the future, and if the NX is a handheld system, there is your Japanese market. I think the decision is sensible, and doesn't require an overly optimistic view of the PS4's situation. It will do well enough that the PS4 version will likely pay for itself, but the real reason to do it is for future proofing and enabling ports to NX/PC in the future.
 

Oregano

Member
It's not impossible to port from 3DS.

One Piece Unlimited Red was originally a 3DS game and looks pretty good on Vita, PS3 and Wii U.

EDIT: Also Ex Troopers on PS3/3DS.
 
Sorry if I was unclear. I was less talking about the Vita specifically(though I was to the extent of my observation that the 3DS' advantage tended to shrink into insignificance the further down ultimate sales expectations went) and more about why Square's action make sense in not focusing all of their primary series or at least most of them on the 3DS. One of those reasons was the above point that it is not a guarantee of greater sales for mid-level titles generally. It is for certain mid-level titles, bit not for all.

This is not true. As I showed, 3DS can guarantee both multi-million and mid-level tiers with a higher likelihood with respect to PSV. Of course PSV has some 200-300k game, but this is not unexpected; GC had third party games within that range as well.

My other point is that it is an all or nothing choice. Take Final Fantasy XHD. Would a Final Fantasy X port, a la Dragon Quest VIII likely have sold better on the 3DS than on the Vita alone. Probably. But the Vita is a fairly easy system to port from the PS3 and even PS4, and FFX Vita basically involved some resolution reductions and was done. Whereas a 3DS version, as DQVIII pretty much shows, would have had to be a much more extensive re-imagining akin to a full remake, especially in the pre-N3DS era. Now while it is speculation, I find it hard to believe that such a product would not have been far more expensive than the Vita version, and potentially far more expensive than the PS3/Vita/PS4 versions combined.

PS3 is quickly fading towards irrilevancy software-wise (in the West especially), and PSV is basically non-existent in the West and has a small market in Japan. Sony userbase is migrating towards PS4 in Japan, and therefore considering the Sony ecosystem (PS3+PS4+PSV), right now, is a bit pointless (FFX HD indeed sold badly on PS4, of course); SQEX thinks the same way since, for example, SO5 and DQH are PS4-only in the West, and I'm expecting something on those lines for World of FF as well.

And this is where the sales comparison comes in. Would it have sold sufficiently better on the 3DS to justify either that budget, or not doing a PS3/Vita/PS4 version at all?

Some games were up-ported from 3DS to HD consoles with really good results (RE: Revelations; One Piece Unlimited World R); also, 3DS is well capable of streaming games, as DQX shown (this sold really good as well). In any case, FFX would have made no sense on 3DS because FF fanbase is everywhere else right now; a different reasoning applies for DQ.

I think DQ has a stronger argument for the 3DS. The only reason I thought it had the slightest chance of ever coming on Vita was because of the Android port, since I assumed if it was easy/cheap to port Android game like Rise of Mana/Chaos Rings a poorly optimized Vita version looked like an easy cash-in. But in this case Square evidently decided they would in fact make more money with more effort.

I am skeptical though if the same applies as strongly to DQXI. The issue there is again options. Developing for 3DS locks you into a single piece of aged hardware, with no guarantee of backwards compatibility, especially for digital games, and limited porting options that don't involve a full remake. By contrast, targeting the PS4 allows for NX/PC ports in the future, and if the NX is a handheld system, there is your Japanese market. I think the decision is sensible, and doesn't require an overly optimistic view of the PS4's situation. It will do well enough that the PS4 version will likely pay for itself, but the real reason to do it is for future proofing and enabling ports to NX/PC in the future.

No. DQVIII was developed for PS2 and now it is available on mobile and soon for 3DS. As already said, there are quite a few examples of 3DS exclusive games that were successfully ported on HD platforms.
 

Chris1964

Sales-Age Genius
YSO predictions

Week 28, 2015 (Jul 6 - Jul 12)

[3DS] Yo-kai Watch: Busters < 550k
[3DS] Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken < 150k
[PSV] Taiko no Tatsujin: V Version < 60k
 

Nirolak

Mrgrgr
Well I think there's a good chance that publishers see the line between Sony|Nintendo as bigger than Home|Portable so they'll probably just assume that if it can't transition to PS4 then it's definitely not going to work on NX. I also see a lot of publishers jumping straight onto mobile.

Miku might be one of the few that makes the jump because Mirai proved there's something of an audience but the PS4 versions have done decently and when it's the only version available it should do better.
I think Mirai being canceled as a series is probably the biggest sign that they're heading over with Diva.

You generally don't cancel something going up unless you're replacing it.
 
I think Mirai being canceled as a series is probably the biggest sign that they're heading over with Diva.

You generally don't cancel something going up unless you're replacing it.

So you think Diva will come to 3DS and/or NX?

It's funny, am I the only one who likes the Nendoroid designs more than the normal ones? They're so cute and have huge amounts of charm.
 

Nirolak

Mrgrgr
So you think Diva will come to 3DS and/or NX?
The 3DS wouldn't be able to run Diva F in its current incarnation so presumably it won't come until the successor.

Mirai is way scaled back in terms of the realtime videos.

That said I think it's likely to also end up on PS4 given their actions so far, but basically they need hardware that can change rooms and camera angles very quickly while rendering large numbers of particle effects and models.
 
The 3DS wouldn't be able to run Diva F in its current incarnation so presumably it won't come until the successor.

Mirai is way scaled back in terms of the realtime videos.

What do you mean? In terms of how flashy they are?

And Diva was on PSP so I was thinking they'd just go from that for one last 3DS entry.
 

Nirolak

Mrgrgr
What do you mean? In terms of how flashy they are?

And Diva was on PSP so I was thinking they'd just go from that for one last 3DS entry.
My assumption is they don't want to ship something that's a massive downgrade in production values for the series or they wouldn't have bothered with Mirai in the first place.

Here give me a moment I can get a video that shows the issue.
 

Oregano

Member
I think Mirai being canceled as a series is probably the biggest sign that they're heading over with Diva.

You generally don't cancel something going up unless you're replacing it.

We'll see. Does the timeline fit though?

We're due another Diva next year which means it'll likely be Vita/PS4 again in which case an NX PD game would be three years away. Does it make sense to kill Mirai now instead of milking another game out of it?
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
We'll see. Does the timeline fit though?

We're due another Diva next year which means it'll likely be Vita/PS4 again in which case an NX PD game would be three years away. Does it make sense to kill Mirai now instead of milking another game out of it?

Well...a PDf3 expanded port with more songs/videos and specific NX features wouldn't be a bad fit for a launch title, after all...
 

sörine

Banned
I think Diva f could transition to iOS/NX/Android pretty easily. They could also go back to PSP level for a "Diva 3" on 3DS if they wanted to keep the F/f series going a little longer in the PS ecosystem.

It's not impossible to port from 3DS.

One Piece Unlimited Red was originally a 3DS game and looks pretty good on Vita, PS3 and Wii U.

EDIT: Also Ex Troopers on PS3/3DS.
Also RE Revelations, MH3U and Rodea. Plus a ton of indies like Steamworld Dig, Shante 3, Mutant Mudds, MSF1-2, Shovel Knight, etc.
 
YSO predictions

Week 28, 2015 (Jul 6 - Jul 12)

[3DS] Yo-kai Watch: Busters < 550k
[3DS] Great Phoenix Wright: Ace Attorney - Naruhodou Ryuunosuke no Bouken < 150k
[PSV] Taiko no Tatsujin: V Version < 60k

Ho Please I hope numbers will be better for great ace attorney...
 

Oregano

Member
Well...a PDf3 expanded port with more songs/videos and specific NX features wouldn't be a bad fit for a launch title, after all...

A late port would probably kill any plans of transitioning outright because they tend to sell like crap.

sörine;170973356 said:
Also RE Revelations, MH3U and Rodea. Plus a ton of indies like Steamworld Dig, Shante 3, Mutant Mudds, MSF1-2, Shovel Knight, etc.

Yeah, I thought about the other two Capcom games but I was thinking of good looking anime/cell shaded games.
 

Nirolak

Mrgrgr
What do you mean? In terms of how flashy they are?

And Diva was on PSP so I was thinking they'd just go from that for one last 3DS entry.

My assumption is they don't want to ship something that's a massive downgrade in production values for the series or they wouldn't have bothered with Mirai in the first place.

Here give me a moment I can get a video that shows the issue.

Okay this video is a good example: https://www.youtube.com/watch?v=WTIU9_cSYp4&list=PLzayBfPlISRx8INiT-uSrKycO_sLyuY79&index=5

Look at the amount of location shifts and the scale of the city. I've included some screenshots of the game below to show the detail they'd have to try and wrangle and the firs tone is from the video above in case you can't watch it.

Keep in mind this is already sub-native and 30 FPS on Vita.

divaf2ndiwxy1.png
project-diva--f-2nd_1nua37.jpg

divaf2nd_014_cs1w1_12ovzvi.jpg
me3050239789_2kkli6.jpg

9812db9bb56356ebec8f9bua9q.jpg
hatsune_miku_project_egaq1.jpg

---

We'll see. Does the timeline fit though?

We're due another Diva next year which means it'll likely be Vita/PS4 again in which case an NX PD game would be three years away. Does it make sense to kill Mirai now instead of milking another game out of it?

My thought process is they port Diva F 3rd at some point the same way most of publishers who supported the Wii U at launch just ported 360/PS3 games.

So to be clear I don't think they're going to halt the PlayStation entries. The international versions are way over expectations. They started with the PS3 version of Diva F which they were so thrilled with they put up a big celebratory blog post, followed by the Vita version digitally, then they did Diva F 2nd with both PS3 and Vita physically with significantly more translation and even made the DLC day and date with Japan which for eight zillion pieces of DLC is a ton of work, and then proceeded to even bring over Mirai.
 

test_account

XP-39C²
It's not impossible to port from 3DS.

One Piece Unlimited Red was originally a 3DS game and looks pretty good on Vita, PS3 and Wii U.

EDIT: Also Ex Troopers on PS3/3DS.
I think the guy was talking about porting to the 3DS, not from it. Afterall, up porting should be much easier than down porting.
 

Oregano

Member
My thought process is they port Diva F 3rd at some point the same way most of publishers who supported the Wii U at launch just ported 360/PS3 games.

So to be clear I don't think they're going to halt the PlayStation entries. The international versions are way over expectations. They started with the PS3 version of Diva F which they were so thrilled with they put up a big celebratory blog post, followed by the Vita version digitally, then they did Diva F 2nd with both PS3 and Vita physically with significantly more translation and even made the DLC day and date with Japan which for eight zillion pieces of DLC is a ton of work, and then proceeded to even bring over Mirai.

I don't feel that would be a good strategy for two reasons:

1) Late ports really haven't done all that well even as launch titles this gen. They'd be lucky to get an extra 30k sales.

2) It creates confusion about where the franchise is going. Little Battlers is the perfect example of this, the fact that the sequel went PSP/Vita meant they had to readjust when it was clear 3DS was the way to go and it never really worked.(although Wars being a genre shift didn't help!)

EDIT: I'd definitely hesitate to cancel the Mirai sales for the paltry sales they'll get from adding an NX SKU to Project Diva.

I think the guy was talking about porting to the 3DS, not from it. Afterall, up porting should be much easier than down porting.

Nah, he said making a 3DS games means you're stuck just on 3DS which isn't true.
 

Nirolak

Mrgrgr
I don't feel that would be a good strategy for two reasons:

1) Late ports really haven't done all that well even as launch titles this gen. They'd be lucky to get an extra 30k sales.

2) It creates confusion about where the franchise is going. Little Battlers is the perfect example of this, the fact that the sequel went PSP/Vita meant they had to readjust when it was clear 3DS was the way to go and it never really worked.(although Wars being a genre shift didn't help!)

I could see #1, but #2 is a scenario I don't think exists here since in my mind the route they're going to go is not less platforms (outside of said platforms actually disappearing from the market).

Once a series becomes internationally relevant there tends to be less platform tunnel vision.

Just look at Namco's release strategy for a good example of this.

EDIT: I'd definitely hesitate to cancel the Mirai sales for the paltry sales they'll get from adding an NX SKU to Project Diva.
The team is going on to make a new series with younger women as the target audience that may or may not be Miku related, which they presumably feel will do more than Mirai long run (either through expected decline in Mirai or through expected potential of the new series).
 
They announced the Vita version at E3.

That is why I wrote I expect SQEX to ditch the PSV version of the game for a Western release - as they are bringing DQH and SO5 exclusively on PS4.

I think I'll cry
:(

I don't think those numbers would be bad. After all, it's a new spin-off in the series and Ace Attorney is typically really character-driven. If the game is good enough, than it might have good legs.

I think the guy was talking about porting to the 3DS, not from it. Afterall, up porting should be much easier than down porting.

If the intention is to make the game 3DS/PS4, then it will developed accordingly.
 

Nirolak

Mrgrgr
So as a side note we've already seen Miku on PS4 as shown at E3:

demok6sj6.png
demo2t0s5q.png



I really doubt they bothered to significantly update the engine and build new higher detail models to only release a tech demo.
 

Oregano

Member
I could see #1, but #2 is a scenario I don't think exists here since in my mind the route they're going to go is not less platforms (outside of said platforms actually disappearing from the market).

Once a series becomes internationally relevant there tends to be less platform tunnel vision.

Just look at Namco's release strategy for a good example of this.


The team is going on to make a new series with younger women as the target audience that may or may not be Miku related, which they presumably feel will do more than Mirai long run (either through expected decline in Mirai or through expected potential of the new series).

I still think at some stage you're replacing the Vita and I think if there's no clean break it will become more difficult. I think if you were to go Diva 3 on Vita/PS4 with a late port on NX you're probably not communicating that Vita probably isn't getting Diva 4. If Vita does receive Diva 4 it becomes even more difficult with Diva 5 IMO.

Even with Monster Hunter's relatively clean break you still saw people wondering why 3U wasn't on PSP and/or Vita. I think it's even worse with the perception that Nintendo handhelds are week, many think the 3DS is inferior to the PSP for instance.

So as a side note we've already seen Miku on PS4 as shown at E3:

demok6sj6.png
demo2t0s5q.png




I really doubt they bothered to significantly update the engine and build new higher detail models to only release a tech demo.

Well wouldn't updating the engine to PS4 quality probably imply they're going the PS4 only route. Nintendo's handheld won't be able to run that. EDIT: Especially if they're pushing VR.
 
Yeah, i see it now. He said basically the opposite first, so i thought that he was referring to that later on as well.

No I was suggesting that if the 3DS is your base platform your future options are limited. Yes you can port it if you want to, but I think there is a huge difference in terms of how even a high profile handheld game plays and functions and what an HD console one does. Look at Type-0 HD. Making the 3DS the base platform for DQXI does not mean you can't port it, but it does mean the whole game will be designed around the capabilities of the 3DS in terms of world size, battle system, scale, quest length, multiplayer integration. An up-port to PS4 would be even more noticibly limited by its roots than what we've seen with up-ports of Toukiden/God Eater which really haven't played well or Type-0. And efforts to port Toukiden to PC haven't really paid off either.

I don't think indies, or games like One Piece are equivalent examples. Basing the next-mainline Zelda on 3DS, and then trying to port it to WiU or NX would be a better one. You of course could do so, but it would be a very different game than Zelda U is envisioned. Ditto for Resident Evil 7. It is one thing for a downloadable side-game, another for a mainline title.

If you want the handheld audience, I think a console focus on PS4 is wise, provided you maintain the option to port it to the NX regardless of whether it is portable/handheld.

In general though, my goal was to present why I think Square's behavior is not based on an irrational belief in the future of the PS4, and more on a rational comprehension of their own development schedule and how the only system whose future is not up in the air in 2017 that is out now is the PS4. Even as a relative "failure" in Japan, it will still gain substantial support due to its global share. The 3DS may still be viable then, or may be dead. The NX may have taken off, in which case releasing it there as well is a no-brainer, or it may not have. Square likely had to make this decision last year, and I while I would be shocked if they didn't wish the PS4 was doing better in Japan, I don't think anything has happened which changes the picture substantially or is likely to make them regret such a decision. The dynamics are basically the same.
 
That is why I wrote I expect SQEX to ditch the PSV version of the game for a Western release - as they are bringing DQH and SO5 exclusively on PS4.

They announced it for Western release on Vita already, and did so at a presentation at E3. If they wanted to leave it up in the air they would have shown it at TGS. They may well go digital only, but unless something has gone horribly wrong in development, I cannot imagine what would possess them not to release it at least digitally. I suspect dropping the PS3 version of DQH and SO5 was Sony's decision due to trying to move consumers from the PS3 to PS4, and wasn't Sony involved with the localization of the former? I doubt the Vita is seen as competing with the PS4, so if Square wants to, and it costs effectively nothing to insert the PS4 localization, why not? It would probably recoup(the very low) costs, and canceling it post announcement would be bad press.
 
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