Asia is a tough place to make AAA numbers. Poor currencies make games prohibitively expensive and foster a culture of piracy. When I was working in Malaysia, a single PS3 game was generally around RM180 to 250, which could be between 5-10% of an average 20 to 30 year old's monthly income.
Places like Singapore have stronger buying power and consumer culture, but simply don't have the population size to be a reliable international market.
Definitely not going to bomb in the sense that it would kill off their other franchises. Whether it makes the 10 mil or not tho of course square is going to look at development different after its over, who would want to go thru that again lol. Like i said at minimum i predict 7 mil lifetime..minimum
O but of course lol i dont expect much out of luminous, its beautiful but it seems its too much trouble. Best believe whether this meets expectations or not a few things will changeHonestly, I suspect Square has already started looking at things. There's gotta be a damn good reason they're using UE4 instead of Luminous for their major titles now. Probably decided it would be less of a headache and cheaper overall.
I believe for the entire SEA, they market it minimally but make it easily available in the major countries (Thailand, Malaysia, Singapore, Philippines, Indonesia, Vietnam) and consolidate this as one region. It's not as big as Japan, NA, and EU but they're an important and developing market.
Don't forget that these countries have big middle classes and the middle classes can definitely afford buying a PS4 and a PS4 game.
Final Fantasy XIII did almost 8 million.
I think FFXIII sold like 7 or 8 million off of one release. Don't underestimate FFXV. Final Fantasy will reclaim its throne. You'll all see.It'll be closer to six million in its initial run. Maybe seven something with a PC version.
Might take a remake or some remasters/final cuts to get to ten.
I wonder if this has more to do with this game being in development since before the PS3 was announced has to do with this than normal AAA development costs.
You can't work on a game and miss an entire generation and then expect a reasonable budget. That's just mismanagement.
The thing is: it's not going to bomb. Good or bad, XV is going to be a BIG deal come late Sept. S-E's marketing will make damn sure of it.
Will it push 10m units in its lifetime? I'd be surprised... but it's certainly not going to 'bomb'.
Definitely not going to bomb in the sense that it would kill off their other franchises. Whether it makes the 10 mil or not tho of course square is going to look at development different after its over, who would want to go thru that again lol. Like i said at minimum i predict 7 mil lifetime..minimum
If they're throwing around a ten million number, it tells me they're planning a significant marketing push in the vein of Activision or Ubisoft. Not doing so would be ridiculous if they want to hit such a high target.
The age of the AAAA game is almost here, thank you Square *clap clap clap clap*
I just hope that it is a bit better then the trailer we got last night, I am still cringing at the Stand By Me cover. Whoever thought that was a good idea to center the trailer around needs to step away from the marketing department for a while.
Via Kotaku UK http://www.kotaku.co.uk/2016/03/31/final-fantasy-15-needs-to-sell-10-million-copies-to-succeed
For some added context: The best selling installment, FF VII, sold under 10 million until several re-releases/ports later
If they're throwing around a ten million number, it tells me they're planning a significant marketing push in the vein of Activision or Ubisoft. Not doing so would be ridiculous if they want to hit such a high target.
I just hope that it is a bit better then the trailer we got last night, I am still cringing at the Stand By Me cover. Whoever thought that was a good idea to center the trailer around needs to step away from the marketing department for a while.
Call of Duty is as much a phenomenon than just a result of marketing - if anything, I'd say that the marketing is to keep the phenomenon going.
Also, Japan is extremely controlling over American marketing, especially at Square. So I'm sure they have some awesome ideas that could sell copies that Japan just wouldn't allow.
I mean, I'm sure someone at Square USA was like "Stand By Me? Can we not?" and Japan was all "This is our vision. You must use it in every ad" thereby limiting its sales right off the bat.
I think for a new IP or a forgotten IP in American mainstream like FF, marketing, particularly TV, makes all the difference. Just look at The Division and Destiny. Massive marketing budgets for new IP that had no mainstream recognition prior and sold well out of the gate. FF just doesn't have mainstream cache anymore and they'll need the mainstream audience to hit 10 million.
Its going to sell 10 million units, because it got 3 videos on the top page of Reddit and it got 5 threads on Neogaf yesterday. So I think this game is going to be popular.
To each their own, but I loved that cover and thought its use here did a better job than prior trailers at drawing out the melancholy friendship theme they seem to be going for.
I think the big mistake was feeling they had to do another demo.
Honestly, I suspect Square has already started looking at things. There's gotta be a damn good reason they're using UE4 instead of Luminous for their major titles now. Probably decided it would be less of a headache and cheaper overall.
A full remake already? That would kill SE financially lolIt'll be closer to six million in its initial run. Maybe seven something with a PC version.
Might take a remake or some remasters/final cuts to get to ten.
I mean don't get me wrong I actually think Florence Welch has a great voice but it just completely missed the mark to me when contrasted with the trailer. If I were a marketing director trying to reach a broader Western audience I would of looked at them stupid if they presented this trailer to me.
Had this just been a song released by her I would probably appreciate it more.
I have a feeling so much crow will be served in this thread.
Now that FF isn't that boring turn based stuff a lot of more casual gamers will buy it. I see it passing 10 million lifetime or getting close to it. People saying like 5M sound crazy to me.
I'm pretty sure it's been common knowledge for a while that Luminous was a disaster, and will likely only ever be used for FFXV because it was too far along to change.
Nearly? How about more than a decade? By the time this game launches it will have been 10 years and 4 months since it initial announcement. That's not counting the period prior to the announcement of VsXIII that was spent in production as well.I think this ridiculous break-even point comes from the costs of the very long development of this game, and maybe not from Square-Enix being smug as hell about Final Fantasy as a potential powerhouse franchise. With nearly a decade in development, I'd guess they're just glad to make any revenue on it at all rather than having it still take up resources in development.
I mean don't get me wrong I actually think Florence Welch has a great voice but it just completely missed the mark to me when contrasted with the trailer. If I were a marketing director trying to reach a broader Western audience I would of looked at them stupid if they presented this trailer to me.
Had this just been a song released by her I would probably appreciate it more.
FF brand had a good reputation when 13 released. Not so much now. It has become more and more irrelevant over the years.