• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Rain World |OT| Concrete Jungle

HStallion

Now what's the next step in your master plan?
I need to learn to be more conservative in this game. Keep venturing out too far without a safe room and getting caught in the rain. Just drowned to death lol
 

DD

Member
45 hours latter, I've finally finished this game. Great and sometimes infuriating journey. But great nonetheless. Thank you guys for all the help! :3

Does anybody knows if this game has different endings? The one I did was really bizarre. (ಠ_ಠ)
 

Crispy75

Member
New content already underway :)
GaseousGivingAttwatersprairiechicken.gif


The next update won't be mainly a content update I don't think, but we definitely should take the opportunity to throw in a few new things to encounter in the world!

Also, for those jonesing for the PS4 port:

WE'VE had the PS4 patch done and submitted for over a week. Its just making its way through QA and Sony's cert process.
 

Paskil

Member
Finally beat the game last night. So satisfying. Also, I noticed that yesterday especially, I was running around with practically no problems. Sure I had some close calls and it wasn't any easier, but I feel like my skill has really ramped up. I made it from the
Five Pebbles
zone line at
Chimney Canopy
all the way to the scavenger gate in the Outskirts without a death.

Continuing to play because I think I want that platinum trophy.
 

Crispy75

Member
I made it from the
Five Pebbles
zone line at
Chimney Canopy
all the way to the scavenger gate in the Outskirts without a death.

O_O I have been falling/chased/thrown off CC to my death for days now. There had better not be a high-karma gate at the bottom I tell you!
 

Kansoku

Member
I found Chimney Canopy to be fairly easy. It was the third area I visited (Outskirts > Industrial Complex > Chimney Canopy), and I only had some problems with the long jumps and not "understanding" the map at the beginning. After i understood the layout and practiced a little I was flying around with no problems.

Sky Islands tho...
 

Paskil

Member
O_O I have been falling/chased/thrown off CC to my death for days now. There had better not be a high-karma gate at the bottom I tell you!

If it makes you feel any better I died several dozen times after that. Hell, my deathless streak was broken because I accidentally picked up a spear at the scavenger gate.
 

robin2

Member
I want to love this game but the way the cat moves is so inaccurate and unpredictable. Most of my deaths come from the little guy doing some random leap/slip/roll/fall into a deadly something (or getting stuck into the wall/floor while trying to enter a hole). And then there's swimming, oh god swimming.

(And finally there's the thing that you have to have the right icon to pass certain gates, which is... ugh... The game already has you re-do areas several times, because of how the checkpoints are and how easily you die, there really was no need to add that grind-y mechanic on top of it).

/rant
 

Dekuboy

Neo Member
so started this a while ago. Can I kill these green snake monsters? I throwed 5x a spear into one and it didn´t die. Also can I only throw spears and rocks? Can´t I just attack with a spear?
 

Crispy75

Member
so started this a while ago. Can I kill these green snake monsters? I throwed 5x a spear into one and it didn´t die. Also can I only throw spears and rocks? Can´t I just attack with a spear?

You can kill them, but it takes quite a bit of effort. Headshots don't work btw, it just bounces off their armour, so if you want to kill a lizard you have to hit it from the sides or rear.

But really the better strategy is to run and hide. You are low on the food chain and this game is about being physically under-powered but cunning.
 

Dekuboy

Neo Member
You can kill them, but it takes quite a bit of effort. Headshots don't work btw, it just bounces off their armour, so if you want to kill a lizard you have to hit it from the sides or rear.

But really the better strategy is to run and hide. You are low on the food chain and this game is about being physically under-powered but cunning.

thanks for answers. So I can basically assume it is kinda like Oddworld, where you will die to anyone and can´t do much against it? (Not about the J&R or puzzle part). Also by sides you mean it´s belly(bottom) and back (top) right?

Also how do I know if I am at a checkpoint? Does the little yellow thing always tell me that I now need to sleep?
 

Crispy75

Member
thanks for answers. So I can basically assume it is kinda like Oddworld, where you will die to anyone and can´t do much against it? (Not about the J&R or puzzle part). Also by sides you mean it´s belly(bottom) and back (top) right?

Also how do I know if I am at a checkpoint? Does the little yellow thing always tell me that I now need to sleep?
Your game is only saved in hibernation chambers, which show up as rectangles on pipe entrances, your map, and your helper's holograms.

When you hold down the map button, look at the dots around the round symbol. They are ticking down to the rain. You need to be in a hibernation chambers before the rain, with at least four food in your belly.
 

Paskil

Member
You can kill them, but it takes quite a bit of effort. Headshots don't work btw, it just bounces off their armour, so if you want to kill a lizard you have to hit it from the sides or rear.

But really the better strategy is to run and hide. You are low on the food chain and this game is about being physically under-powered but cunning.

This person generally disagrees with your philosophy. Or he's just are really lucky.

https://youtu.be/t9sk3qsvQWA
 

Paskil

Member
Sorry for the double post, but I think this is my new most satisfying platinum trophy. Prior to this was Demon's Souls or Bloodborne. It feels like even more of an accomplishment to have done it on PS4 without any patch from the release version.

FYI, for anyone trying to do the Pilgrimage achievement/trophy, I had to visit
four of the six ghost/god/ascended being thingies
.

One of my favorite moments (spoiler at link).
 
Major dev updates

Whew, lots of work these day! I'm doing some multiplayer stuff (basically an arena mode) and difficulty modes. The idea for the difficulty modes is that you'll be able to select a slugcat to play as, and they'll come with a few different perks and/or slight variations to the world. For the first update I'm gonna do 3 of them ~ Yellow (easy), White(normal) and Red(hard). White will ofc be just like the current game, whereas the other two have slight variations.

Here's Red carrying an extra spear on its back:
NeedyMagnificentChick.gif


The extra spear goes outside of the two "slots" of the hands, meaning that you can have it simultaneously as carrying two other objects (and potentially a fourth one in your tummy). The spear is stashed and retrieved similarly to how you swallow stuff, but requires a significantly shorter button hold. I think there should perhaps be some more animation to the slugcat's arms when putting/retrieving the spear, will get to that later today.

This is a pretty significant boon to the player, but don't worry, playing as Red will be very very challenging! Red is basically for the action-oriented players, and you'll need that extra spear.

Playing as Yellow on the other hand is going to make your life easier in a bunch of ways compared to White

Multiplayer arenas
 

Mandelbo

Member
Today I decided to jump back in... and I finally made some progress!
I totally didn't save scum...
So now, after a month of not going anywhere, I'm finally in the Sk
y Islands
! Man this area's pretty!
 

Raitaro

Member
This game seem like something I should definitely check out at some point (on PS4). I really like its focus on exploration and the uniquely bleak world you move through. Not sure if I'd like the physics-driven character movement though, but I'll have to try it to find that out. Maybe I'll wait for the new content / PS4 patch and perhaps a sale of some kind, just to be sure.

Bit of a sidenote but is it me or does it feel that this game is not picking up as much attention as it could be, possibly due to the difficulty and (to some) obtuseness described in some of those first page reviews? Just going by the footage I've seen so far, to me it looks like an indie GOTY contender but perhaps the game's relative inaccessibility is keeping general indie game aficionados at bay (even though something like the more universally praised Papers Please or FTL are also quite bleak, unnerving and mechanically complex in a way)? It's an interesting game and indie case study at the very least this way though.
 

Crispy75

Member
lots of exciting stuff coming in the update!

Just steam-rolling through the list of little things for this next update. It's gonna be pretty substantial, apart from new game modes there's actually a bit of content sneaking in as well, but I don't know how much I want to give away!

Several little weird uninteresting problems show up as a side effect of splitting the game into two modes that you can switch between ~ for example I had the Threat Music from single player unexpectedly show up in multiplayer, etc etc etc.

In the game I actually call it "arena mode" right now rather than multiplayer, because it's possible to play by yourself as well and just brawl against critters. Don't know for sure where the name is going to end up, but I think "Arena" might be good - I would call it "Sandbox" but that's gonna be the name of a specific Arena mode, so it gets a little complicated!

SillyFriendlyHerald.gif

(lame multiplayer footage of me running around alone - but yeah, you get the idea, slugcats and everything else thrashing around like mad in a little room. And yeah, I think that centipede killed a vulture  :eek:)

Also, what might be very good news from a technical standpoint! Previously I had loaded all the sounds of the game on startup (a clunky setup, but we had to do it that way so James could feed it external sound files) and that soaked up a loooot of RAM. So I decided to try to load the sounds through Unity instead ~ and that actually worked. So now the game is lazy-loading the sounds, and RAM is doing much better. But the REAL good news is that this enabled me to call the elusive Resources.UnloadUnusedAssets(); method, which just drops everything in RAM that's not being used. I couldn't do that before because Unity didn't recognize all of my hack-loaded sounds and ditched them, but now after a few tweaks it worked out, and *that* truly worked wonders for the RAM issue, it seems. So, all fingers crossed, the RAM crash demon might finally be purged, and people won't any longer get crashes every time something slightly graphics intensive loads. Touch wood, fingers crossed, but seems to actually be a big step in the right direction!

In difficulty mode news, things are coming along. Red is pretty much done, and is extremely hardcore. I went ahead and made Red not save maps on death just like old Rain World 1.0, because some people mentioned missing that feature.

The main thing about Red is eating meat:

GrayWillingAzurevase.gif


Animation is perhaps not quite there yet, but you get the idea. Don't want it too gory, but would rather just suggest the concept through the movement of the characters. Might take a little tuning!

Yellow is coming along and is generally easier in a bunch of ways, some of which are specifically targeting karma-related frustration. Some people want to see the game but just can't deal with the punishment, and Yellow is supposed to go in that direction without necessarily scrapping huge game mechanics. So just a little easier to steadily progress and see new pretty backgrounds, without being beaten into the ground too brutally for a random slip. It's still going to be rain world of course, with lizards hunting you and stuff like that, but just a little bit more approachable.

So all in all, good progress!
 

Crispy75

Member
This is a game I've watched the development of for a long time and it fascinates me even if just experiencing it via YouTube. Are you planning on releasing it for any additional platforms?

:D I'm not the developer - just quoting from their dev blog :)

It's out now on PC and PS4, with vague plans for Vita (long time since it was confirmed)

It's made with Unity so shouldn't be the hardest thing in the world to port to other platforms, but I have no idea if it's selling well enough to justify it...
 
:D I'm not the developer - just quoting from their dev blog :)

It's out now on PC and PS4, with vague plans for Vita (long time since it was confirmed)

It's made with Unity so shouldn't be the hardest thing in the world to port to other platforms, but I have no idea if it's selling well enough to justify it...

Ah, thank you. Found the dev blog.
 

spineduke

Unconfirmed Member
After coming off the Blame movie, surprised I didn't notice the influence before in Rain World's design. That is to say, it freaking rocks.
 

Paskil

Member

Good stuff. I double dipped yesterday for the PC version because I've been sick and want the upcoming new content. I am getting close to 100% achievements again. The patch makes a world of difference playing now vs. platinum trophying the PS4 version pre-patch.

FYI, I regret double dipping because the new Humble Bundle today is Adult Swim games and the $12 tier includes Rain World!!!

https://www.humblebundle.com/adult-swim-games-bundle


Oh well, glad to drop the devs the full price. :)
 

JamesPrimate

Neo Member
Damn, you guys don't rest. These new creatures (these, the "mosquitoes") look even more fluidly-animated than the original creatures

ha, youre not wrong! now that all the tedious elements of 'making the game' are all in place, Joar can put as much work into creatures and animation as he wants. so this is what that looks like!



Turin Turambar said:
So, any kind of ETA to the next update?

unfortunately not :/ were waiting for some things to come through on the publisher side, so its out of our hands until then. but on the plus side, the longer it takes the more were going to put into it! its already looking pretty substantial.
 

Samemind

Member
Woah, I wasn't expecting post-launch creatures. How does it work, are they just integrated into the base game and populate areas where they didn't used to be?
 
Woah, I wasn't expecting post-launch creatures. How does it work, are they just integrated into the base game and populate areas where they didn't used to be?
They're modifying the game into three difficulty modes

White - the base/original game
Yellow - an easier mode
Red - a hardcore mode, where these new creatures will be added
 

nynt9

Member
They're modifying the game into three difficulty modes

White - the base/original game
Yellow - an easier mode
Red - a hardcore mode, where these new creatures will be added

This is great. I backed the game, but I was unable to make decent progress through it because I found it to be too difficult and unforgiving. Shame this affected the review scores for the game.
 
This is great. I backed the game, but I was unable to make decent progress through it because I found it to be too difficult and unforgiving. Shame this affected the review scores for the game.
New mechanics too, like being able to holster a weapon on your back
GrayVainArgali.gif


And...ah...carnivorous slugcat
GrayWillingAzurevase.gif


This game would have so many incredible moments with CO-OP. Waiting for its implementation.
A glimpse of that madness, from arena mode
SillyFriendlyHerald.gif
 

Haganeren

Member
I heard that, more than the difficulty, the game is very annoying as you have to "pex" some stuff before trying the zone again. So yeah, somehow you can't just "try again" immediatly.

I don't remember the exact complain but that's what put me off.. That being said i just saw the game at GoG and thought about it. Did i understood something wrong ? Is the game enjoyable despite that ?
 
I heard that, more than the difficulty, the game is very annoying as you have to "pex" some stuff before trying the zone again. So yeah, somehow you can't just "try again" immediatly.

I don't remember the exact complain but that's what put me off.. That being said i just saw the game at GoG and thought about it. Did i understood something wrong ? Is the game enjoyable despite that ?
While that aspect can be frustrating, especially if you're in a tougher area, it's not really a "try again immediately" kind of game. Ideally you want to stay in a region for a while, doing short exploratory runs to learn about the areas, its ecosystem, where food is, etc.

That was the main goal behind that mechanic - to encourage players to not rush through regions and instead stay in a place for a while to get the lay of the land and adapt - and while I feel that design choice wasn't the best way to go about it, that mindset is the best and most effective way to play.

So in general, you don't really butt heads with that if you're playing in that prey mindset, but it can rear its frustrating head in more tricky and tougher areas.
 
I am thinking of upping my humble to the highest tier for Rain World. I don't know much about it but it looks really cool. Do you get different upgrades or items as you progress ala Metroid? Or is it mainly just "learning" as a player to survive.
 
I am thinking of upping my humble to the highest tier for Rain World. I don't know much about it but it looks really cool. Do you get different upgrades or items as you progress ala Metroid? Or is it mainly just "learning" as a player to survive.
The latter. You have all your skills when you start; it's learning the ecosystem, how species interact, what items do, mastering your moveset, and so on that lets you progress further
 
Top Bottom