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Resident Evil 4 Remake: Exclusive Chapter 5 Gameplay Walkthrough by GameInformer

Nickolaidas

Member
jVWa2Vb.png

I can't believe how bright the remake is, compared to the original.
 

Nickolaidas

Member
-The soundtrack is bleh sounding so far, not too far off from RE2R in that's handling of the legendary OST.
Resident Evil 1-3 & Veronica soundtracks were divine because they were composed by Tomozawa, Hiroki, and Ueda (and secretly by Niigaki). From RE4 and onwards, the soundtracks became 'meh' at best, and 'shitty' at worst because the people working on them were not nearly as capable. I'm afraid the good days of RE soundtracks are gone for good.

Gone are the perfectly spooky and chilling piano and violin songs. Now we get a generic bass effect which I suppose sets the tone, but is nothing to write home about. I played RE3make without the RE3 OST mod, and I have to say I was unimpressed. Same with RE5. Same with RE4 (except for the midget's castle, I don't remember a single interesting theme).

 
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moniker

Member
Looks fun, though the footage looks off with black crush. Hopefully someone just screwed up the video footage.
 

kiphalfton

Member
Soooo happy they still have the attache case. AND they have weapon quick select. That was definitely a QOL improvement the original game needed, as going back to the menu to switch weapons was a PITA.

Now here's hoping gunplay is better than RE2 Remake, as I really didn't care for it. I'm not wild about the knife being breakable, and think it's honestly stupid as even RE7 had an permanent knife.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Everything looks painfully last gen, but it looks good last gen
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Yeah, the Callisto comparison is weird. The only version on console which looks good is 30 FPS. The last-gen, or current-gen 60 FPS mode strips out huge amounts of the visual flare.

The Capcom RE engine games have at least looked consistently good across the generations. Village was a handsome looking game and the new gens had the added benefit of higher resolution, more consistent FPS and some subtle RT related improvements as well.
 

Nickolaidas

Member
the original looked more film like in coloration, this looks very saturated and contrasty. Maybe it's the footage.
There is definitely a difference in artistic vision between the original and the remake. It is obvious that Capcom wants to make all RE games made with the RE Engine to look similar, unlike the old games. RE5 looks nothing like RE4 in terms of lighting. One can argue this makes the two games look more unique, but a the same time, they look like different IPs. The RE Engine games look more unified and give you the impression this whole series has a common artistic vision.
 

ADiTAR

Member
There is definitely a difference in artistic vision between the original and the remake. It is obvious that Capcom wants to make all RE games made with the RE Engine to look similar, unlike the old games. RE5 looks nothing like RE4 in terms of lighting. One can argue this makes the two games look more unique, but a the same time, they look like different IPs. The RE Engine games look more unified and give you the impression this whole series has a common artistic vision.
Sure, but from my personal opinion, this feels more fake in a way. It gives it a more 3D look if it makes sense.
 
Even if Mikami was in charge his is not willing put that much resource and effort to make exact same game he already made and that already available everywhere.

At that point what exactly is the point remaking if if its exact same game but with better graphics? That how it was with Crisis Core and it was considered remaster rather than remake.

If you guys want exact same game, just play the original RE4, it’s available in every modern platform by now.
Even if changes were made, I'd still rather have Mikami's team be the one make the changes. I'm practically certain they'd update it in a way that benefits the structure of the game and in an authentic way like with REmake 1. Still bothered by the minimalist soundtrack and lack of lasers for aiming so far at least in this REmake reimagining of RE4
 
Even if changes were made, I'd still rather have Mikami's team be the one make the changes. I'm practically certain they'd update it in a way that benefits the structure of the game and in an authentic way like with REmake 1. Still bothered by the minimalist soundtrack and lack of lasers for aiming so far at least in this REmake reimagining of RE4

I don't think Mikami would have cared enough. The Evil Within had REmake guys on it too and it was painfully mid. If you read interviews back in the day, it was clear that he is done with horror games and it was basically Bethesda forcing him to make a RE4 clone. His real goal with Tango was creating a new Clover Studio, in which he'd produce weird unique games from other creators – and it seems he's finally gotten there with Hi-Fi Rush, which I'm happy about. Ultimately, it's all hypothetical anyway, we're not getting RE4make with his involvement.
 
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Nickolaidas

Member
Sure, but from my personal opinion, this feels more fake in a way. It gives it a more 3D look if it makes sense.
To each his own. I'm honestly in love with RE Engine, I think it makes environments look very realistic and I can't wait to see Dragon's Dogma 2 with this engine.
 
That rain looks fucking weird like wtf lol

The rain in RE2 Remake is so good... I'm shocked how they are fucking this thing here :messenger_poop::messenger_poop:
 
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TGO

Hype Train conductor. Works harder than it steams.
Even if changes were made, I'd still rather have Mikami's team be the one make the changes. I'm practically certain they'd update it in a way that benefits the structure of the game and in an authentic way like with REmake 1. Still bothered by the minimalist soundtrack and lack of lasers for aiming so far at least in this REmake reimagining of RE4
Ironically Yoshiaki Hirabayashi who is the head on this and RE2remake & HD Remaster of Remake/0
Worked on the Original REmake/0 and was the art director on RE4 along with others from his team.
So you do have Mikami's team working on this and the original art director is now in charge.

Also Laser Sight is purchased from the merchant
 

OCASM

Member
While true, it goes for an entirely different feeling. It seems like RE 4 Remake is trying to use rain in order to harshly obscure vision and make the player feel claustrophobic. The question is, what's the best way to do this?

Should they just have went back to the old ways of treating the camera behind leon like an actual camera, and do the 'rain drops on screen' effect?

1639521642750.gif
The old game solved this by making the night dark.
 

Reallink

Member
Dear God it's even worse than the tiny pictures, blacks are so crushed you quite literally can't see anything. The shed towards the beginning is completely invisible, the entire screen is effectively solid black, no shadow detail whatsoever. How do you fuck something up this hard?
 
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Nickolaidas

Member
RE4 is one of the biggest RE games out there - in terms of content (and not only). If they managed to recreate and expand on every section of the original, that'll be a huge win for the remake teams.
 
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Madflavor

Member
Good lord, some of you exaggerate to the moon. I get being disappointed with the visuals thus far, but the overreaction is the equivalent of the rain effects in this game. Way too much.

I'll say it again. Great graphics are temporary. I'll never understand some gamers unhealthy obsession with graphical fidelity in games. The Last of Us Part 2 will look outdated someday. It's inevitable. But the gameplay and it's story will persevere. Most of the biggest and most popular games today aren't pushing the most cutting edge visuals possible. They're just fun. Really fun and addictive games.

The people who obsess over shadow effects, the lightning not looking great, rain, hair textures, honestly sound stupid to me. I can understand enthusiasm for seeing what modern day tech can do as far as graphical fidelity is concerned. Of course I understand being excited and impressed by something like that. But to hinge your purchase and your interest in a game so much on every aspect of the game's graphics, is so bonkers. Like why the fuck do you play games?
 

SlimySnake

The Contrarian
jVWa2Vb.png

I can't believe how bright the remake is, compared to the original.
TBH, I like this. The levels are lit primarily by torches, lamps, lights and lightning. Yes, you run the risk of having dark areas but its way better than baked in lighting that simply looks wrong.

Yes, the rain looks fucking stupid but I really like the lighting and other visual effects here. Am playing RE3 maxed out on PC and it does not look this good especially in the sewers which have this dumb grey lighting in sewer tunnels with no light sources.

This is what RE4 looked like. What in the world is lighting this church? Ceiling lights? Only the torches should be illuminating the room. I would love to see this area in the remake.
hope-the-remake-has-this-encounter-one-of-the-most-v0-yvfgcqw7e8v91.jpg


 
Yeah, the Callisto comparison is weird. The only version on console which looks good is 30 FPS. The last-gen, or current-gen 60 FPS mode strips out huge amounts of the visual flare.

The Capcom RE engine games have at least looked consistently good across the generations. Village was a handsome looking game and the new gens had the added benefit of higher resolution, more consistent FPS and some subtle RT related improvements as well.
weird ! I'm playing Calisto switching between both 60 fps and 30 modes and the performance mode is just as pretty ! if you wouldn't put them side by side you wouldn't even notice !
 

FukuDaruma

Member
While true, it goes for an entirely different feeling. It seems like RE 4 Remake is trying to use rain in order to harshly obscure vision and make the player feel claustrophobic. The question is, what's the best way to do this?
That's just guessing. Pretending that it looks that bad for a very logical reason is just an excuse. That rain looks autoilluminated and lacks motion blur. Same as the torches look horrible with that bloom. There isn't any logical and (good) artistic reason for the torches to look that bad.

Should they just have went back to the old ways of treating the camera behind leon like an actual camera, and do the 'rain drops on screen' effect?
That effect always seemed bad to me. It breaks the immersion. It is never done in movies because it's nonsense.

If the point is to obscure the vision because of heavy rain... then do real *heavy* rain, like this Batman mod, for example:

 
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OCASM

Member
I'll say it again. Great graphics are temporary. I'll never understand some gamers unhealthy obsession with graphical fidelity in games. The Last of Us Part 2 will look outdated someday. It's inevitable. But the gameplay and it's story will persevere. Most of the biggest and most popular games today aren't pushing the most cutting edge visuals possible. They're just fun. Really fun and addictive games.

The people who obsess over shadow effects, the lightning not looking great, rain, hair textures, honestly sound stupid to me. I can understand enthusiasm for seeing what modern day tech can do as far as graphical fidelity is concerned. Of course I understand being excited and impressed by something like that. But to hinge your purchase and your interest in a game so much on every aspect of the game's graphics, is so bonkers. Like why the fuck do you play games?
Video games are a visual medium and to a lot of people that has a lot of weight. It's that simple.

This is what RE4 looked like. What in the world is lighting this church? Ceiling lights? Only the torches should be illuminating the room. I would love to see this area in the remake.
hope-the-remake-has-this-encounter-one-of-the-most-v0-yvfgcqw7e8v91.jpg
That's what it looks like only if you push the brightness slider to the max :messenger_tears_of_joy:
 
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Danjin44

The nicest person on this forum
giphy.gif

But what the fuck do I know, to me FFXVI's visuals looks beautiful while most people in GAF considered it "ugly"........I guess like some people put it I have "low standards".
 
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That's just guessing. Pretending that it looks that bad for a very logical reason is just an excuse. That rain looks autoilluminated and lacks motion blur. Same as the torches look horrible with that bloom. There isn't any logical and (good) artistic reason for the torches to look that bad.
Just wanted to clarify, me taking a stab at identifying the artist’s intent, isn’t me defending them here. I know that there are a lot of flag planters on this forum who like to take extremely strong stances on sides of a fence but I’m not one of them. I will point out a flaw when I need to even if I really like the game, and honestly I think anyone who truly feels strongly towards any game should also be accepting of it’s flaws.

A great example is that I said Elden Ring is my 2022 GoTY, but still think Elden Ring’s balancing was poor in the last 5th of the game and it was also a bit too long due to the northern areas being less meaningful. It needed pacing and balancing fixes but the biggest fans on this forum didn’t want to acknowledge this and think the project is completely perfect from front to back, regardless of examples brought forth.

I am agreeing that the rain lacks…something, and it’s being done wrong to make up for this.

However it’s also very clear, to me at least, from the interviews and how they’re using the rain that they’re attempting to make it extremely heavy to obscure vision and provide claustrophobia, especially in some of the more cramped scenes where things tend to pop up around corners and make the situation way more chaotic. I think the intent is a good idea, but the execution needs work.

I do think that Batman video you posted shows a potentially better way of doing things. It’s also not too late for Capcom to see the feedback online and patch it up. Regarding the torches, I need more evidence of that in other environments and settings to see if that is a rare issue or a consistent one, because some fires like the gif posted above look incredible.
 

shiru

Member
TBH, I like this. The levels are lit primarily by torches, lamps, lights and lightning. Yes, you run the risk of having dark areas but its way better than baked in lighting that simply looks wrong.

Yes, the rain looks fucking stupid but I really like the lighting and other visual effects here. Am playing RE3 maxed out on PC and it does not look this good especially in the sewers which have this dumb grey lighting in sewer tunnels with no light sources.

This is what RE4 looked like. What in the world is lighting this church? Ceiling lights? Only the torches should be illuminating the room. I would love to see this area in the remake.
hope-the-remake-has-this-encounter-one-of-the-most-v0-yvfgcqw7e8v91.jpg
Nice fucking shitty screenshot. It didn't look like that in the game. But posting misleading pics isn't anything new for you.
 

shiru

Member
I'll say it again. Great graphics are temporary. I'll never understand some gamers unhealthy obsession with graphical fidelity in games. The Last of Us Part 2 will look outdated someday. It's inevitable. But the gameplay and it's story will persevere. Most of the biggest and most popular games today aren't pushing the most cutting edge visuals possible. They're just fun. Really fun and addictive games.

The people who obsess over shadow effects, the lightning not looking great, rain, hair textures, honestly sound stupid to me. I can understand enthusiasm for seeing what modern day tech can do as far as graphical fidelity is concerned. Of course I understand being excited and impressed by something like that. But to hinge your purchase and your interest in a game so much on every aspect of the game's graphics, is so bonkers. Like why the fuck do you play games?
It's not about muh graphics or technical aspects. Art and visual direction sucks. That rain effect is incredibly jarring and distractingly bad. So is the lighting/color grading. If it's going to look worse than the original, then this remake is pointless.
 
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