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Graphical Fidelity I Expect This Gen

rofif

Member
I know we have seen these videos a million times but I cannot not smile and giggle like a little kid every time I see one of these and for sure I cannot not post them over here:messenger_beaming:. Truly impressive stuff. If there is a game that looked like that I wouldn't leave the house:


Looks like shit. It's that channel that pumps out this crap weekly garbled with UE assets from assets store.
 

rofif

Member
that video doesnt do Demon Souls justice. For whatever reason, a lot of detail is being left out.

DS shines in tesselation, materials, and lighting. All are a step above TLOU2 which looks stunning most of the time, but is exposed in some daylight environments like santa barbara and the rooftop sections.

I recently went back to both TLOU and DS to settle an argument with Gymwolf on DS character models vs TLOU2 character models and took some pics.

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Imo TLOU2 looks fucking INCREDIBLE.
One note is that the animation and motion of everything really helps to sell it too.
And important thing - It only looks this good with film grain. once you disable it, it looks kinda plastic
 

alloush

Member
I agree I'm just talking about his down playing of Ratchet and even LoU part 1 to a lesser degree. Seems he's all about Horizon FW and not giving those games rhe props they deserve.

Slimy- hope you don't think I'm taking cheap shots at you man. Just defending my boys, Ratchet and Demon's. You know I'm disappointed with ND for Lou p1, but on its own merits it's a beautiful game compared to the lackluster stuff we've gotten this gen.
Yeah I hear you. I always thought you were on our side:messenger_winking_tongue:
 

rofif

Member
No it doesn’t. It seems like you have something against this channel. They pump out cool stuff, fan concepts that make you feel excited about the future of videogames.
Are we looking at the same stuff?
Looks like generic android store game trailer....
and hell yeah I have a lot against this channel.
 

nkarafo

Member
Its really hard problem to solve apparently. I remember some tweets from watch dogs legion programmer on this topic, but i dont think i can find them right now.

Why though? It wasn't a problem in the past. Why is it the last few years? What exactly are they trying to emulate?

When this thing started, most people would tell you "it's how our eyes work in the real world" but that's bullshit because eye dilation doesn't work like that. And even if the effect was supposed to portray that, you should be able to see outside the window after a couple of seconds.

This effect looks like what i'm seeing when i look at the world through my phone camera, not my eyes. So why it's so important for developers to ruin the lighting like this and then "try to solve a problem" that never existed before? To me it looks like another one of those post effects that obscure the visuals in some way, like motion blur, vignette, chromatic aberration, noise filter, etc.
 
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SlimySnake

The Contrarian
I agree I'm just talking about his down playing of Ratchet and even LoU part 1 to a lesser degree. Seems he's all about Horizon FW and not giving those games rhe props they deserve.

Slimy- hope you don't think I'm taking cheap shots at you man. Just defending my boys, Ratchet and Demon's. You know I'm disappointed with ND for Lou p1, but on its own merits it's a beautiful game compared to the lackluster stuff we've gotten this gen.
Not at all. I have consistently sung praises of both Ratchet and DS several times in this very thread. If HFW is the best looking game on consoles right now, DS and Ratchet and 2nd and 3rd. I just think as a rule, a next gen only game should never look worse than last gen games. Imagine if KZSF looked on par or worse than TLOU. Or Forza 5 looked worse or on par with GT6 which came out the same year and was last gen. There wouldve been riots. That's effectively what we are seeing here. Forza 8 simply does not look a gen ahead of GT7 or even FH5. Ratchet's open world sections dont look as good as HFW's open world. DS looks stunning. I literally said wow when I went back to play it last night, but the fact that we can even compare it to HFW and TLOU2 is kinda telling, no? Matrix is the gold standard right now and it makes Ratchet, HFW and DS all look like PS4.5 games. And I say that as a compliment because looking at Dead Space, Forspoken, and now Star Wars Jedi Survivor, it's clear that those three games are a league ahead of the cross gen trash being shoved down our throat by EA and Square Enix labeled next gen only so they can charge $70 for it.

TLOU Part 1 on the other hand, no way Jose. I cant. It's the same exact game as TLOU2. You can point out the improvements and I will promise I will read them with an open mind but simply looking at the footage, im just not seeing whats next gen about it. I would not put it next to Ratchet and DS.
 

OCASM

Member
To be fair, aside from those prerendered vista shots, it looks more or less like the first jedi order game from Respawn.

The train setpiece in the intro has some gorgeous visuals and the final base also has some slick looking indoor areas.
To me the biggest difference is in the VFX, particularly fire and smoke effects.

Why though? It wasn't a problem in the past. Why is it the last few years? What exactly are they trying to emulate?

When this thing started, most people would tell you "it's how our eyes work in the real world" but that's bullshit because eye dilation doesn't work like that. And even if the effect was supposed to portray that, you should be able to see outside the window after a couple of seconds.

This effect looks like what i'm seeing when i look at the world through my phone camera, not my eyes. So why it's so important for developers to ruin the lighting like this and then "try to solve a problem" that never existed before? To me it looks like another one of those post effects that obscure the visuals in some way, like motion blur, vignette, chromatic aberration, noise filter, etc.
They probably exaggerate the effect indoors to give more of a "magical place" vibe.
 

kikkis

Member
Why though? It wasn't a problem in the past. Why is it the last few years? What exactly are they trying to emulate?

When this thing started, most people would tell you "it's how our eyes work in the real world" but that's bullshit because eye dilation doesn't work like that. And even if the effect was supposed to portray that, you should be able to see outside the window after a couple of seconds.

This effect looks like what i'm seeing when i look at the world through my phone camera, not my eyes. So why it's so important for developers to ruin the lighting like this and then "try to solve a problem" that never existed before? To me it looks like another one of those post effects that obscure the visuals in some way, like motion blur, vignette, chromatic aberration, noise filter, etc.
Pbr and high dynamic ranges of lights vs darker areas.
 
Not at all. I have consistently sung praises of both Ratchet and DS several times in this very thread. If HFW is the best looking game on consoles right now, DS and Ratchet and 2nd and 3rd. I just think as a rule, a next gen only game should never look worse than last gen games. Imagine if KZSF looked on par or worse than TLOU. Or Forza 5 looked worse or on par with GT6 which came out the same year and was last gen. There wouldve been riots. That's effectively what we are seeing here. Forza 8 simply does not look a gen ahead of GT7 or even FH5. Ratchet's open world sections dont look as good as HFW's open world. DS looks stunning. I literally said wow when I went back to play it last night, but the fact that we can even compare it to HFW and TLOU2 is kinda telling, no? Matrix is the gold standard right now and it makes Ratchet, HFW and DS all look like PS4.5 games. And I say that as a compliment because looking at Dead Space, Forspoken, and now Star Wars Jedi Survivor, it's clear that those three games are a league ahead of the cross gen trash being shoved down our throat by EA and Square Enix labeled next gen only so they can charge $70 for it.

TLOU Part 1 on the other hand, no way Jose. I cant. It's the same exact game as TLOU2. You can point out the improvements and I will promise I will read them with an open mind but simply looking at the footage, im just not seeing whats next gen about it. I would not put it next to Ratchet and DS.
I never said LoU1 looks next gen. It doesn't. I'm just saying it's one of the prettiest games. Nothing looks "next gen" this gen except for 3 games. Ratchet is the the top dog still. Yeah the 1 open world level in it looks like shite but everything else looks next gen. Nothing in Horizon looks as great as Nefarious City. There are a few levels of that quality in the game.
 

SlimySnake

The Contrarian
I never said LoU1 looks next gen. It doesn't. I'm just saying it's one of the prettiest games. Nothing looks "next gen" this gen except for 3 games. Ratchet is the the top dog still. Yeah the 1 open world level in it looks like shite but everything else looks next gen. Nothing in Horizon looks as great as Nefarious City. There are a few levels of that quality in the game.
Well, im a big fan of TLOU2 (check the very first page of this thread) so by extension, I hold TLOU Part 1 in high regard. Definitely a great looking game.

I just hold Sony first party studios to a higher standard than pretty much everyone else. If Rockstar came out with a last gen looking GTA6, id say the same thing even if it looks 'pretty'. These are AAA studios with top tier talent and an unlimited budget from first party publishers like Sony. For them to phone in next gen only games is just inexcusable. HFW has some really bad looking areas too. I got into a lot of trouble in the OT pointing them out, but overall the game looks stunning 90% of the time.
agreed. TLOU P1 could have been better but I think they have been more invested in whatever the next project is
also with rumours about their next-gen engine and capabilities akin to UE5's lumen and nanite,
I think they definitely have a lot more up their sleeves that they don't wish to reveal just yet,
so that they can pleasantly surprise players by how advanced their next title can look.
TLOU P1 would neither warrant such a dramatic makeover nor be a great place to showcase the next iteration of their in-house engine

I hope you're wrong because it scares me to even think that the 60fps crowd has managed to convince devs that less is better:messenger_confused:
Care to link those rumors? havent seen them.

The only rumor I saw about TLOU3 was that it was a PS5 game with PS6 in mind which tells me that it is a late 2027-2028 game that will launch alongside the PS6 and will be 60 fps on PS6 while 30 fps on the PS5. That sounds perfect except for the fact that we wont see a true next gen game from ND until the very last year of the gen.

But yes, the 60 fps crowd won and with Sonys insane focus on GaaS games (12 in the next 3 years), i can promise you all of them will be 60 fps starting from Factions which will look like TLOU Part 1 at best.
 

alloush

Member
Well, im a big fan of TLOU2 (check the very first page of this thread) so by extension, I hold TLOU Part 1 in high regard. Definitely a great looking game.

I just hold Sony first party studios to a higher standard than pretty much everyone else. If Rockstar came out with a last gen looking GTA6, id say the same thing even if it looks 'pretty'. These are AAA studios with top tier talent and an unlimited budget from first party publishers like Sony. For them to phone in next gen only games is just inexcusable. HFW has some really bad looking areas too. I got into a lot of trouble in the OT pointing them out, but overall the game looks stunning 90% of the time.

Care to link those rumors? havent seen them.

The only rumor I saw about TLOU3 was that it was a PS5 game with PS6 in mind which tells me that it is a late 2027-2028 game that will launch alongside the PS6 and will be 60 fps on PS6 while 30 fps on the PS5. That sounds perfect except for the fact that we wont see a true next gen game from ND until the very last year of the gen.

But yes, the 60 fps crowd won and with Sonys insane focus on GaaS games (12 in the next 3 years), i can promise you all of them will be 60 fps starting from Factions which will look like TLOU Part 1 at best.
The bolded part. If all the 60fps crowd are like my buddy who is a 60fps aficionado then they will for sure win. They are the most naggy, most annoying bunch out there who look down at anyone who asks for a 30fps game with great visuals. The most common phrase among them is "30fps in 2023? Yuck!". Weird bunch.
 

shiru

Member
This doesn’t make any sense but you do you, call people names cuz they disagree with you. I am not here to fight with people honestly!
I cofused you with another poster. Still you called people who don't like 30fps a "weird bunch" so don't act innocent. And I didn't call you any names. Son.
 
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alloush

Member
I cofused you with another poster. Still you called people who don't like 30fps a "weird bunch" so don't act innocent. And I didn't call you any names. Son.
I called them a weird bunch cuz they tryna force their opinion on others and look down on people who don’t share their sentiments. It’s all good, Shiru, no hard feelings.
 

shiru

Member
I called them a weird bunch cuz they tryna force their opinion on others and look down on people who don’t share their sentiments. It’s all good, Shiru, no hard feelings.
The 30fps crowd does that a lot too. Forcing weird ideas like 60fps makes games look visually deficient.
 

Heylon

Member
They havnt improved animations AT ALL. I'm seeing minor improvements to the graphics otherwise, but no better than any cross gen sequel we've had this gen. Their in lies the disappointment

So this is another next gen only game that is so underwhelming graphically. Yes it'll still be pretty but it should've improved by leaps, as with every other gen prior to this.

At what point will the games media start actually talking about this? Until there is pressure on these companies this will not change.
Games media is more concerned about checking off diversity boxes and making sure anything but white and straight is front and center in every release. Graphic fidelity is at the bottom of their list.
 

shiru

Member
That's kind of incontrovertible dude. Hell even within games with two modes switching between performance and fidelity gives a visual downgrade.
Some try to make the argument that running at 60fps prevents games from achieving better than last gen graphics. There's generally a drop in resolution and reduced draw distance, but it's not a night and day difference like some make out to be.
 
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H . R . 2

Member
Some try to make the argument that running at 60fps prevents games from achieving better than last gen graphics. There's generally a drop in resolution and reduced draw distance, but it's not a night and day difference like some make out to be.
better than last-gen visuals yes [e.g. cross-gen titles on PS5 look slightly better]
but "NEXT-GEN" visuals ? NO!

with that logic, GTA V enhanced edition in 30fps mode should look like The Matrix demo.
A [genuinely] 'next-gen' game's engine, physics, animation quality, etc. should and can only be built, from the very beginning of development and with 'next-gen' in mind
we would never have got a game as visually mind-blowing as The Order 1886 if the devs had targeted "slightly better than last-gen visuals"
it is not wrong to demand 60fps from most 3rd party games [FPSs and F2Ps] and 'some' 1st party titles [Ratchet, Sackboy],
but we buy next-gen consoles to see next-gen graphics or next-gen features [better destruction, physics]
not the same games with a mere res/ fps bump
we already had PC for that.

if a truly next-gen game were made and released with a downgraded mode for 60fps
you'd see how barebones they would look and what huge visual compromises would have to be made to let the consoles run those games at 60fps

but the 60fps crowd needs to accept the fact that during Covid/ the past few years,
mediocre cross-gen games were just excuses gift-wrapped in 60fps to cover for studios' paucity of talent and creativity
and their publishers' corporate greed for easy money [unnecessary remakes/remasters] and cash cows [F2p, GaaS]

A console gamer who thinks NEXT-GEN visuals and 60fps can simultaneously happen has either failed to understand what a console is or has very low standards for graphics and next-gen features
60fps people naively claim that both are possible at the same time and we already have next-gen-looking games so we should stop "nagging"
but we refuse to lower our standards, for the greater good of the industry because if people had, we would never have got DLSS and you'd still be playing 60fps Minecraft because it would look "good enough"
 
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shiru

Member
better than last-gen visuals yes [e.g. cross-gen titles on PS5 look slightly better]
but "NEXT-GEN" visuals ? NO!

with that logic, GTA V enhanced edition in 30fps mode should look like The Matrix demo.
A [genuinely] 'next-gen' game's engine, physics, animation quality, etc. should and can only be developed, from the very beginning of development and with 'next-gen' in mind
we would never have got a game as visually mind-blowing as The Order 1886 if the devs targeted "slightly better than last-gen visuals"
it is not wrong to demand 60fps from most 3rd party games [FPSs and F2Ps] and 'some' 1st party titles [Ratchet, Sackboy],
but we buy next-gen consoles to see next-gen graphics or next-gen features [better destruction, physics]
not the same games with a mere res/ fps bump
we already had PC for that.

if a truly next-gen game were made and released with a downgraded mode for 60fps
you'd see what huge visual compromises would have to be made to let the consoles run those games at 60fps

but the 60fps crowd needs to accept the fact that during Covid/ the past few years,
mediocre cross-gen games were just excuses gift-wrapped in 60fps to cover for studios' paucity of talent and creativity
and their publishers' corporate greed for easy money [unnecessary remakes/remasters] and cash cows [F2p, GaaS]

A console gamer who thinks NEXT-GEN visuals and 60fps can simultaneously happen has failed to understand what a console is
60fps people naively claim that both are possible at the same time and we already have next-gen-looking games so we should stop "nagging"
but we refuse to lower our standards for the greater good of the industry because if people hadn't, we would never have got DLSS and you'd still be playing 60fps Minecraft because that looks "good enough"
My problem with the anti-60fps crowd in one post. Logic nowhere to be found.

This is what a game built from the ground up for PS5 looks like at 60fps. A full generational leap and a colossal jump in complexity. Looks massively better than RC reboot on PS4 while running at twice the framerate.

 
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H . R . 2

Member
My problem with the anti-60fps crowd in one post. Logic nowhere to be found.

This is what a game built from the ground up for PS5 looks like at 60fps. A full generational leap and a colossal jump in complexity. Looks massively better than RC reboot on PS4 while running at twice the framerate.


My problem with the anti-30fps crowd in one post. no sense of standard or logic

as beautiful as that game is, R&C RA was a gorgeous early PS5 title that pushed the envelope in a few aspects BUT it is by no means a visual benchmark for ""NEXT-GEN""

next-gen was TLOU2 and RDR2 in the last few years of PS4
if you think that that level of visual quality could still be achieved had they insisted on 60fps the entire generation, then I have nothing else to discuss with you :) let's just agree to disagree
the problem is that you think that people are against 60fps, NO! that would simply be idiotic, BUT! until a super-effective, mainstream DLSS-like solution for consoles is introduced, we can't have our cake and eat it too !
 
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shiru

Member
My problem with the anti-30fps crowd in one post. Logic and a sense of standard, nowhere to be found.
You're full of shit.
as beautiful as that game is, R&C RA was a beautiful early PS5 title that pushed the envelope in a few aspects BUT it is by no means a visual benchmark for ""NEXT-GEN""
It is literally the best looking game out on PS5. What exactly about that footage was not Next-Gen?
next-gen was TLOU2 and RDR2 on PS4 in the last few years.
if you think that that level of visual quality could still be achieved had they insisted on 60fps the entire generation, then I have nothing else to discuss with you :)

let's just agree to disagree
Well Doom Eternal looks perfectly fine and on par with those games but sure while having a lot more on screen action but sure.
 
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The bolded part. If all the 60fps crowd are like my buddy who is a 60fps aficionado then they will for sure win. They are the most naggy, most annoying bunch out there who look down at anyone who asks for a 30fps game with great visuals. The most common phrase among them is "30fps in 2023? Yuck!". Weird bunch.
I think options are what matters. We need more control over settings, just like PC, where WE get to choose how our games run. Also, instead of focusing on framerate, perhaps we should focus on resolution and more importantly lower native resolution with higher upscaled res.

Returnal is the best example this type of upscaling while maintaining great image quality at 60 fps. Every game should have a "balanced mode" at 40 fps, a 30 fps max graphics rt mode, and a 60 fps or uncapped framerate for future proofing.

Do you guys who want devs to target 30 fps not want your game future proofed for ps5 pro or ps6? It seems silly saying that 60 fps is what's ruining this gen because aren't most gamers fed up with 30 fps? You're suggesting ONLY having a 30 fps mode right? If a developer is good and does their due diligence they should be able to optimize equally well for 30 and 60 ...

Image quality and playability matter. I just think it's a combination of a) publishers realizing they can make bank no matter what; this generation of gamers has lower standards for visuals, b) the consoles aren't as powerful as needed to brute force games to compensate for lack of dev talent and/or possibly less resources being allocated to them 3) see "a" everything moving at a glacial pace in terms of engines being updated aka "tools"

PS- not sure even I agree with "B". These consoles are so much better than last gen counterparts. If they were as powerful as we expected tho we'd have better performance ie every last gen game ported to ps5/x. Last of Us 1 remake would be doing 60 fps locked in fidelity mode, ie. Uncharted 4 remaster would be 4k/60 instead of 4k/40...
 
My problem with the anti-60fps crowd in one post. Logic nowhere to be found.

This is what a game built from the ground up for PS5 looks like at 60fps. A full generational leap and a colossal jump in complexity. Looks massively better than RC reboot on PS4 while running at twice the framerate.


This is why I stand by this game as the best looking ps5 game w/o a doubt. It's the combination of its visuals combined with that complexity. That's the word that eluded me. It's undeniably "next gen" and even has some next gen features like RT reflections added for good measure. Not only environments but each area is bursting with NPC's doing complex behaviors with great animation (with highly detailed models) in the BACKGROUND at the same time as the chaotic, particle effect laden combat is taking place.
 
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SlimySnake

The Contrarian
better than last-gen visuals yes [e.g. cross-gen titles on PS5 look slightly better]
but "NEXT-GEN" visuals ? NO!

with that logic, GTA V enhanced edition in 30fps mode should look like The Matrix demo.
A [genuinely] 'next-gen' game's engine, physics, animation quality, etc. should and can only be built, from the very beginning of development and with 'next-gen' in mind
we would never have got a game as visually mind-blowing as The Order 1886 if the devs had targeted "slightly better than last-gen visuals"
it is not wrong to demand 60fps from most 3rd party games [FPSs and F2Ps] and 'some' 1st party titles [Ratchet, Sackboy],
but we buy next-gen consoles to see next-gen graphics or next-gen features [better destruction, physics]
not the same games with a mere res/ fps bump
we already had PC for that.

if a truly next-gen game were made and released with a downgraded mode for 60fps
you'd see how barebones they would look and what huge visual compromises would have to be made to let the consoles run those games at 60fps

but the 60fps crowd needs to accept the fact that during Covid/ the past few years,
mediocre cross-gen games were just excuses gift-wrapped in 60fps to cover for studios' paucity of talent and creativity
and their publishers' corporate greed for easy money [unnecessary remakes/remasters] and cash cows [F2p, GaaS]

A console gamer who thinks NEXT-GEN visuals and 60fps can simultaneously happen has either failed to understand what a console is or has very low standards for graphics and next-gen features
60fps people naively claim that both are possible at the same time and we already have next-gen-looking games so we should stop "nagging"
but we refuse to lower our standards, for the greater good of the industry because if people had, we would never have got DLSS and you'd still be playing 60fps Minecraft because it would look "good enough"
I am actually ok with 60 fps as long as it comes at a cost. If you want 60 fps so bad, you will have to live with 1080p. Sacrifice resolution if you dont want 30 fps.

I think all next gen games should target 1440p like SOTC did on the PS4 Pro. And if you want a 60 fps experience, you will have to settle for 1080p with reduced foliage and other graphics settings. You cant have your cake and eat it too.

With midgen consoles maybe half a year to a year away there is no reason for a game releasing in 2023 to target native 4k 30 fps on a 10 tflops machine just to give 60 fps fans a 1440p 60 fps image. If they want 650 fps so bad they can live with a reduced resolution or go buy a midgen upgrade or a PC. Thats what I did. Chose to spend $800+ tax on a 3080 instead of buying a Series X. Last gen the two Xbox consoles cost me $1000+ tax. So i actually saved some money.

The funny thing is that 60 fps isnt just going to have a hit on visuals we can achieve next gen but also CPU related tasks like physics, AI, destruction and any other simulations running under the hood. At that point, it stops being a GPU bottleneck and turns into what the CPU can do. Are we ok with holding back gameplay enhancements just to get 60 fps?

I think Ratchet looks incredible. Absolutely gorgeous. Especially in the city and in Blizar Prime levels. But come on. Does it look as good as this realtime gif? It is literally three gens behind what we are seeing here and a gen behind what we saw in the Matrix.

lion_cub_tussle_720.gif


This is what the PS5 GPU can do when it doesnt have to worry about running game logic. Same as what ND, Insomniac and GG are doing with their realtime cutscenes with fancy lighting effects and way higher quality character models. And yet, Ratchet';s character model does not come close to what we see here.
 

shiru

Member
This is why I stand by this game as the best looking ps5 game w/o a doubt. It's the combination of its visuals combined with that complexity. That's the word that eluded me. It's undeniably "next gen" and even has some next gen features like RT reflections added for good measure. Not only environments but each area is bursting with NPC's doing complex behaviors with great animation (with highly detailed models) in the BACKGROUND at the same time as the chaotic, particle effect laden combat is taking place.
Also the draw distance, lighting, material work and level of detail is insane. Nothing currently out matches what RF is doing here.
 
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H . R . 2

Member
I am actually ok with 60 fps as long as it comes at a cost. If you want 60 fps so bad, you will have to live with 1080p. Sacrifice resolution if you dont want 30 fps.

I think all next gen games should target 1440p like SOTC did on the PS4 Pro. And if you want a 60 fps experience, you will have to settle for 1080p with reduced foliage and other graphics settings. You cant have your cake and eat it too.

With midgen consoles maybe half a year to a year away there is no reason for a game releasing in 2023 to target native 4k 30 fps on a 10 tflops machine just to give 60 fps fans a 1440p 60 fps image. If they want 650 fps so bad they can live with a reduced resolution or go buy a midgen upgrade or a PC. Thats what I did. Chose to spend $800+ tax on a 3080 instead of buying a Series X. Last gen the two Xbox consoles cost me $1000+ tax. So i actually saved some money.

The funny thing is that 60 fps isnt just going to have a hit on visuals we can achieve next gen but also CPU related tasks like physics, AI, destruction and any other simulations running under the hood. At that point, it stops being a GPU bottleneck and turns into what the CPU can do. Are we ok with holding back gameplay enhancements just to get 60 fps?

I think Ratchet looks incredible. Absolutely gorgeous. Especially in the city and in Blizar Prime levels. But come on. Does it look as good as this realtime gif? It is literally three gens behind what we are seeing here and a gen behind what we saw in the Matrix.

lion_cub_tussle_720.gif


This is what the PS5 GPU can do when it doesnt have to worry about running game logic. Same as what ND, Insomniac and GG are doing with their realtime cutscenes with fancy lighting effects and way higher quality character models. And yet, Ratchet';s character model does not come close to what we see here.
Exactly!
 

ChiefDada

Member
A console gamer who thinks NEXT-GEN visuals and 60fps can simultaneously happen has either failed to understand what a console is or has very low standards for graphics and next-gen features

Lol now I've heard it all. Are you proud of yourself, Slimy? Look at the craziness you've singlehandedly inspired.
 

H . R . 2

Member
Lol now I've heard it all. Are you proud of yourself, Slimy? Look at the craziness you've singlehandedly inspired.
LOL first off , it's absurd how aggressive some of you guys are in imposing your opinions on others. are you suggesting I do not have an opinion of my own?
second
by true next-gen I mean 'late-gen' when hardware is so pushed to its limits that we and devs have to pick between fps and res/graphics.
plus what 'Next-gen' means differs from one player to another so instead of belittling others' opinions maybe hear them out first
what you guys fail to understand is that we too wish we could have both but the truth is that in a few years devs won't be able to push the engine and the consoles to their limits AND achieve 60 fps all at the same time [not until a fully-functional mainstream upscaling solution is introduced]
the only reason why I refuse to consider a beautiful game like R&C as truly next-gen is because I believe a toned-down version of that game could be played on ps4 too, albeit with some compromises
the same way HFW was also developed for ps4
 
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ChiefDada

Member
LOL first off , it's absurd how aggressive some of you guys are in imposing your opinions on others. are you suggesting I do not have an opinion of my own

second
by true next-gen I mean 'late-gen' when hardware is so pushed to its limits that we and devs have to pick between fps and res/graphics.
plus what 'Next-gen' means differs from one player to another so instead of belittling others' opinions maybe hear them out first
what you guys fail to understand is that we too wish we could have both but the truth is that in a few years devs won't be able to push the engine and the consoles to their limits AND achieve 60 fps all at the same time [not until a fully-functional mainstream upscaling solution is introduced]
the only reason why I refuse to consider a beautiful game like R&C as truly next-gen is because I believe the game could be played on ps4 too, albeit with some compromises
the same way HFW was also developed for ps4

1.
The irony. Did you think my comment was a serious one? Of course you're entitled to your opinion. When have I ever tried to force my opinion on anyone in this thread? Relax buddy.

2. Again, relax. I would love for you to expand on your idea of why devs can't "push console to the limit" w/ 60fps. How do you define this? It is my understanding that there will always be compromises for any hardware. Even a future 9090 ti will not allow devs to give up compromises.
 
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H . R . 2

Member
1.
The irony. Did you think my comment was a serious one? Of course you're entitled to your opinion. When have I ever tried to force my opinion on anyone in this thread? Relax buddy.

2. Again, relax. I would love for you to expand on your idea of why devs can't "push console to the limit" w/ 60fps. How do you define this? It is my understanding that there will always be compromises for any hardware. Even a future 9090 ti will not allow devs to give up compromises.
ok thanks

as for why a truly next-gen 60fps/2K-4K experience will not be feasible for perhaps the rest of THIS generation without a proper upscaling solution, I am gonna refer you to Slimy's comment above
I am actually ok with 60 fps as long as it comes at a cost. If you want 60 fps so bad, you will have to live with 1080p. Sacrifice resolution if you dont want 30 fps.

I think all next gen games should target 1440p like SOTC did on the PS4 Pro. And if you want a 60 fps experience, you will have to settle for 1080p with reduced foliage and other graphics settings. You cant have your cake and eat it too.

With midgen consoles maybe half a year to a year away there is no reason for a game releasing in 2023 to target native 4k 30 fps on a 10 tflops machine just to give 60 fps fans a 1440p 60 fps image. If they want 650 fps so bad they can live with a reduced resolution or go buy a midgen upgrade or a PC. Thats what I did. Chose to spend $800+ tax on a 3080 instead of buying a Series X. Last gen the two Xbox consoles cost me $1000+ tax. So i actually saved some money.

The funny thing is that 60 fps isnt just going to have a hit on visuals we can achieve next gen but also CPU related tasks like physics, AI, destruction and any other simulations running under the hood. At that point, it stops being a GPU bottleneck and turns into what the CPU can do. Are we ok with holding back gameplay enhancements just to get 60 fps?

I think Ratchet looks incredible. Absolutely gorgeous. Especially in the city and in Blizar Prime levels. But come on. Does it look as good as this realtime gif? It is literally three gens behind what we are seeing here and a gen behind what we saw in the Matrix.

lion_cub_tussle_720.gif


This is what the PS5 GPU can do when it doesnt have to worry about running game logic. Same as what ND, Insomniac and GG are doing with their realtime cutscenes with fancy lighting effects and way higher quality character models. And yet, Ratchet';s character model does not come close to what we see here.
 
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Next-gen Decima with new rendering and lighting systems, Metahuman from Unreal.

Judging by these quotes from the actress and Kojima the final game should look way better than what we saw in the DS2 trailer, which already looked outstanding.

https://www.gamesradar.com/elle-fan...-2-is-taking-mocap-technology-to-a-new-level/

Fanning went on to speak about Death Stranding 2 as a work-in-progress, saying Kojima "always say 'this isn't done, this is not what it's gonna look like at all'. But then I look at it and I'm like 'it looks pretty amazing.' But in his mind it 'oh my god it's going to be so much better don't even look at this.'"
The actor said Death Stranding 2 "already looks so outstanding, it looks so real, but I know it's going to get so much better," and in Kojima's mind at least, "it's going to be perfect." That's some pretty high praise from Fanning, especially considering Death Stranding 2's in-progress visuals are likely nowhere near finished.
"I can't reveal too much right now," chimed in Kojima. "But we've been using a new technology this time around, so I think the scanning process was a bit difficult, but Elle had fun with it."
Just last week in fact, Kojima revealed Death Stranding 2 would use "techniques not used in the previous game" when it came to lighting. Elsewhere in the interview, Fanning described Death Stranding 2 as "so beyond a video game."Kojima Productions is seemingly investing a lot in overhauling their performance capture process, if this comment and the new podcast are anything to go by.

New lighting techniques being used in Decima, curious to see if this will be some sort of fully dynamic global illumination system or even RTGI.
 

SlimySnake

The Contrarian
LOL first off , it's absurd how aggressive some of you guys are in imposing your opinions on others. are you suggesting I do not have an opinion of my own?
second
by true next-gen I mean 'late-gen' when hardware is so pushed to its limits that we and devs have to pick between fps and res/graphics.
plus what 'Next-gen' means differs from one player to another so instead of belittling others' opinions maybe hear them out first
what you guys fail to understand is that we too wish we could have both but the truth is that in a few years devs won't be able to push the engine and the consoles to their limits AND achieve 60 fps all at the same time [not until a fully-functional mainstream upscaling solution is introduced]
the only reason why I refuse to consider a beautiful game like R&C as truly next-gen is because I believe a toned-down version of that game could be played on ps4 too, albeit with some compromises
the same way HFW was also developed for ps4
Ratchet is a curious case because the SSD is definitely going to prevent it from being ported to PC though I completely agree that in terms of simply porting the graphics down, it can be done. After all, despite all the expensive RT reflections, the game runs at native 4k 45-50 fps on the 10 tflops PS5. Remove ray tracing and it is a locked 60 fps. That means 2.5 tflops is what you'd need to run it at 1080p 60 fps. you can easily run it at 1080p 30 fps on the base PS4 with some reduced skybox detail.

Now Matrix? Something that runs at 1404p going down to 1296p in cutscenes? We saw what it took for Coalition to get it to run on the 4 tflops XSS. Reduced settings everywhere. Pixel counts that dip significantly below 533p. so much so that DF refused to state just how low. Richard joked that the pixel quality was so low it felt like those blocky VCDs from the late 90s. And thats after a first party studio was brought in just to get it to run on the xss. THATS my kinda next gen game. Something that cripples even the XSS.

We should celebrate devs who go out of their way to create games that bring these systems down to their knees. And no, forspoken and dead space dont count because they dont even look next gen. I can excuse Matrix because it had 80k cars, 35k pedastrians and looked so realistic in cutscenes people thought it was from the movie and dismissed it.

Mark my words. ND, GG and SSM will all get there by 2027. The only reason why they havent yet is because they were too busy making last gen games.
 

alloush

Member
I think options are what matters. We need more control over settings, just like PC, where WE get to choose how our games run. Also, instead of focusing on framerate, perhaps we should focus on resolution and more importantly lower native resolution with higher upscaled res.

Returnal is the best example this type of upscaling while maintaining great image quality at 60 fps. Every game should have a "balanced mode" at 40 fps, a 30 fps max graphics rt mode, and a 60 fps or uncapped framerate for future proofing.

Do you guys who want devs to target 30 fps not want your game future proofed for ps5 pro or ps6? It seems silly saying that 60 fps is what's ruining this gen because aren't most gamers fed up with 30 fps? You're suggesting ONLY having a 30 fps mode right? If a developer is good and does their due diligence they should be able to optimize equally well for 30 and 60 ...

Image quality and playability matter. I just think it's a combination of a) publishers realizing they can make bank no matter what; this generation of gamers has lower standards for visuals, b) the consoles aren't as powerful as needed to brute force games to compensate for lack of dev talent and/or possibly less resources being allocated to them 3) see "a" everything moving at a glacial pace in terms of engines being updated aka "tools"

PS- not sure even I agree with "B". These consoles are so much better than last gen counterparts. If they were as powerful as we expected tho we'd have better performance ie every last gen game ported to ps5/x. Last of Us 1 remake would be doing 60 fps locked in fidelity mode, ie. Uncharted 4 remaster would be 4k/60 instead of 4k/40...
Feel, like Simy and HR2 said, it would be idiotic AF not to want a 60fps mode, who wouldn't? BUT not at the expense of graphics, AI, physics et al. People seem to forget that 60fps affects other areas of the game too not just graphics. I never suggested just having a 30fps mode, in fact for sports games (and I am a sports gamer mainly), shooters, racing games, online multiplayer etc. I would much rather 60fps over 30fps, that's a no brainer. But for single-player story driven games I most def prefer 30fps over 60fps if it meant having visuals like The Matrix demo.

I don't mind 60fps modes and giving the gamers options but like Slimy mentioned it should come at a huge cost for the player with a lot of sacrifices, like everything is stripped down to the bones. 60fps is hella taxing and as a result it should affect the game hella not just from a graphical point of view but also from a Physics, AI, Animations POV.

And that bolded part right at the end, I agree with it 100%. These machines are very powerful it's just for whatever reason, greed, laziness, lack of resources or whatever, these devs have so far not taken full advantage of them.
LOL first off , it's absurd how aggressive some of you guys are in imposing your opinions on others. are you suggesting I do not have an opinion of my own?
second
by true next-gen I mean 'late-gen' when hardware is so pushed to its limits that we and devs have to pick between fps and res/graphics.
plus what 'Next-gen' means differs from one player to another so instead of belittling others' opinions maybe hear them out first
what you guys fail to understand is that we too wish we could have both but the truth is that in a few years devs won't be able to push the engine and the consoles to their limits AND achieve 60 fps all at the same time [not until a fully-functional mainstream upscaling solution is introduced]
the only reason why I refuse to consider a beautiful game like R&C as truly next-gen is because I believe a toned-down version of that game could be played on ps4 too, albeit with some compromises
the same way HFW was also developed for ps4
Man, I just recently started posting on GAF and this is the only thread I post in and even check. I came here in peace not wanting to start fights or arguments with anyone, just having civilized convos with like-minded people. But it is absolutely ridiculous how people wanna force their opinion on you and if you don't agree with them they jump on you like hounding dogs and call you names and other crap. This is 1st grade stuff honestly. I seriously admire SlimySnake SlimySnake 's composure on these forums, the guy gets attacked almost on a daily basis and he never loses it; kudos my friend.

Having said that, ChiefDada is a cool dude, doesn't resort to the KG kinda stuff like others tend to do.
 
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rofif

Member
I think options are what matters. We need more control over settings, just like PC, where WE get to choose how our games run. Also, instead of focusing on framerate, perhaps we should focus on resolution and more importantly lower native resolution with higher upscaled res.

Returnal is the best example this type of upscaling while maintaining great image quality at 60 fps. Every game should have a "balanced mode" at 40 fps, a 30 fps max graphics rt mode, and a 60 fps or uncapped framerate for future proofing.

Do you guys who want devs to target 30 fps not want your game future proofed for ps5 pro or ps6? It seems silly saying that 60 fps is what's ruining this gen because aren't most gamers fed up with 30 fps? You're suggesting ONLY having a 30 fps mode right? If a developer is good and does their due diligence they should be able to optimize equally well for 30 and 60 ...

Image quality and playability matter. I just think it's a combination of a) publishers realizing they can make bank no matter what; this generation of gamers has lower standards for visuals, b) the consoles aren't as powerful as needed to brute force games to compensate for lack of dev talent and/or possibly less resources being allocated to them 3) see "a" everything moving at a glacial pace in terms of engines being updated aka "tools"

PS- not sure even I agree with "B". These consoles are so much better than last gen counterparts. If they were as powerful as we expected tho we'd have better performance ie every last gen game ported to ps5/x. Last of Us 1 remake would be doing 60 fps locked in fidelity mode, ie. Uncharted 4 remaster would be 4k/60 instead of 4k/40...
No. I want less options on consoles. Optimisation is the key. I want to play the game the way it was developed for me.
Maybe 2 or 3 modes are fine but only if they are very well done. I like the 40fps modes recently and vrr unlock fps modes. But games with 7 modes of which none is good is a tragedy.

The moment you say that every game should have X, you are already missing the point of creativity and individuality. Just because you can’t play 30fps does not mean others can’t. Tlou2 on ps4 was amazing and it didn’t need 60fps mode to be enjoyable.

You want options, get a pc. This is why Inplay on console. I want none of this pc shit here. Even the modes this gen are a bit bad because while it should be great… the 30fps mode is usually the one you would like the game to look like but it plays with horrendous input lag +75ms to other 30 fps games like bloodborne on ps4.
Devs need to either work well on all modes or only focus on one and offer simple vrr fps unlock.

Anyway. Keep that shit away from consoles.
The granular options on pc often just very redundant. 5 presets for shadows and all look the same with 1fps difference between medium and ultra. It’s often the case. The options are there only because pc players expect them. Not always because there is a reason.

Edit: to add to that - I like raphics. I will often choose to paly quality mode. I've finished forspoken in quality 40fps mode and it was fine. It dropped hard but 60fps mode was a vaseline filter for me.
 
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01011001

Member
Ratchet is a curious case because the SSD is definitely going to prevent it from being ported to PC

the game could easily be ported to a PS4, so a PC port will not be an issue.
the game seemingly barely even uses much bandwidth on the SSD, so I don't see how that could ever be an issue
 

ChiefDada

Member
the game could easily be ported to a PS4, so a PC port will not be an issue.
the game seemingly barely even uses much bandwidth on the SSD, so I don't see how that could ever be an issue

We've been seeing pc GPU cards struggling with VRAM budget for prior gen and middling current gen games but you don't think it could ever be an issue? I do think Ratchet will have pc port eventually and if end to end i/o for pc isn't up to par by that time then absolutely sacrifices will be made in some form or another
 

01011001

Member
We've been seeing pc GPU cards struggling with VRAM budget for prior gen and middling current gen games but you don't think it could ever be an issue? I do think Ratchet will have pc port eventually and if end to end i/o for pc isn't up to par by that time then absolutely sacrifices will be made in some form or another

ratchet isn't a game that pushes any technology in any ridiculous way at all.
the RT is below what many PC games offer, the map sizes aren't that big, textures aren't too crazy detailed either and we know you can use ridiculously bad SSDs and still run it without issue.

so I don't see how it could have issues when ported to PC.
many of the VRAM issues in some of the recent examples that had issues are often caused by developer error not becausethe games should realistically need that much vram.

like Forspoken for example has pretty mediocre looking textures yet hits vram limits left and right, which is caused by a baffling dynamic texture quality setup that simply doesn't work correctly.
or Spiderman had the issue at first that it didn't fully utilisethe available VRAM of your card
 
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