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PlayStation VR2 |OT| I heard it has a single cable. Is this true?

Inviusx

Member
Ok, so heres my first impressions from a first time VR user...

The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.

I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.

I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....

3 things stand out:

1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.

2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.

3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.

They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.

So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
 
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Ok, so heres my first impressions from a first time VR user...

The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.

I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.

I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....

3 things stand out:

1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.

2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.

3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.

They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.

So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
I'm absolutely loving playing GT7 with a pad on my sofa and I don't see any of those issues, the game is crystal clear except for looking out the side window at the scenery you'll spot ghosting but it's not distracting as I'm usually driving and checking out where the guy behind me is so don't notice it, playing with a proper seat/wheel combo would take this game to the next level for me.

Tbf it's crazy how there is these such polar opposite viewpoints on PSVR2
 
I grabbed a skull cap as mentioned earlier in the thread and gave it a try today, it definitely improved the comfort and stability for me. I'm probably still making it too tight, I had the lines from the cap running over my face instead of the lines from the headset tonight. I'll get it figured out eventually. Calibration is really getting better. I feel like the adjustment screen where you set the IPD and see if the headset is centered is so much blurrier to look at than the passthrough floating text and actual games but still useful in finding the vertical position fast. But even lower resolution games like RE8 look so much better than the damn Cinema mode home screen, hopefully there's something they can do about that eventually.

I also finally made it through the first Lycan assault in RE8 and almost in to the castle. God I don't know how I will ever finish this game, but a little at a time I guess. The Lycan jump scare stuff isn't as scary as I thought at least, and you can still explode their heads which is always fun, I just am not a fan of scripted gameplay where you just need to survive for X minutes. Hopefully the vast majority of RE8 is set enemies that don't respawn, but if not, there's always RE4 in the near future.

Moss is so much better than I expected too. It's going to be my sit down game for now, with Horizon and RE8 the standing ones. It's just so much more immersive for me to be able to looks all around me up and down and move the camera accordingly so for now I definitely prefer standing in first person games.

The VR2 system really works well. Tracking gives no issue, the sense controllers are nice with the weapons giving resistance on the triggers like the shotgun, and all the rumble is good too. It's been such a nice entry in to VR for me!
Stick with RE8 cause once you hit that castle.. oh my, by far my best experience in VR, exploring that fully realized gorgeously detailed castle was an absolute delight and utterly terrifying, the boss fight is incredible.
 

Darius87

Member
1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
mfiq8pupuaka1.jpg

for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
 

Inviusx

Member
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
mfiq8pupuaka1.jpg

for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.

This is why I think it's not that immersive. If I want something to be in focus I need to move my head so it's right in the centre of my vision, more than likely a side effect of these types of lenses. If I want to look at the dash clearly I need to physically move my entire head and have it in the centre otherwise the drop off of clarity at the edge of the lense is too intense. This is where the eye tracking becomes a bit of a meme because it doesn't counter the fact that moving your eyes and not your head puts greater emphasis on the boundaries of the lenses. After trying it I immediately wondered if the future of VR involves a lenses mechanism that moves with your eyes rather than being fixed.

For that reason, it feels rather uncomfortable to feel like I need to move my head like a video camera rather than just naturally looking around like a human. Again, I'm a first time user of this tech so I'm sure this is all stuff that people have just learnt to deal with over time but right now I have trouble being immersed because the technology is too distracting.
 
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Resenge

Member
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
mfiq8pupuaka1.jpg

for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.

One thing hardly anyone talks about is how to adjust your headset on the lens adjustment. Adjusting the headset vertically is natural, but one thing I have noticed that the PSVR2 needs more than any other headset I own is adjusting the headset Horizontally to get the lens adjustment perfect, It also helps with blurryness.

I timestamped a vid at 10.50 where he physically shows you what I mean.

 
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rofif

Member
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
mfiq8pupuaka1.jpg

for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
The blue circles move with the headset.
but yeah... the reviews made it sound so automatic....
 

Surfheart

Member
There's definetely something wrong with your vr settings, dashboard/car interior have no bluriness or double vision in GT. you might get double vision when putting objects very close to your eyes but that's normal, bluriness occurs in distance that's only downside for me.
it could be that your eyetracking is off, i've noticed it's hard to maintain these settings everytime you put headset it will drift off.
mfiq8pupuaka1.jpg

for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.

I found it easier to adjust one eye at a time, close one eye and get it roughly centered for the open eye, rinse repeat
 

Minsc

Member
Ok, so heres my first impressions from a first time VR user...

The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.

I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.

I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....

3 things stand out:

1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.

2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.

3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.

They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.

So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.

I actually think what you're describing sounds beyond just fitting issues. I really wish there was an easier way for people to A/B the headset by putting on a known headset that is not defective in any way. When I'm playing games GT7, RE8, Horizon, anything, there's no double vision, the only blurriness is akin to like playing PC a large 1080p TV from a decade ago. Not sharp like a 4K is now. It's definitely got all sorts of little issues that the PSVR3 would improve on, but nothing large enough to prevent me from feeling immersed or distracted while playing. The closest issue for me is just on the darker gray areas the mura is quite noticeable. But those conditions are pretty infrequent for me, most games it's brighter or darker than a gray setting.
Stick with RE8 cause once you hit that castle.. oh my, by far my best experience in VR, exploring that fully realized gorgeously detailed castle was an absolute delight and utterly terrifying, the boss fight is incredible.

I'm sticking with it until the end, even if it takes 4 months! It's good to know at any time I get overwhelmed I can just hit any number of buttons to stop the game and try again or if needed watch a playthrough on Youtube to know what to expect. I feel like just getting used to being hunted, attacked and killed in VR was the biggest step and I survived that, but I'm sure it does get a bit creepier in areas.
 

XXL

Member
Ok, so heres my first impressions from a first time VR user...

The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.

I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.

I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....

3 things stand out:

1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.

2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.

3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.

They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.

So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
Your headset may be broken. My dashboard is extremely clear and I have perfect vision.
 
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Ok, so heres my first impressions from a first time VR user...

The only game I've tried so far is GT7 and after 2 weeks of hyperbole spouting from tech media I must say that I'm yet to be convinced.

I can only assume that the terms "crisp" and "clear" are in relation to where things used to be with VR because having not tried those older headsets, there isn't really anything crisp or clear from my GT7 experience.

I've spent a good deal of time adjusting my headset settings and I'm playing with a full racing wheel setup. So I'm more or less ready to be fully immersed....

3 things stand out:

1. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision. I think people who are saying there's a "sweet spot" are really sucking down that copium because I feel like I've found my sweet spot and it's really hard to see how this is as impressive as people say it is. It feels very claustrophobic and clarity is severely lacking. Occasionally when something is right in the centre of my screen it almost appears clear but beyond that, it's really hard to not feel like I'm drunk driving.

2. The screen door effect is very much in play here. In sunny weather conditions it feels like my driver is wearing sunglasses with screen door lenses. Looking around the screen and feeling like there's this layer of texture between my eyes and the picture is very distracting.

3. Ghosting. Perhaps a symptom of this title being very focused of fast paced action, trying to focus on anything while driving has pretty severe ghosting, if you park up and try to focus on cars as they drive by its almost impossible to really see any particular detail as the ghosting is intense.

They say what you lack in clarity you make up for in immersion and I must say it's a pretty trippy experience seeing a picture in front of you with actual depth to it but I think once you get past that "wow" moment you start to notice all the short comings and limitations. It didn't take long for reality to set in. I just couldn't see why anyone would want to replace the 2D racing experience with this outside of a gimmick you get your friends to try once in awhile.

So overall, as a first impression, I think the tech is cool, having it track my room in real time and provide a depth map was neat and the setup process was pretty painless. Once I got into the driver's seat it was immediately apparent that this is not what I expected, despite trying to keep my expectations realistic in relation to the limitations of these headsets. There may be a return in my future but I'll keep trying to find the fun for now.
If you're getting blur and double vision looking at your dash, your headset is not correctly set up (or defective).
 
Just got mine. Will wait to unbox during the weekend while i stock up on games.

I've got GT7. Plan to buy Pistol Whip and possible Job Simulator or Kayak (need stuff the kids can play too).

Tempted to go for Pavlov after reading comments from @Rac3r.

Any other must haves?
For children, Tentacular is exactly what you want. My nephew has a blast with it. I also bought him Cosmonius High, which he enjoys, but Tentacular amuses him sooooo much.
 

SilentUser

Member
For children, Tentacular is exactly what you want. My nephew has a blast with it. I also bought him Cosmonius High, which he enjoys, but Tentacular amuses him sooooo much.
I wonder if Tentacular is a nice little game to introduce VR to some friends that never had experienced it. It sounds really nice, but maybe too childish?
 

trikster40

Member
I wonder if Tentacular is a nice little game to introduce VR to some friends that never had experienced it. It sounds really nice, but maybe too childish?
It’s actually quite fun, kids have fun just being weird yet there’s stuff for adults.

On a side note, what do we have to do to get Powerwash Simulator for PSVR2? That’s a game that screams VR if I’ve ever played one.
 

yurinka

Member
I'm still having issues with the headset losing play area tracking. Very annoying. It seems PSVR2 is bad at tracking while walls...
It doesn't have any issue tracking or with the color of the walls, because it tracks using multiple IR (not normal RGB ones) cameras. Plus accelerometers, gyroscopes etc.

The first time you play in a new location you have to make a new first time playing area calibration to let it track and set your play area. That's all.
 
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naguanatak

Neo Member
Played it before on PC (normal, not VR) and loved it. But it has been a couple of years. Want to give it a shot in VR, partly because there are no other "flight sim" type games yet on PSVR2. I wonder if they would port Star Wars Squadrons for PSVR2.
Got it. If you know it a bit that helps when starting in VR. NMS can be very slow and even slower in VR. The start can be all kinds of overwhelming, I think especially if one would start the game in VR.
Before you start a new game, go into options and change the things you want, because at the beginning there is a lot to learn and consider regarding survival, but you might remember that depending on when you played on PC.

On a side note, what do we have to do to get Powerwash Simulator for PSVR2? That’s a game that screams VR if I’ve ever played one.

Yeah, that HAS to happen. Only played around for an hour or two on Gamepass, but in VR it would actually be a good game to just chill out and clean shit :messenger_sunglasses:
 

Field

Member
Thumper looks kinda cool but it’s difficult to see how it plays in trailers. Is it a rhythm game? Does it control with the thump sticks or motion?
 

SilentUser

Member
It’s actually quite fun, kids have fun just being weird yet there’s stuff for adults.

On a side note, what do we have to do to get Powerwash Simulator for PSVR2? That’s a game that screams VR if I’ve ever played one.
Thanks for sharing your impressions about Tentacular.
Oh yeah, Powerwash seems like a great fit for VR, would buy that in a heartbeat!
 
Got it. If you know it a bit that helps when starting in VR. NMS can be very slow and even slower in VR. The start can be all kinds of overwhelming, I think especially if one would start the game in VR.
Before you start a new game, go into options and change the things you want, because at the beginning there is a lot to learn and consider regarding survival, but you might remember that depending on when you played on PC.



Yeah, that HAS to happen. Only played around for an hour or two on Gamepass, but in VR it would actually be a good game to just chill out and clean shit :messenger_sunglasses:
Especially the new FF7 content! I want want to power wash Midgar! All of it!
 
. Image clarity isn't what I expected. Now I wasn't expecting it to look like my TV, I'm not that naive but I expected to atleast be able to look around my dash and not feel like I've got double vision

You dont have things sets up properly if that's how you feel.

I look around my dash and have no double vision experience.
 
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Crayon

Member
I keep hearing really good things about last clockwinder here and there. I totally get the concept, too. You record copies of yourself to move things around the level. I want to check it out but I have my hands full with this thing rn. Usually don't want to do any vr during the week.

But now it's the weekeeeeeeeeeennnnndddd.
 

Bartski

Member
The first time you play in a new location you have to make a new first time playing area calibration to let it track and set your play area. That's all.
No it isn't and many users are reporting the same problem. Click the link you quoted.
 

RickSanchez

Member
Before you start a new game, go into options and change the things you want, because at the beginning there is a lot to learn and consider regarding survival, but you might remember that depending on when you played on PC.
I'm planning to play in Creative Mode. No grind, unlimited resources. Just exploration at your own pace. The PSVR2 version has Creative Mode i hope ?
 
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saintjules

Member
Gf is over so she's finally trying out PSVR2. I wanted to hear the Home Theater so I can hear what's going on in game, but I also want her to use the headphones. Is there a setting so that I can get the audio to pass through on both?
 
Gf is over so she's finally trying out PSVR2. I wanted to hear the Home Theater so I can hear what's going on in game, but I also want her to use the headphones. Is there a setting so that I can get the audio to pass through on both?
with the included buds it does, but not with the pulse.
 

Crayon

Member
Played horizon this morning after coffee and it was good for some light exercise and a nice stretch lol. I was having super flaky tracking on the left controller and when I checked, the battery was almost empty! These things are finicky at charging for some reason.
 

XXL

Member
Thumper looks kinda cool but it’s difficult to see how it plays in trailers. Is it a rhythm game? Does it control with the thump sticks or motion?
Its a rhythm game. I think it has both control options, I haven't played it on PSVR 2 yet, but I have played it before.
 
I just platinumed call of the mountain. Man that "assault course" climbing challenge was tough
I'm very close to platinum, just 14 beacons I missed in the first playthrough for the final trophy. Although I was hoping to be able to fast travel within maps at the end of the game. Replaying each level including story, slow walking (even on fast), and tutorial pop ups again is a bit of a pain.
 
Is the physical version of Saints and Sinners Retribution coming for PS5 on March 21st too or is it later?

Physical editions for PSVR and now PSVR 2 games is few and far between. For launch with PSVR 2 there was only Townsmen VR.

Horizon and Star Wars are very expensive and neither had physical. Annoying.
 

marcincz

Member
Is the physical version of Saints and Sinners Retribution coming for PS5 on March 21st too or is it later?

Physical editions for PSVR and now PSVR 2 games is few and far between. For launch with PSVR 2 there was only Townsmen VR.

Horizon and Star Wars are very expensive and neither had physical. Annoying.
SW will be on disc. I preordered few days ago. 1H of April.
 

ABnormal

Member
mfiq8pupuaka1.jpg

for me the blue circles keeps moving all the time when i'm trying to adjust and it's really hard to be allways in the center because it's near impossible to keep headset stick to your head without moving a tiny bit, making lences father away helps to center it, but adjusting every time is annoying.
They keep moving because you move your eyes, which are already tracked:messenger_grinning_sweat:

Try to look only at a spot between the holes, and you will see that they will not move anymore, and you will be able to still see if you are aligned or not.
 

Gamerguy84

Member
Just want to say how awesome this shit is.

I was kind of saving GT7 for VR because let's face it we knew it had to be coming, and I'm glad I did.

VR GT7 is a whole different world.

I gotta ask something though. How are my lenses getting dirty blurry spots when I use it? I take care to not touch any part of me with the lenses but I wipe them for the best picture every other tjme.
 
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scydrex

Member
I brought light brigade, thumper upgrade, rez infinite upgrade, kayak, pistol whip, pavlov, gt7 and had re8 will play it again for sure. Was thinking of nms but i think will wait for more updates. Paid for the psvr2 and the shop will have it by the end of the month.
 
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Killer8

Member
PS5 just got the definitive version of Rez.

Eye tracking aiming has me taking out whole groups of enemies just by looking at them. Almost makes the game too easy, but it's a lot of fun. Haptics are also truly special here because the game is also using the vibration in the headset itself. If anyone remembers the Trance Vibrator peripheral, this takes the concept to the next level:



And then of course there is the 7.1 and 3D audio, plus HDR for the first time in both 4K 2D and in the headset. It's just mindblowing as a fan of the game.
 

Claus Grimhildyr

Vincit qui se vincit
Just want to say how awesome this shit is.

I was kind of saving GT7 for VR because let's face it we knew it had to be coming, and I'm glad I did.

VR GT7 is a whole different world.

I gotta ask something though. How are my lenses getting dirty blurry spots when I use it? I take care to not touch any part of me with the lenses but I wipe them for the best picture every other tjme.

Eyelashes. Seriously, your eyelashes carry oils that come from your skin. As well as any dust/debris/dirt that may have gotten in your eye otherwise.
 
I played a VR at some open area show one time with my daughter and it wasn't anything fancy - basically we both put on headsets and played this sort of archery game where we were on moving platform for a while and enemies came at us or below us, etc, but it was very immersive despite the graphics and felt good to play. Not sure what headset this even was, but after that we both really wanted to get a headset. Problem being of course that we need two of them.

Reading through some of the VR threads on here make me want it even moar.. My pal is convinced the Valve's set is the way to go - but I'm still pretty noob about all this. Is PSVR the way to go? I'm torn up here. Almost got some for Christmas, but it's just so expensive for two and I still haven't even committed to a Ps5 unit quite yet.
 
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