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AT&T tripling investment in gaming and Esports

https://www.mediapost.com/publicati...zon-court-egame-players-as-5g-begins-ram.html
For AT&T, that means getting itself known. The ESL Mobile Open, a new three-season league that lets players with a wide range of talent compete, begins this week, presented by AT&T. The best players move on to big events like the Dreamhack Dallas, ESL One New York and Dreamhack Atlanta.

The ESL is the world’s largest esports company, which AT&T teamed up with last June.

It’s a natural fit. Mobile is the way gaming is moving, and by being out in front, AT&T aims to build a base of users. AT&T is also the presenting sponsor of NBA 2K’s Banner Chain, the gaming league’s series of three tournaments, and sponsor of a Game Day show. It took that sponsorship away from Verizon this year.

On top of that, AT&T now sponsors Cloud9, one of the most prominent esports organizations in the world, with 12 teams that play across a variety of platforms and titles.

Shiz Suzuki, assistant vice president for sponsorships and experiential marketing for AT&T wrote on a company blog, “Many gaming consoles, mobile gaming titles and players using them rely on AT&T wireline internet service and our nationwide wireless mobile service. While those technologies can connect our customers to the esports they love, we’re looking to deepen our connections with current and new customers across digital and social channels, in-person and live-streamed events, made-for-digital content and other experiences.”

The company now claims that through those sponsorships alone, AT&T will be able to reach more than 22 million gamers each month via social media and platforms people in those gaming circles use.

Verizon, like AT&T, is deep in the game too. “Like the forward pass in football or the first baseball game played under the lights, 5G represents a potential breakthrough for esports,” Verizon’s John O’Malley blogged. “Traditional athletics have had their ah-ha moments—points where the pastime became the national obsession. For 5G-powered competitive gaming, that time may be near.”

Both wireless companies anticipate a future in which 5G and mobile make things like dedicated gaming consoles and controllers relics of the past, replaced by any device, but particularly smartphones. Verizon is working with LiquidSky, a virtualization firm and a Verizon 5G partner, to experiment on streaming games via mobile at a rapid 100 frames per second.

Looks like ATT is starting to get into gaming more seriously, I suspect they are also possibly working on some kind of games on demand or streaming service like Verizon IS, whom is working to get games running at 100fps on 5G.

Everyones throwing their hat into the ring, but not really paying enough attention to really put out anything earth shacking. Just look at Stadia, got some head-nods and then vanished off the map in a few days.
 
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