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Best recoveries in Gaming: ( Nintendo is amazing at recovering their fumbles Gamecube to Wii , WiiU to Switch )

Going from Gamecube selling 22 million to the Wii selling 102 million is an impressive recovery.
Going from the Wii U selling 13 million to the Switch selling 120 million is even more impressive.
From a financial and business point of view this is a recovery.

Women lie, men lie, numbers don't lie.
 

NeoIkaruGAF

Member
Guys, don‘t forget the virtual boy. Coming from this disaster Nintendo actually recovered big time with the N64.
Virtual Boy was never meant to be a main system. It failed spectacularly, but N64 was already in development when the VB came out and there were different people behind it. It's not like Nintendo bet everything on the VB and then rushed the N64 out of the door when the VB turned out to be a disaster.

Not that easy to consider the Switch a recovery, too. 3DS was doing quite well, so it's not like Nintendo was going bankrupt with the WiiU. And since some people to this day refuse to call the Switch a proper console, they shouldn't see the Switch as a recovery after the WiiU as well...
Nintendo always having two pillars from 1989 to 2017, and their handhelds pretty much having the market for themselves, means they never really faded from the public's attention. Remember the "Because it's Nintendo" 3DS ad? That was considered a dark time for Nintendo on enthusiast forums, yet the 3DS was far from a failure and it did very well considering smartphones had all but devoured the portable gaming market by then.
 

angrod14

Member
You think the PS3 was a worse launch than the Xbox One.
The Xbox One announcement literally had no games with a constant stream of TV this and TV that........and was announced with an exorbitant price while being weaker than the PS4.....it also didnt allow you to share games, play used games or disconnect from the Internet.....the thing also came with a camera no one wanted.

They are atleast on par, though I still think the Xbox One was worse cuz gamers came out of that announcement bemused as to why they would want a DVR for their TV that just so happens to kinda play games with a shitty camera.
Atleast the PS3 was primarily for playing games, it had a ridiculous price but they could atleast say it just so happened to also be the cheapest BluRay player on the market.
What redeeming factors did the Xbox One have at launch?
We're talking about recoveries. MS never recovered from Xbox One launch.
 

consoul

Member
It was 14 years later, but I feel like 3DS was the recovery after Nintendo's first crack at a stereoscopic system with Virtual Boy. Lessons were learned.
 
We're talking about recoveries. MS never recovered from Xbox One launch.
Yeah, it's quite astounding. The 360 was such a shitty console (hardware I mean) but it was a great piece of hardware and the first and 3rd party support of it was excellent. Crazy to think that MS still didn't recover despite all their efforts.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
We're talking about recoveries. MS never recovered from Xbox One launch.
Never recovered yet still exists?
The Xbox One launch was literal death.
A games console that doesnt play games but can take pictures of you and controls your TV?
The mere fact the Xbox brand is still a thing, the fact Gamepass is so successful, the fact they actually have a gaming division at all is a recovery in and of itself.

I know a bunch of X360 owners who saw the Xbox One conference and/or heard the news on "news channel y" and were like fuck that, im not buying this machine.
And legit they didnt.
Xbox One lost basically every single marketing deal and peace of good faith the X360 had.
The Xbox One X was some good will.
The Series X more so.

Today the Series S, Gamepass, xCloud, Day and Date PC releases have attracted so many people to the ecosystem honestly on the day of the actual conference if you told me Xbox would be in the position its in today i wouldnt believe you cuz id be sure the division was going to be closed outright.
Got the Xbox One at launch just in case Microsoft actually did close the Xbox division and 10 years down the line as in nowish, the Xbox One would be looked at like a Dreamcast.....ahead of its time with its online functionality, random accessories rarely utilized and a bunch of gimmicks.
Yes, I also bought the Dreamcast.
Two of them actually one the power supply is borked the other is my Skies of Arcadia machine.



Im glad they didnt go under.
Can you imagine what Sony would be charging us if their only competition was the Switch?
They would be Nvidia'ing the situation the PS5 would be 1000 dollars.
 
Sony getting fucked over by Nintendo. They then decide to enter the ring and wipe the floor with Nintendo, and beat Sega so badly that they quit the hardware business.

Absolute fallacy.

https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861

Ken Kutaragi insisted on the CD-ROM when Nintendo didn't believe in it as a gaming format. He and Sony got the go-ahead only after insisting they would only use it to make software for anything but games (karaoke, e-books; heck, the resulting Super CD supported ). The next month, they started Sony Imagesoft. Plus, the agreement allowed Sony to create their own standalone units. They already owned the means of production, and were also big on attempts at creating new media to score royalties (see: Betamax, MiniDisc).
 

Mr.Phoenix

Member
Never recovered yet still exists?
The Xbox One launch was literal death.
A games console that doesnt play games but can take pictures of you and controls your TV?
The mere fact the Xbox brand is still a thing, the fact Gamepass is so successful, the fact they actually have a gaming division at all is a recovery in and of itself.

I know a bunch of X360 owners who saw the Xbox One conference and/or heard the news on "news channel y" and were like fuck that, im not buying this machine.
And legit they didnt.
Xbox One lost basically every single marketing deal and peace of good faith the X360 had.
The Xbox One X was some good will.
The Series X more so.

Today the Series S, Gamepass, xCloud, Day and Date PC releases have attracted so many people to the ecosystem honestly on the day of the actual conference if you told me Xbox would be in the position its in today i wouldnt believe you cuz id be sure the division was going to be closed outright.
Got the Xbox One at launch just in case Microsoft actually did close the Xbox division and 10 years down the line as in nowish, the Xbox One would be looked at like a Dreamcast.....ahead of its time with its online functionality, random accessories rarely utilized and a bunch of gimmicks.
Yes, I also bought the Dreamcast.
Two of them actually one the power supply is borked the other is my Skies of Arcadia machine.



Im glad they didnt go under.
Can you imagine what Sony would be charging us if their only competition was the Switch?
They would be Nvidia'ing the situation the PS5 would be 1000 dollars.
I guess this comes down to how you measure success or making a comeback. Forme, peak Xbox was the 80M+ selling 360. Replacing their console with a service isn't what I would consider a comeback.That's just me though. et the XS consoles push past 80M, or hell, et GPhave ike80M subs, then we can talk.

As for Nintendo, while OP is right, this is ono those `good` things that companies would rather not be associated with. The key is not to fumble in the first place. Nintendo's hot and cold pattern is more worrying than commendable. NES(hot), SNES(hot), N64(cold), Gamecube(cold), Wii(hot), WiiU(cold), Switch(hot)....
 

Mr.Phoenix

Member
Absolute fallacy.

https://kotaku.com/the-weird-history-of-the-super-nes-cd-rom-nintendos-mo-1828860861

Ken Kutaragi insisted on the CD-ROM when Nintendo didn't believe in it as a gaming format. He and Sony got the go-ahead only after insisting they would only use it to make software for anything but games (karaoke, e-books; heck, the resulting Super CD supported ). The next month, they started Sony Imagesoft. Plus, the agreement allowed Sony to create their own standalone units. They already owned the means of production, and were also big on attempts at creating new media to score royalties (see: Betamax, MiniDisc).
You are slightly obfuscating the story too.

At the end of the day, Nintendo did fuck over sony. But they did it to protect their interests. However, it was a position that they only found themselves in due to their own incompetence. And the fact of the matter is, if they were smarter, if they did adopt CD technology, the PlayStation as we know it would never have been a thing.

And people wonder why sony never legally went for Nintendo throat, you ant sue someone for making something they never actually made. They let Phillips make a CD console, that didn't have Nintendo on it but was allowed to use Nintendo IPs. When they made the GameCube, they didn't use CDs either but instead developed their own disc.
 
Nintendos brand power is incredible, stronger than PlayStation and Xbox combined.

Everyone knows Mario, Zelda, pikachu. Xbox has minecraft and master chief. Only thing iconic about PlayStation is kratos, but even then that’s nothing compared to fucking Mario.
But then again, brand power didn't seem to matter in the Wii U era. No matter what major IP launched on the console, even Mario Kart and Smash, sales were terrible. Brand power is important, but if the hardware itself is unappealing, you can have all the brand power in the world, it won't save your unappealing hardware.
 
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Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
Just imaginne mario 64 or zelda with a CD. I rest my case

CD wouldn't solve hardware problems.

In other words you are talking about a completely different timeline.

In Japan.

Although there were multiple other reasons that N64 had problems and most had nothing to do with CD.
 
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BlackTron

Member
In Japan.

Although there were multiple other reasons that N64 had problems and most had nothing to do with CD.

N64 DID have many other problems that had nothing to do with its format, sure. This does not change the fact that if N64 was CD, the most likely outcome is that Final Fantasy remains on Nintendo. And if that happens, it IS a completely different timeline.

I don't understand why it would be a different timeline in Japan compared to elsewhere. That makes no sense on so many levels.
 
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Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
N64 DID have many other problems that had nothing to do with its format, sure. This does not change the fact that if N64 was CD, the most likely outcome is that Final Fantasy remains on Nintendo. And if that happens, it IS a completely different timeline.

I don't understand why it would be a different timeline in Japan compared to elsewhere. That makes no sense on so many levels.

Because N64 having FF7 exclusive would only really change things in Japan, not sure what's confusing about that.

US is the perfect example of this, all that would do is cause some more games to have sold more. It wasn't anywhere near as major a system seller for the console. It was the iirc, best selling PS game there, and quickly moved it (the ps1) to high-end mainstream sales, which outside of Japan the PS1 already had before the game came out, with many huge titles. FF7s effect in Japan was entirely different than everywhere else, where it wasn't anywhere near as impactful for the PS1.

The biggest gain the N64 may get with a CD is in Japan, where there's a question on whether it may or may not have won, which would depend on how other problems were addressed. However, outside of Japan there would be little change.
 
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You are slightly obfuscating the story too.

At the end of the day, Nintendo did fuck over sony. But they did it to protect their interests. However, it was a position that they only found themselves in due to their own incompetence. And the fact of the matter is, if they were smarter, if they did adopt CD technology, the PlayStation as we know it would never have been a thing.

And people wonder why sony never legally went for Nintendo throat, you ant sue someone for making something they never actually made. They let Phillips make a CD console, that didn't have Nintendo on it but was allowed to use Nintendo IPs. When they made the GameCube, they didn't use CDs either but instead developed their own disc.

Sony was a company in flux at the time. They had just acquired CBS Records and Columbia Pictures, marking a transition from electronics giant to multimedia megalith. So it's hard to say whether they could have seen it coming unless they saw the big picture. Their biggest mistake was not getting a "no-game software royalty for Sony" clause in the contract.

The Cube discs were basically mini-DVDs with a different reading/streaming/etc. mechanism.
 

BlackTron

Member
Because N64 having FF7 exclusive would only really change things in Japan, not sure what's confusing about that.

US is the perfect example of this, all that would do is cause some more games to have sold more. It wasn't anywhere near as major a system seller for the console. It was the iirc, best selling PS game there, and quickly moved it (the ps1) to high-end mainstream sales, which outside of Japan the PS1 already had before the game came out, with many huge titles. FF7s effect in Japan was entirely different than everywhere else, where it wasn't anywhere near as impactful for the PS1.

The biggest gain the N64 may get with a CD is in Japan, where there's a question on whether it may or may not have won, which would depend on how other problems were addressed. However, outside of Japan there would be little change.

It's bizarre how you apply mountains of game history knowledge in a way that sidesteps common sense. You will pick apart every tiny detail to "prove" something but you're missing something huge.

You may as well speculate what specific things would be different if an asteroid never killed the dinosaurs. Well, you can't pick apart tiny every day minutiae that would change because the WHOLE WORLD would be different.

N64 with CD changes the ENTIRE video game timeline from that moment so massively it becomes impossible to speculate what would change. Final Fantasy is just offered as an all-encompassing symbol, not the only effect of the change. I mean if Nintendo went CD, its possible SEGA could still be around and there would be no Xbox. It's also possible that 64 with CD leads them to continue competing on technical performance leading to bankruptcy the next gen. It calls everything into question.

Disregarding the reason for it (CD), just by saying the timeline changes in Japan you are inferring it changes everywhere because Japan was the video game capital of the world way more than it is today and the decisions made there trickle everywhere. Including what platform the Japanese developers choose for the game. If 64 had CD, all of Konami's stuff would be on the 64 too, such as MGS and Castlevania SotN. The latter may not have even gotten a Saturn port.

Again Nintendo and Sega came from the prior gen as the big guns. There was no reason for an incumbent player to come in and scoop up massive market share unless they did anything wrong. Most people were ready and willing to support Nintendo until they were given a reason not to. In other words Nintendo worked against their own brand. Even if Playstation got the same games as N64, it's highly unlikely it would have dented the Nintendo name. You would just have Mario, Zelda, Kart, Party, Starfox and etc AND all the Final Fantasy and MGS type games. I'm sorry but that completely annihilates PSX as a new player. This is assuming it got the games at all if Nintendo had CD.

The far reaching effects of this one decision are profound. The industry as we know it today is completely different because of this single (bone-headed) decision by Nintendo.
 

Mr.Phoenix

Member
Because N64 having FF7 exclusive would only really change things in Japan, not sure what's confusing about that.

US is the perfect example of this, all that would do is cause some more games to have sold more. It wasn't anywhere near as major a system seller for the console. It was the iirc, best selling PS game there, and quickly moved it (the ps1) to high-end mainstream sales, which outside of Japan the PS1 already had before the game came out, with many huge titles. FF7s effect in Japan was entirely different than everywhere else, where it wasn't anywhere near as impactful for the PS1.

The biggest gain the N64 may get with a CD is in Japan, where there's a question on whether it may or may not have won, which would depend on how other problems were addressed. However, outside of Japan there would be little change.
Have to disagree... the CD, or lack of it there of, didn't just make Nintendo lose SSquaresof, they also lost Namco and Capcom too. They didn't get GTA... which would have ended up on N64 if it was the dominant platform and used CDs.

Nintendo not having a disc drive was worse than a hypothetical scenario where one of the current-gen consoles still came with a HDD instead of an SSD. There was clear and definite shift in gaming at the time, not just in what was now possible in games and was made prohibitively expensive to do with Carts, but even the stranglehold type business mode Nintendo adopted at the time with regards to third parties on their platform.

A lot of the games that `made` the PS1 between 1994 and 1996, came from Japanese third parties, Namco, capcom, and Konami... and don't forget the two-year delay between the PS1sreeaseandthe N64 release.
 

Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
Have to disagree... the CD, or lack of it there of, didn't just make Nintendo lose SSquaresof, they also lost Namco and Capcom too.

Namco was already a Sony partner way ahead of the N64 being properly revealed, and so was Capcom.

They didn't get GTA... which would have ended up on N64 if it was the dominant platform and used CDs.

GTA wasn't huge on the PS1.

A lot of the games that `made` the PS1 between 1994 and 1996, came from Japanese third parties, Namco, capcom, and Konami... and don't forget the two-year delay between the PS1sreeaseandthe N64 release.

Actually no, they came from mostly western third-parties during that time period. Which propelled the console outside of Japan in the early years. In Japan, Sony was a slow burner, and Sega managed to do better early on which allowed them to compete despite software not selling as much on the Saturn. But then Sony got the bigger fighting games and the Jrgs and such and it started taking the lead, than FF7 came out and pretty much cemented PlayStation right there. The only region where N64 not having a CD drive, despite other problems, MAY have actually caused a massive shift. Since it was domestic, Square wouldn't have needed Sony as much.
 

Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
It's bizarre how you apply mountains of game history knowledge in a way that sidesteps common sense.

Projection. I'm using sales facts in my argument, you are using feelings.

N64 with CD changes the ENTIRE video game timeline from that moment so massively it becomes impossible to speculate what would change.

No it doesn't. The vast majority of PS1 systems sellers outside of Japan were not Japanese games, the few that were were made by Sony. FF7 was the only exception and didn't move in those regions anything like Japan, almost nothing would change outside FF7 being off the list and FF8, which were the only Jrpgs that sold anything outside of Japan worth a crap. Where as in japan FF7 basically drive the PS1 to success.

You're using a lack of common sense to try to unify the industry when the markets outside of japan and in Japan were entirely different in how that gen played out The fact is that in Japan the PS1 arguably could be said to be depend on FF7 for it becoming big. Outside of Japan other games made PS1 big before there was any such issue.

CD would not change any other issue that would be a negative factor against the N64. Sony would have still had the big marketing deals, the bigger games, the more money for advertising, and would have had a two year start which gave it the library it launched off of into space in terms of sales and mindshare. Almost all the reasons devs didn't want to deal with Nintendo still would have been there where CD was NOT the reason they didn't want to.

Almost every major part of the PS1's victory outside of Japan would not be impacted by N64 having a CD drive because none of those parts were impacted by what the N64's storage medium was, which is the only change you are arguing, only in japan would there be radical change.

I mean if Nintendo went CD, its possible SEGA could still be around and there would be no Xbox.

Why would Nintendo having a CD,, HELP Sega stick around instead of them cutting off their own limbs mostly by themselves with bad decisions, and reacting to two consoles that came out before the 64 CD drive or no? By the time N64 came out Sega was in turmoil. Also Sony was why MS made Xbox, not Sega.

Disregarding the reason for it (CD), just by saying the timeline changes in Japan you are inferring it changes everywhere because Japan was the video game capital of the world way more than it is today

Most of the biggest selling system moving PS1 games outside of Japan, were western games. Also, this argument doesn't make sense Japan has nothing to do with markets like the US for example, where most of the system selling games were western titles. Including most of Sony's 2nd party output. Doesn't really have anything to do with N64 having CD.

Again Nintendo and Sega came from the prior gen as the big guns. There was no reason for an incumbent player to come in and scoop up massive market share unless they did anything wrong. Most people were ready and willing to support Nintendo until they were given a reason not to. In other words Nintendo worked against their own brand. Even if Playstation got the same games as N64, it's highly unlikely it would have dented the Nintendo name. You would justtendo. have Mario, Zelda, Kart, Party, Starfox and etc AND all the Final Fantasy and MGS type games

Nintendo was already infamous you're pretending that not having the CD was the main factor people didn't deal with Nintendo when it wasn't for several releases, or if other console were involved.

Example, MGS started on the 3DO, likely wouldn't have ended up on the N64 even if it had the CD just based on the fact Sony was friendly and gave good incentives to third parties, but even if N64 had CD, Sony being open with third parties and the N64 being two years late was always going to be an issue for Nintendo which wasn't accommodating and made many mistakes in the hardware and in their behavior that turned devs away.

Most of the third-party devs that Sony got were from companies that never touched a SNES or NES. Leaving that out is pretty shortsighted. Nintendo also was already losing marketshare before the N64, and would have been worse off if Sega didn't mess themselves up late Genesis. Remember, you are ONLY arguing that the only change here in this hypothetical is N64 having a disc drive, nothing else about the console, the company, the staff, or any of the other 4 competitors. Just the disc drive, which ONLY gains N64 those who didn't come because of the lack of CD "specifically" and that's it.
 

BlackTron

Member
Projection. I'm using sales facts in my argument, you are using feelings.

<insert lots more Eddie opinions here>

It's so strange that you ask how Sega would be affected, when I even said it's possible that Nintendo would be dead today if they had done this. The takeaway is not that it WOULD DEFINITELY happen, just that the possibilities are so wild.

How was Nintendo already "infamous" before N64? You mean in terms of relationships with third parties? It would have to be something pretty specific because before the N64 we had Super Fucking Nintendo.

There is something else, there is an implication that if N64 had a CD drive, that can't be the ONLY thing different. It would have required a different, less stuck-up pride in the company to begin with. Having CD at all would be a publisher-friendly thing to do that would represent a different attitude. The console itself would have looked substantially different, and the games delivered would have been different -it could also feature the same kind of CG cutscenes and audio that PSX could use for marketing. My point is that CD creates a cascade effect that you cannot assume to be meaningless. Especially as when the 64 DID show up, it caused quite an impact and had a reputation for its 1st party games which were still coveted.

I still think that a single console that plays the Nintendo 1p lineup AND the Konami/Capcom/Square/etc 3p lineup without Wii or Switch-like limitations would be completely unstoppable (even today) and Nintendo passed up that chance with the 64 due to hubris. They've been on the backfoot trying to make up lost ground with gimmicks ever since.
 

Mr.Phoenix

Member
Namco was already a Sony partner way ahead of the N64 being properly revealed, and so was Capcom.
You must have ignored the part where I said not to forget that the N64 came out two years after the PS1. Which about guaranteed the shift. And that shift was further justified by the very CD that Nintendo had made clear they weren't using.
GTA wasn't huge on the PS1.
lol...now it seems you are just arguing for arguing sake. GTA was the birth of the franchise. If at the time it launched Nintendo was still the dominant platform, and used CDs, chances are, it would have been on it too.
Actually no, they came from mostly western third-parties during that time period. Which propelled the console outside of Japan in the early years. In Japan, Sony was a slow burner, and Sega managed to do better early on which allowed them to compete despite software not selling as much on the Saturn. But then Sony got the bigger fighting games and the Jrgs and such and it started taking the lead, than FF7 came out and pretty much cemented PlayStation right there. The only region where N64 not having a CD drive, despite other problems, MAY have actually caused a massive shift. Since it was domestic, Square wouldn't have needed Sony as much.
All this talk... the simple fact of the matter is that what ruined Nintendo then was primarily their oversight in adopting the right technology. There were a shit ton of games or types of games that the industry was trending toward then that the N64 just couldn't run. Simply because of how expensive the cart would have been.

At this point, I don't even get what your argument is... so lets make it simple.

I am saying, that not adopting CDs for the N64, was the single biggest mistake Nintendo made and was the harbinger of their struggles. And also came hand in hand with the birth of the PlayStation. Was them not adopting CDs. Outside their lack of CDs, the N64 was a better and more powerful console than the PS1 in every way.

What are you saying?
 
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Its still crazy to me that the combined sales of the n64 and GameCube were only around 54 million units
You would never know that with the hype around n64 at launch

Also, GameCube was like 99 dollars and less most of the time, its probably why i impulse bought it twice
 
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onQ123

Member
Are you asking if I think GameCube has more games worth playing than Wii? If so, yeah. Even more confident if we’re making that pivot.

The Legend of Zelda: Skyward Sword

New Super Mario Bros

The Legend of Zelda: Twilight Princess

Super Smash Bros. Brawl

Super Mario Galaxy 2

Metroid Prime: Trilogy

Mario Kart Wii
 
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Those making the argument "what if N64 had CD" are using nearly the exact same reasoning as the guys arguing "What if Jaguar had CD" on other boards. It's near identical.

There's also a theory on what if the GameCube used regular sized DVDs, or if the Dreamcast would steamroll PS2 if it also used DVDs. Such discussions aren't very productive unless there's a long discussion about what would change each year which no one is going to do on a message board.

Instead, back to the thread topic on comebacks. Nintendo only came back twice, and both times were for consoles not focusing on selling to the traditional console purchasing consumer. When they tried that they sold worse each release.

I think that brings up better questions more worthy of exploring.
 

TexMex

Member
The Legend of Zelda: Skyward Sword

New Super Mario Bros

The Legend of Zelda: Twilight Princess

Super Smash Bros. Brawl

Super Mario Galaxy 2

Metroid Prime: Trilogy

Mario Kart Wii

Metroid Prime
Metroid Prime 2
REmake
RE4
Wind Waker
Twilight Princess (better version)
Mario Sunshine
Double Dash
Twin Snakes
Smash Bros Melee
F-Zero GX
Fire Emblem Path of Radiance
Paper Mario Thousand Year Door
Eternal Darkness
Viewtiful Joe
Pikmin
Pikmin 2
Luigi’s Mansion
Rogue Squadron
WaveRace Blue Storm
Super Monkey Ball
Skies of Arcadia Legends

And then GameCube still had great third party support that was totally absent on Wii. Still got great versions of things like Beyond Good and Evil, Sands of Time , Splinter Cell, SSX3, all the normal sports games, a great version of Soul Calibur 2, and on and on. GBA Player attachment was great too.

This isn’t even a question. Wii must be your first console.
 

Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
lol...now it seems you are just arguing for arguing sake. GTA was the birth of the franchise.

No, you have no intelligent response to your poor points and ironically, are the one arguing for arguments sake. GTA 1 on the PS1 was not a major game on the PS1, your bad examples are bad, and are trying to flip them on me.

All this talk... the simple fact of the matter is that what ruined Nintendo then was primarily their oversight in adopting the right technology.

I like how after you realize you were wrong on this point, you threw your own argument on the bus and then pivoted to running from your mistake and moving the goal posts to a different topic because you can't actually respond to your error.

At this point, I don't even get what your argument is... so lets make it simple.

Well you never really had one, which is why you abandoned each one.

I am saying, that not adopting CDs for the N64, was the single biggest mistake Nintendo made and was the harbinger of their struggles.

And with a little bit of education on basic gaming history and Nintendo, it would be very clear CD wasn't even top 5 mistakes that Nintendo made with the N64. Because almost everything that happened that had the most sway on how things worked out in the industry from 1993 until the N6'4 s launch in 1996, and it's first year until late 1997, had nothing to do with whether then N64 had a CD. The stuff that did at THAT time was a minority. What you're doing is taking worsening results from later, and trying to sweep them under the rug as "if they had CD things would have been different.", when the bulk f the N64's mistakes that would tarnish them were before FF7 even came out, which seems to b the start and bulk of this excuse that N64 would have been in a completely different position (outside of Japan) just by changing the CD.

It's one to thing to say that CD might improve N64's overall position which is fine, but saying that it would have trampled Sony which is the argument made before you jumped in by other guy, so I assume you agree with him, and that CD was the core source of them losing which is just a completely dishonest way of looking at history and we have way too much documentation as well as at-the-time performance results to make such a nonsensical claim to put that much impact on whether N64 had a CD to where all of a Sudden Sony ends up losing games the N64 couldn't have possibly gotten even with a CD.
 

Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
It's so strange that you ask how Sega would be affected, when I even said it's possible that Nintendo would be dead today

What does Nintendo being dead have to do with your previous claim that Sega would have survived if N64 had CD?

It would have to be something pretty specific because before the N64 we had Super Fucking Nintendo.

Oh, you mean the system that was coming off the NES behavior, which already made Nintendo infamous, and that many devs left or dual-posted on competitors when that became an option almost immediately during the SNES, which also led to TWO competitors in two different regions cutting into their marketshare while they were still burning bridges leading to the N64, where they had to incentive Midway to even be on the system as well as other devs because they couldn't just wave their hands and developers appeared like before because they couldn't strong-arm them? That SNES?

You seem to know very little about the relationships developers and their consideration of Nintendo. Whether because of Nintendo themselves, or they didn't think they were a goof fit. You mentioned MGS early which is a good example, it was being prepared as a 3DO game, and when they saw the writing on the wall and were looking for where to move the project, Nintendo 64 was written off and that was before knowing the console took cartridges, so CD wouldn't have mattered. Also as usual most western devs wouldn't have bothered, and there were some Japanese devs that didn't even touch a Nintendo consoles before hand and came from elsewhere.

Almost all the biggest selling PS1 games, the ones most responsible for system sales, Sony FP excluded, where all still going to be on the PS1. We are talking what, 3-4 games that would move from that list of many games that might go to N64 if they had a CD? Then you had Nintendos handling of the N64, and the hardware itself which apparently to you wouldn't be factors either, in order to act like the CD was the only issue the N64 or Nintendo as a company had. In reality N64 was always going to be in a worse position with the exception of domestically in Japan, where FF7 there alone could have tuned the tides, although PS1 would still have a chance with the many games that wouldn't touch the N64 even with a CD drive, some openly going to sony to be 2nd party. Which outside of Japan, was incredibly easy for Sony to do because Western devs weren't fond of Nintendo anyway, and Sega didn't have the roi and were shooting themselves in the foot, and the ones on 3DO needed somewhere to go.

The console itself would have looked substantially different,

Which doesn't make sense because the hardware would be exactly the same with the exact same issues outside of the CD drive.

it could also feature the same kind of CG cutscenes and audio that PSX could use for marketing.

Many games on several consoles were doing that, that wasn't a PS1 exclusive thing. Started before it even came out.

I still think that a single console that plays the Nintendo 1p lineup AND the Konami/Capcom/Square/etc 3p lineup without Wii or Switch-like limitations would be completely unstoppable (even today) and Nintendo passed up that chance with the 64 due to hubris. They've been on the backfoot trying to make up lost ground with gimmicks ever since.

What you are describing is the Gamecube (with limited Square involvement) which didn't have N64 hardware issues, was easy to make games for, 2nd most powerful consoles, had the least complex tools to use. it was stopped quite a lot actually.

Those gimmick consoles that you are bringing up Nintendo did since, notice how that's also when their FP also sold the most on an even playing field? In fact, Wii U was the only gimmick that misfired, all the others are the biggest Nintendo ever was. Wii, DS, 3DS, Switch.
 

Mr.Phoenix

Member
No, you have no intelligent response to your poor points and ironically, are the one arguing for arguments sake. GTA 1 on the PS1 was not a major game on the PS1, your bad examples are bad, and are trying to flip them on me.
You know the difference between the birth of something and something being major right? And Back then it sold over 3M copies. That was kinda a big deal then.
I like how after you realize you were wrong on this point, you threw your own argument on the bus and then pivoted to running from your mistake and moving the goal posts to a different topic because you can't actually respond to your error.
If you had read my previous posts, you would clearly have seen me make mention of a number of things that Nintendo did wrong. Particularly with third parties.
Well you never really had one, which is why you abandoned each one.
ok if you say so.
And with a little bit of education on basic gaming history and Nintendo, it would be very clear CD wasn't even top 5 mistakes that Nintendo made with the N64. Because almost everything that happened that had the most sway on how things worked out in the industry from 1993 until the N6'4 s launch in 1996, and it's first year until late 1997, had nothing to do with whether then N64 had a CD. The stuff that did at THAT time was a minority. What you're doing is taking worsening results from later, and trying to sweep them under the rug as "if they had CD things would have been different.", when the bulk f the N64's mistakes that would tarnish them were before FF7 even came out, which seems to b the start and bulk of this excuse that N64 would have been in a completely different position (outside of Japan) just by changing the CD.

It's one to thing to say that CD might improve N64's overall position which is fine, but saying that it would have trampled Sony which is the argument made before you jumped in by other guy, so I assume you agree with him, and that CD was the core source of them losing which is just a completely dishonest way of looking at history and we have way too much documentation as well as at-the-time performance results to make such a nonsensical claim to put that much impact on whether N64 had a CD to where all of a Sudden Sony ends up losing games the N64 couldn't have possibly gotten even with a CD.
not even gonna get into this.
 

Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
You know the difference between the birth of something and something being major right? And Back then it sold over 3M copies. That was kinda a big deal then.

You are the one arguing that N64 having a disc drive my get them GTA as if that was a major get. It also did not sell 3 million copies on the PS1 (disputed number from a Vgsales wiki article that the source pulled out of nowhere, but whatever it ended up selling regardless was a combination of PC, PC london edition, PS1, and GBC.)

GTA isn't even on the long NPD list for PS1.
 

BlackTron

Member
What does Nintendo being dead have to do with your previous claim that Sega would have survived if N64 had CD?
Eddie here is what you quoted to ask me this question:
It's so strange that you ask how Sega would be affected, when I even said it's possible that Nintendo would be dead today if they had done this.
And here is the same quote without the ending removed:
It's so strange that you ask how Sega would be affected, when I even said it's possible that Nintendo would be dead today if they had done this. The takeaway is not that it WOULD DEFINITELY happen, just that the possibilities are so wild.
The answer to your question is literally the next sentence. I'm in no mood for any more of this today, good night Internet.

Edit: SafeOrAlone, you need to stop interacting with my posts. Mods instructed you to use the ignore function for a reason.
 
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Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
Eddie here is what you quoted to ask me this question:

And here is the same quote without the ending removed:

The answer to your question is literally the next sentence. I'm in no mood for any more of this today, good night Internet.

And here is actually your original quote,

I mean if Nintendo went CD, its possible SEGA could still be around and there would be no Xbox. It's also possible that 64 with CD leads them to continue competing on technical performance leading to bankruptcy the next gen.

Notice how the 2nd part you are reflecting to is sperate from the part I'm asking about. Which you separated with "it's also possible" meaning the first part is you declaring a possible outcome. So focusing on that part of your post you yourself separated, in context.

I mean if Nintendo went CD, its possible SEGA could still be around and there would be no Xbox.

All I simply asked is how you came up with this as a possible outcome. How would it be "possible" for Sega to still be around from cutting themselves if Nintendo had a CD drive? They have nothing to do with each other. Also Sony was the reason for Xbox, not Sega.

But if you don't want to answer that's fine, just say you don't want to answer. Don't pretend I took your words out of context when I didn't.
 

BlackTron

Member
All I simply asked is how you came up with this as a possible outcome. How would it be "possible" for Sega to still be around from cutting themselves if Nintendo had a CD drive? They have nothing to do with each other. Also Sony was the reason for Xbox, not Sega.

But if you don't want to answer that's fine, just say you don't want to answer. Don't pretend I took your words out of context when I didn't.

The idea that Sega could be around is certainly outlandish. That's the whole point -to get across that the 64 having CD changes the game so significantly that we have no idea just how crazily different gaming could be today if it happened. In other words, it was just to get across that the possibilities are so wild.

The number of variables in such a scenario are so extreme that it seems silly to try and predict with any kind of certainly or authority what would happen. All we can do is wildly speculate. Some of your points are informed, but are presented as some sort of hard evidence. But this topic is like asking who would win in a fight, Darth Vader or Vegeta. No matter how much arcane nerd knowledge you have, it's just silly fun forum speculation that should not be taken that seriously. Indeed, one of the possibilities is that the 64 with CD does even worse than the cart version we got due to issues we will never know could have existed. I don't have any data to support that possibility -I simply know what questions cannot be answered and don't profess to be able to do so.

I think the butterfly effect of a change like this is being ignored. Different games may have been developed, different studios may have made it ahead or failed leading to a different path and different known names. Rare would no longer be able to use their technical wizardry to stream data off the cart to deal with memory constraints, but with larger games. Maybe 64 with CD is so successful that they no longer need Rare to float it, they never gain such a notable reputation and are never purchased by Microsoft, leading to a Rare whose best work ended up 2 gens later. This is just a taste of how different everything could be with this one change, it just gets crazy to try and pin it with down with authority what would have happened. Different timeline.
 

-Minsc-

Member
I'm glad people mentioned the Virtual Boy.

In the expectations of fans who wanted a high powered console from Nintendo, they have failed and never recovered. Profit wise, they have succeeded. Who knows what the future holds? Nintendo is no longer a card game company. As the gaming market changes they will continue to find a way to change. I do applaud them for being able to keep their brand alive for this long. For the record, I do not own a Switch.
 
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