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Engadget
https://youtu.be/jWUh7RFdqdU
https://youtu.be/jWUh7RFdqdU
The PS4 title, unveiled at Paris Games Week, is about a young boy called Ash. He loves illustration and regularly doodles in his notebook. The story begins with a group of bullies stealing the book, tearing out the pages and scattering them across the city. Ash, undeterred, embarks on a quest to find them all and restore the notebook. Along the way, he discovers a paintbrush and the power to bring his creations to life. Suddenly, every building and back-alley is a canvas brimming with magical possibility.
Throughout the game you'll acquire different "brushes." There will be roughly 50 in total, spread across five different colors. Each shade has an elemental property which can be utilized to affect the broader environment. Red brushes, for instance, are associated with fire and can be used to burn down doors that have been boarded up. As the game progresses, you'll need to combine the different brushes to proceed.
The developer has also hinted at another, more significant feature that could affect how you play the game. So far, everything we've seen shows a clear divide between the 3D world, where Ash lives, and the two-dimensional plane where his creations thrive. The monsters you make are effectively restricted to the buildings they were drawn on. But later in the game? Well, that might change. "They can go round corners, but they're landlocked," Robilliard said, before pausing for a moment. "Initially."