mckmas8808
Mckmaster uses MasterCard to buy Slave drives
I can see an entire AAA budget spent only in one map with that quality.
The Unreal Engine is supposed to be designed to create maps like this "quickly" and alot easier than ever before.
I can see an entire AAA budget spent only in one map with that quality.
I love the Unreal Engine, but I hate Epic for what they're doing with the Epic Games Store. It's mostly Tim Sweeney that I hate the most, I'm sure a fair portion of the people who work at Epic are really great people. He's clearly just fucking delusional and hell bent on destroying Steam for some reason.
To be fair the Epic game store is full of games I would want to play as opposed to random garbage.I love the Unreal Engine, but I hate Epic for what they're doing with the Epic Games Store. It's mostly Tim Sweeney that I hate the most, I'm sure a fair portion of the people who work at Epic are really great people. He's clearly just fucking delusional and hell bent on destroying Steam for some reason.
I think that is the importance of Steam though. Choice and not heavily curated. It's lightly curated. I agree that Steam needs to work on their filtering and maybe higher an engineer to fix their suggestion algorithms so you'll see less of a certain developer/publisher if you dislike enough of their games, or expand their default tags so you can have the granularity needed to define the specific types of games you don't want to play. Like "I like jRPG, but I don't like erotic jRPG visual novels".To be fair the Epic game store is full of games I would want to play as opposed to random garbage.
I'm with the guys who don't give a flip what these "in engine" tech reels look like. They are always light years beyond real gameplay visuals. So if I won't be playing anything that looks remotely that good for roughly a decade I'll pass, because at that point they are essentially just poor CG short films.
looks like xbox scarletts HARDWARE RAYTRACING demo.
are there any software raytracing demos from sony nextgen ps5 to compare ?
There is no Xbox ray tracing demo.
This is what their demo UE4 demo from 2013 looked like.
And you can watch it here.
Do you think any Xbox One X and PS4 games have this quality now that you can think of? Any games over the last 5 years?
Yeah, I've had similar thoughts around the idea of Unreal = Good, Epic = Bad for a while now.I love the Unreal Engine, but I hate Epic for what they're doing with the Epic Games Store. It's mostly Tim Sweeney that I hate the most, I'm sure a fair portion of the people who work at Epic are really great people. He's clearly just fucking delusional and hell bent on destroying Steam for some reason.
Their tech is pretty amazing, but I dunno that I'd say the same for the company itself. Even ignoring the whole Epic Store debacle entirely, they kind of suck when it comes to supporting their franchises and products.Epic is an AMAZING company! Man, this tech is crazy good! People don't realize all those Fortnite profits are going into research for things that we'll be witnessing in TV shows and movies 3 and 4 years from now.
about zeroWhat are the chances that next gen consoles will look like this?
about zero
slightly better looking photo realistic games.So then, what's the point of next gen?
Zero, these demos are all recorded on the tippiest-top-of-the-line PC hardware with their settings cranked to max.What are the chances that next gen consoles will look like this?
More shiny, but not that much more shiny.So then, what's the point of next gen?
slightly better looking photo realistic games.
but with the push to 4k the step is even smaller
Next gen is a CPU upgrade more than GPU. The gameplay will be different. Also the SSD's memory reading will also change game design. It's not a PS3->Ps4 graphics mostly update. the CELL cpu can finally be beat. Old practices of making games are changing. If you change that, you change the look and feel and stuff you can expect.
Yeah but improvements in special effects and the gimped ray tracing we are getting from the boosted GPU, will not do things the current GPU on PS4 can't do. Just that it can't do it as fast. I agree with the other poster, games will look very similar to the top end AAA of today, but will play in different ways that not even PC's are able to do because they have to be compatible with lots of specs.But the GPU jump "supposedly" is also going to be huge too (if you don't include the PS4 Pro or Xbox One X).
Here is how they made the first film 'rebirth'...
It basically just a advert for Megascans but it's still cool.
Some games, definitely. Most? Not at all. The problem with photogrammetry and scanned textures is that it's not that easy to just bring whatever you need into your game. In the end, aside from base engine features like lighting, asset creation comes down to the developers. You can make games look super crap in UE4, even with ray tracing enabled, or super great with ray tracing disabled. That rebirth demo doesn't even use ray tracing, it's all about art direction and photogrammetry. Now make a full game using that technique...This is a good video showing "why" games will look like that Rebirth video next gen. Most people on NeoGaf don't believe it'll happen, because they don't understand "why" it can be achieved.
You hate someone for introducing some competition? Steam has had a near monopoly for decades.I love the Unreal Engine, but I hate Epic for what they're doing with the Epic Games Store. It's mostly Tim Sweeney that I hate the most, I'm sure a fair portion of the people who work at Epic are really great people. He's clearly just fucking delusional and hell bent on destroying Steam for some reason.
It's not a competition when you have to bribe people to come to your platform for an exclusive period of time. Otherwise I wouldn't have cared.You hate someone for introducing some competition? Steam has had a near monopoly for decades.
It's not a competition when you have to bribe people to come to your platform for an exclusive period of time. Otherwise I wouldn't have cared.
It may just be business, but it's not really "competition" in the sense that people use it.That's part of the competition. This whole video games stuff is a business first, entertainment second.
Some games, definitely. Most? Not at all. The problem with photogrammetry and scanned textures is that it's not that easy to just bring whatever you need into your game. In the end, aside from base engine features like lighting, asset creation comes down to the developers. You can make games look super crap in UE4, even with ray tracing enabled, or super great with ray tracing disabled. That rebirth demo doesn't even use ray tracing, it's all about art direction and photogrammetry. Now make a full game using that technique...
It may just be business, but it's not really "competition" in the sense that people use it.
The theory goes that two companies in competition will constantly improve because they have incentives to be better than their rivals: more customers and more business. Both stores up their game, and valuable features and software are added to the arena. The bringer of the most value (as judged by consumers) gets the most business. Everybody wins.
Here, though, we have pretty much the opposite case. One company is using cash earned in another arena (not even through direct competition), not to add features or fund new games for its own store, but to subtract value from its competitor. It has clear benefits for Epic and removes risk for the developers (at the cost of a potentially lower sales ceiling), but it's a negative value add for consumers, the audience they're supposed to be competing/improving to please.
Epic trying to spend its way to market dominance has given us all the negatives of competition--exclusivity included--with none of the positives.
-my two cents
It's not so much about the hardware power that scanned assets need; assets can always be tweaked by an artist to fit requirements, as it is about the process of scanning not being very accessible on a large scale.Right. With all the assets, gameplay and features, that will add a chunk of space to nail down while trying to keep it at consistent framerate and fun for everyone.
We'll get there and this is a step in a good direction. The amount of realism that photogrammetry brings in probably uses a lot of memory and GPU power to make happen. It probably won't be really achievable until new sets of cards come out in a couple of years.
However, I am speculating on that.
One thing has to be said, that with with photorealism you can still bring things to life that don't exist. Think of mechs for example, or heck, even Lord of the Rings. It's as photoreal as it gets, yet it carries a lot of power and meaning. I'd argue photorealism isn't the problem, but the usage of it is.Meh. Photorealism.
I don't get the point (outside of simulations). If I want photorealism, I go outside and have a walk in a beautiful forest. Can't get more realistic than that.
Games offer the possibility to do something that isn't realistic, something truly creative, something that makes a player's imagination go wild, so why no go for that instead of trying to imitate reality?
But maybe I just drowned my inner graphics whore when I was a kid, cause I was never really into that.
ThisI thought Death Stranding used the Decima Engine...
Immersion. Believing what you are seing. Relating to the world and characters. Be part of them.Meh. Photorealism.
I don't get the point (outside of simulations). If I want photorealism, I go outside and have a walk in a beautiful forest. Can't get more realistic than that.
Games offer the possibility to do something that isn't realistic, something truly creative, something that makes a player's imagination go wild, so why no go for that instead of trying to imitate reality?
But maybe I just drowned my inner graphics whore when I was a kid, cause I was never really into that.
But that's my point.Immersion. Believing what you are seing. Relating to the world and characters. Be part of them.