This has been in development for over a year for the 30th anniversary of Final Fight: the father of 16-bit arcade gaming re-written from scratch in C++ for the PC.
Features:
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I really wanted to like this but the physics are all wonky and the button layout is weird af. You can actually juggle enemies in the air now and each time you die (and you will die because some enemies take half your life with one attack) it will show the continue screen. This gets incredibly tedious. It's very much a work in progress and nowhere near the level of quality of streets of rage remake.
Can you elaborate on what you find weird about the physics? Just curious.
Stick to Openbor.
by FAR the greatest Final Fight soundtrack EVER produced...no other game in the short-lived series match this!