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Media Create Sales: Week 52, 2014 (Dec 22 - Dec 28)

monpiece

Banned
One point that has not been addressed is that sharing the library between a handheld and a home console is not the same thing as sharing the library between a smartphone and a tablet, since smartphone and tablet hardware are very similar.

Sharing the same library between a handheld and a console would be similar to sharing the same app library between a smartphone and a PC or Notebook. As far as I know, every attempt of making consoles that play mobile games or computers that working with mobile OSs didn't work very well.

My feeling is that Nintendo is not looking for being able to produce more games. They are going after insane hardware sales of iPhone, iPad and Samsung smartphones. Their new architecture would be more to support lots of hardware iterations without having to worry about developing specific games for each platform. They probably are looking for something like a n3DS every year. The objective of n3DS is clearly selling hardware, and that is probably their focus in the following years.

I am not sure if that strategy will work well with machines dedicated to games, but that is probably their bet.
 

Oregano

Member
One point that has not been addressed is that sharing the library between a handheld and a home console is not the same thing as sharing the library between a smartphone and a tablet, since smartphone and tablet hardware are very similar.

Sharing the same library between a handheld and a console would be similar to sharing the same app library between a smartphone and a PC or Notebook. As far as I know, every attempt of making consoles that play mobile games or computers that working with mobile OSs didn't work very well.

My feeling is that Nintendo is not looking for being able to produce more games. They are going after insane hardware sales of iPhone, iPad and Samsung smartphones. Their new architecture would be more to support lots of hardware iterations without having to worry about developing specific games for each platform. They probably are looking for something like a n3DS every year. The objective of n3DS is clearly selling hardware, and that is probably their focus in the following years.

I am not sure if that strategy will work well with machines dedicated to games, but that is probably their bet.

Smartphones and PCs have fundamentally different primary inputs. The N3DS and Wii U are already close to identical in terms of input(the only difference being clicky sticks on Wii U, EDIT: And the outward camera on the 3DS). In that sense they're already closer to the relationship between iPhone and iPad.
 

hiska-kun

Member
Is that stock problems or discounts on Irregular Magic High School?

It's sold out too. But since these kind of games have 0 legs, and don't see any problem.

There is also some ambiguity over the Nintendo 3DS LL free game promotion last year whether that is included.

As a reminder - Nintendo included these games in the All Bestsellers Chart for a very short period and now do not (this is 100% fact as the charts completely changed overnight).

If they included the promotion, Kirby place in the ranking makes sense, but DQM2 is definetly undertracked by Famitsu.
 

monpiece

Banned
Smartphones and PCs have fundamentally different primary inputs. The N3DS and Wii U are already close to identical in terms of input(the only difference being clicky sticks on Wii U, EDIT: And the outward camera on the 3DS). In that sense they're already closer to the relationship between iPhone and iPad.

There are many monitors, notebooks/netbooks with touch screen input, and many attempts of putting mobile OSs in computers were backed by the presence of a touch screen, yet it didn't help their cause.

It is true that gaming has less variation than other apps in their input, but if Nintendo expects to keep the touch screen solution in their handhelds, it will face the same kind of problem. The Wii U controller is not something very popular compared to dual screens and touch screen in DS family.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
PREDICTION LEAGUE JANUARY 2015

Predict how much these titles will sell in the month (from Dec 29/2014 to Jan 25/2015):

[3DS] Yokai Watch 2 Shinuchi (28 days) - 476,518
[3DS] Kenka Bancho 6 (11 days) - 45,000
[PS3] Tales of Zestiria (4 days) - 258,123
[3DS] Legend of Legacy (4 days) - 49,633
[WIU] Kirby and the Rainbow Curse (4 days) - 40,045
[ALL] Far Cry 4 (4 days) - 39,200
 

Scum

Junior Member
Another thing about NintendOS/similar hardware. Software apps. Having to wait that long for MiiVerse to show up on the 3DS was a travesty.
 

Yoshi

Headmaster of Console Warrior Jugendstrafanstalt
two Metroid and three Castlevania, a lot of Treasure love in 2D...

all junkyard, I agree with you
Being a junkyard for old games was not meant in the way that there were no games worth owning, but considering Nintendo put Zelda ALttP, Yoshi's Island (at least with 6 new levels), SMB2, SMB3, SMW, DKC1, DKC2, DKC3 on it, I need to say that they did treat it like a junkyard for old games, even though they also had some new games, you already cited two Metroid (the other games were not by Nintendo, so they don't matter to Nintendo's treatment), but there also were three F-Zeros, one Mario Kart and one Wario Land. However, it's quite ironic, that Nintendo, in their strongest genre, platformers, has only released two games (Yoshi's Universal Gravitation and Wario Land 4) besides the Kirby stuff (I don't know how many GBA Kirbys there were, two I think?).
 

L~A

Member
Media Create:

New3DS LL 105,947
New3DS 49,503
Wii U 43,950
Vita 42,405
PS4 33,150
3DS LL 25,653
3DS 15,171
PS3 12,578
Xbox One 1,162
Vita TV 1,090
Xbox 360 121
PSP 7
 
I see these Yokai Watch numbers and the Pokemon numbers and it amazes me that Sony never tried to do something similar on their platforms. They certainly have tried with Monster Hunter esque games (I believe they funded Freedom Wars and had something to do with Soul Sacrifice).

Interested to see how PS4 does this year in Japan with games that should actually appeal to that market.
 

L~A

Member
That does include New Years.
It's through the 4th.

No it doesn't. The website clearly says numbers for Week 1 will be posted tomorrow.

「ゲームソフト週間販売ランキング+」2014年12月29日~2015年1月4日集計ぶんは1月8日に掲載する予定です。

I almost fell for it too, ha ha.
 

mao2

Member
I dunno about that. KH2 Final Mix and Birth by Sleep Final Mix had a pretty good chunk of new content. KH3D has never had a Final Mix release. If they approach a HD version of KH3D as a chance to make a Final Mix, there could be a lot of stuff they want to do.
All the Kingdom Hearts on Nintendo platforms have never gotten a Final Mix release though.
 

Chris1964

Sales-Age Genius
Media Create Sales: Week 52, 2014 (Dec 22 - Dec 28)

01./01. [3DS] Yo-kai Watch 2: Shin Uchi <RPG> (Level 5) {2014.12.13} (¥4.968) - 262.310 / 2.039.205 (-51%)
02./02. [3DS] Pokemon Omega Ruby / Alpha Sapphire <RPG> (Pokemon Co.) {2014.11.21} (¥4.937) - 165.329 / 2.283.344 (-1%)
03./05. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616) - 91.857 / 2.001.935 (+24%)
04./04. [WIU] Super Smash Bros. for Wii U # <FTG> (Nintendo) {2014.12.06} (¥7.776) - 85.776 / 471.236 (+9%)
05./09. [3DS] Monster Hunter 4 Ultimate # <ACT> (Capcom) {2014.10.11} (¥6.264) - 51.306 / 2.345.260 (+33%)
06./03. [3DS] Final Fantasy Explorers <RPG> (Square Enix) {2014.12.18} (¥6.264) - 49.671 / 210.869 (-69%)
07./08. [3DS] Yo-kai Watch 2: Ganso / Honke <RPG> (Level 5) {2014.07.10} (¥4.937) - 42.765 / 3.040.100 (+9%)
08./10. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156) - 38.637 / 851.776 (+13%)
09./07. [PSV] Gundam Breaker 2 <ACT> (Bandai Namco Games) {2014.12.18} (¥7.171) - 26.477 / 83.665 (-54%)
10./06. [PS3] Gundam Breaker 2 <ACT> (Bandai Namco Games) {2014.12.18} (¥8.208) - 22.414 / 88.946 (-66%)
11./00. [PSV] Mahouka Koukou no Rettousei: Out of Order # <ADV> (Bandai Namco Games) {2014.12.25} (¥6.664) - 21.978 / NEW
12./18. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 20.882 / 3.868.448 (+21%)
13./13. [WIU] Captain Toad: Treasure Tracker <ADV> (Nintendo) {2014.11.13} (¥3.996) - 19.074 / 119.961 (-6%)
14./15. [3DS] Sumikko Gurashi: Koko ga Ochitsukundesu <ETC> (Nippon Columbia) {2014.11.20} (¥5.184) - 18.741 / 74.642 (-6%)
15./17. [3DS] Aikatsu! 365-Hi no Idol Days <SLG> (Bandai Namco Games) {2014.12.04} (¥5.627) - 17.301 / 85.538 (-9%)
16./14. [PS4] Grand Theft Auto V # <ACT> (Take-Two Interactive Japan) {2014.12.11} (¥7.992) - 16.425 / 118.214 (-18%)
17./20. [3DS] Attack on Titan: The Last Wings of Mankind - Chain <ACT> (Spike Chunsoft) {2014.12.04} (¥5.378) - 14.866 / 58.966 (+20%)
18./22. [3DS] Gotouchi Tetsudou: Gotouchi Chara to Nihon Zenkoku no Tabi <TBL> (Bandai Namco Games) {2014.11.27} (¥5.626) - 14.549 / 47.130
19./00. [PS4] Middle-earth: Shadow of Mordor <ADV> (Warner Entertainment Japan) {2014.12.25} (¥8.208) - 14.113 / NEW
20./21. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 13.629 / 2.437.387

Top 20

3DS - 12
WIU - 3
PS4 - 2
PSV - 2
PS3 - 1

HARDWARE
Code:
----------------------------------------------------------------------------------------
|System | This Week  | Last Week  | Last Year  |     YTD    |  Last YTD  |     LTD     |
----------------------------------------------------------------------------------------
| 3DS # |    196.274 |    196.351 |    201.703 |  3.176.525 |  4.882.040 |  17.838.445 |
|  WIU  |     43.950 |     38.314 |     73.178 |    618.150 |    898.143 |   2.143.580 |
| PSV # |     43.495 |     33.797 |     87.142 |  1.168.570 |  1.224.532 |   3.523.927 |
|  PS4  |     33.150 |     30.951 |            |    970.667 |            |     970.667 |
|  PS3  |     12.578 |      9.956 |     30.321 |    459.317 |    849.590 |  10.168.991 |
|  XB1  |      1.162 |        893 |            |     43.267 |            |      43.267 |
|  360  |        121 |        129 |        616 |      9.816 |     25.482 |   1.649.132 |
| PSP # |          7 |          6 |     10.310 |     97.724 |    439.398 |  20.166.133 |
----------------------------------------------------------------------------------------
|  ALL  |    330.737 |    310.397 |    404.985 |  6.544.036 |  8.391.267 |  56.504.142 |
----------------------------------------------------------------------------------------
| PSVTV |      1.090 |        963 |      6.031 |     73.969 |     76.244 |     150.213 |
|  PSV  |     42.405 |     32.834 |     81.111 |  1.094.601 |  1.148.288 |   3.373.714 |
|n-3DSLL|    105.947 |    108.235 |            |    867.058 |            |     867.058 |
| n-3DS |     49.503 |     46.815 |            |    369.306 |            |     369.306 |
| 3DSLL |     25.653 |     27.469 |    139.867 |  1.406.737 |  3.335.515 |   6.832.623 |
|  3DS  |     15.171 |     13.832 |     61.836 |    533.424 |  1.546.525 |   9.769.458 |
|  PSP  |          7 |          6 |     10.310 |     97.724 |    439.398 |  19.990.146 |
----------------------------------------------------------------------------------------
 
PS4's continued limp keeps astounding me. Do Japanese think Playstation became a Western brand? Did Sony shoot themselves in the foot? Should they apologize?

I know XB1 is already dead (in Japan) and hence no laughing matter, but, well, the PS4's ratio compared to XB1 was 36:1 last week. Suppose we'll see a 100:1 ratio the week Bloodborne finally arrives?
 

Nightbird

Member
I see these Yokai Watch numbers and the Pokemon numbers and it amazes me that Sony never tried to do something similar on their platforms. They certainly have tried with Monster Hunter esque games (I believe they funded Freedom Wars and had something to do with Soul Sacrifice).

Isn't Invizimals their take on this?
 

Raist

Banned
Just looked it up, and I didn't remember the Wii U was already at 1.5M after its second christmas. Thought it'd be lower.

Of course the PS4 only had 1 so far so it's a bit hard to draw a direct comparison.
 

Aostia

El Capitan Todd
I wouldn't consider a spanish developed game with little to no marketing push outside of the southern european countries as their take on Pokemon or Yokai watch in this context.

In general, it seems to me that Sony as a software developer per sé isn't that interested in the portable side of gaming. and this is something even more general (aka, involving also the home side) if we look at Japan only. probably one aspect is related to the other (looking at how small the home segment is in Japan).
Look at that developers chart, and you can clearly see how Sony isn't so fond in the software development side of the market*, while they are way more active in trying to catch third party support. The difference between Nintendo approach and Sony approach is outstanding.
*In Japan and in particular for portables
 

Chris1964

Sales-Age Genius
Final update. Weeks 50 and 51 determined the battle.

Code:
--------------------------------------------------
|Week|        2013         |        2014         |
--------------------------------------------------
| 40 | 122.987 |   122.987 |  22.490 |    22.490 |
| 41 | 213.570 |   336.557 | 261.873 |   284.263 |
| 42 | 154.578 |   491.135 | 113.238 |   397.501 |
| 43 | 109.508 |   600.643 |  96.590 |   494.091 |
| 44 |  88.376 |   689.019 |  69.673 |   563.764 |
| 45 |  81.817 |   770.836 |  79.217 |   642.981 |
| 46 |  70.102 |   840.938 |  65.201 |   708.182 |
| 47 |  84.506 |   925.444 |  88.653 |   796.835 |
| 48 | 108.373 | 1.033.817 | 106.517 |   903.352 |
| 49 | 125.269 | 1.159.086 | 145.420 | 1.048.772 |
| 50 | 181.556 | 1.340.642 | 157.103 | 1.205.875 |
| 51 | 232.600 | 1.573.242 | 196.351 | 1.402.226 |
| 52 | 201.703 | 1.774.945 | 196.274 | 1.598.500 |
--------------------------------------------------
 
One point that has not been addressed is that sharing the library between a handheld and a home console is not the same thing as sharing the library between a smartphone and a tablet, since smartphone and tablet hardware are very similar.

Sharing the same library between a handheld and a console would be similar to sharing the same app library between a smartphone and a PC or Notebook. As far as I know, every attempt of making consoles that play mobile games or computers that working with mobile OSs didn't work very well.

My feeling is that Nintendo is not looking for being able to produce more games. They are going after insane hardware sales of iPhone, iPad and Samsung smartphones. Their new architecture would be more to support lots of hardware iterations without having to worry about developing specific games for each platform. They probably are looking for something like a n3DS every year. The objective of n3DS is clearly selling hardware, and that is probably their focus in the following years.

I am not sure if that strategy will work well with machines dedicated to games, but that is probably their bet.

The power differential between their next handheld and console will probably be similar to PS3 and Vita, only they will have the same architecture and/or OS making it easy to port.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Next handheld games running in 3D and 480p on the portable and in 1080p on the console would be nice. Especially if the focus is still on 60fps and high image quality. Would rather have a lower resolution on the smaller handheld screen, with better battery life and better looking games.
 
Being a junkyard for old games was not meant in the way that there were no games worth owning, but considering Nintendo put Zelda ALttP, Yoshi's Island (at least with 6 new levels), SMB2, SMB3, SMW, DKC1, DKC2, DKC3 on it, I need to say that they did treat it like a junkyard for old games, even though they also had some new games, you already cited two Metroid (the other games were not by Nintendo, so they don't matter to Nintendo's treatment), but there also were three F-Zeros, one Mario Kart and one Wario Land. However, it's quite ironic, that Nintendo, in their strongest genre, platformers, has only released two games (Yoshi's Universal Gravitation and Wario Land 4) besides the Kirby stuff (I don't know how many GBA Kirbys there were, two I think?).

Kirby should be two (or at least I remember I bought 2 different title)
you forgot DrillDozer as platform, and as Nintendo title, Wario Ware and, especially, Wario Ware Twisted
there was absolutely an excessive SNES revival on GBA, I can agree with you, but was not only Nintendo's fault, let's think about Capcom...
 

L~A

Member
Next handheld games running in 3D and 480p on the portable and in 1080p on the console would be nice. Especially if the focus is still on 60fps and high image quality. Would rather have a lower resolution on the smaller handheld screen, with better battery life and better looking games.

I certainly hope the 4DS will have a better screen than 480p, 3D or not 3D.

Funny that you mention battery life and good looking games, because the low res. screen of the 3DS didn't really help with that (and I'm one of those happy with how most 3DS game look, despite how crap screenshots and videos usually make them look).
 
I certainly hope the 4DS will have a better screen than 480p, 3D or not 3D.

Funny that you mention battery life and good looking games, because the low res. screen of the 3DS didn't really help with that (and I'm one of those happy with how most 3DS game look, despite how crap screenshots and videos usually make them look).

480p looks okay on the Wii U gamepad's 6.2 inch screen, 480p would look fine on a 3-4.8 inch screen. This is Nintendo we are talking about, the screen will either be 480p or 540p.
 

monpiece

Banned
The power differential between their next handheld and console will probably be similar to PS3 and Vita, only they will have the same architecture and/or OS making it easy to port.

If the power difference will be similar to PS3 and Vita (and that would force the home console to be severely underpowered), only part of the games would be playable on handhelds. And, at this point, if they use some kind of commercial development engine, they can make builds for different systems without having the same architecture.

They would surely benefit more from using the same architecture across different hardware of the same kind. They probably would like to iterate handhelds as companies do with smartphones and tablets. For that, they must build a strong OS architecture that would make it work.
 

duckroll

Member
All the Kingdom Hearts on Nintendo platforms have never gotten a Final Mix release though.

Not all KH games are equal. CoM/Re:CoM, 358/2 Days and Coded/Re:Coded are games which completely recycle existing worlds/content from previous games and fill in plot spaces in-between instead of moving stuff forward like a traditional KH game. There's no reason for them to have a Final Mix. That said, Re:CoM and Re:Coded are complete remakes with even more content, so that's more substantial than a Final Mix.

KH3D is the first traditional KH game with brand new worlds which doesn't have a Final Mix release.
 
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