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Mundfish is already planning a sequel to Atomic Heart

Atomic-Heart.jpg


Journalist and blogger Aleksey Makarenkov released a new video in which he said that he talked with the developers of Atomic Heart and was able to get a comment from them regarding the sales of the game and some information about the studio’s future plans.

The developers replied that they were not ready to share information about sales now, but they were already preparing a “mass news feed” on this topic .

At the moment, the developers are busy with the previously planned DLC. In addition, according to him, the studio has confirmed that it is already planning a second Atomic Heart, and with a very high probability a sequel will take place.

Makarenkov also learned from two of his credible sources at VK Play that sales of the game through the Russian platform “by a good margin” recouped the costs of how much VK had spent on rights and promotion . He notes that these sources must have access to such data, so information with a large share of information may be correct.

 
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Virex

Abrasive, but well-meaning
Sign me up. It's a fantastic game and I'm sure Atomic Heart 2 will be, even better. Atomic Heart is not without it's flaws and it has some issues. Also if you want to put me in an open-world between 'dungeons'. At least give me something to do other than just look at how nice it is.

I think they did well with Atomic Heart and I am looking forward to the DLC and the sequel. Dev did a fantastic job.

Boycott of this and Harry Potter sure did a fantastic job:messenger_beaming::messenger_beaming::messenger_beaming:
 
The art, graphics, unique setting, frequent puzzles, bosses are all great. The open world part is not great with constant regen enemies, the UI has some issues, and the story is a little confusing at times. But I've been consistently shocked by how many elements they completely nailed. Soundtrack is great as well.
 

Warablo

Member
I kinda stopped at the first roly poly boss outside, but enjoyed the atmosphere.

Need to re-learn to play it on PC vs console, because the controls are awful on controller.
 
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yamaci17

Member
amazing game, story is open to interpretation with that ending. has great potential! great and detailed lore too.

with more open variety their combat mechanics will shine even more!
 

acm2000

Member
I kinda stopped at the first roly poly boss outside, but enjoyed the atmosphere.

Need to re-learn to play it on PC vs console, because the controls are awful on controller.
I played on controller zero issues and that was via xcloud
 

Ozriel

Member
Wow they think this game is good to deserve a sequel? damn

Sequels/franchises are usually determined by sales and market performance, not by reviews (e.g. multiple Transformers movies). You can always try to fix the issues with the game in the sequel, but there’s no fixing abysmal sales.
 

oji-san

Member
Very good news, i like every aspect of the game, what i hope for is that later in the game you aren't so powerful that combat becomes too easy, other than that it's all awesome.
 

oji-san

Member
It's among my most hyped games already. They crushed it. The bosses in Atomic Heart put every other FPS to shame. Hedge? The snake? It's not even close. AAAA type shit. Destiny and Halo, why can't you fat rich fucks have bosses this good?
I have an issue with that, only Hedgie gave me a proper feeling of great encounter, by the time i finished him i was out of all meds and the whole encounter was great, but the other bosses while had a very cool design were to me at least, playing on normal.. easy, too easy, didn't die in any of the bosses, and that's a shame, and didn't even feel like they were any challenge, you become so powerful at mid game, unlike how you start the game, when all robots feels tough, i wish in the sequel they will do some tweeks and make more challenging combat in the later parts of the game.
 

Xtib81

Member
Good game and amazing feat for a first attempt but now that I've finished it, I have no desire to play it again.
 
Good first attempt. The flaws are really apparent once you get to the open world, they would do well to learn from peers for that.

Also, things are not communicated well to the user, ex: how to use a bloody cattridge holy shit, how stealth works in the open world, what is the purpose of all this test chambers; yet some stuff are over-explained.

Art direction is top tier though.
 

simpatico

Member
I have an issue with that, only Hedgie gave me a proper feeling of great encounter, by the time i finished him i was out of all meds and the whole encounter was great, but the other bosses while had a very cool design were to me at least, playing on normal.. easy, too easy, didn't die in any of the bosses, and that's a shame, and didn't even feel like they were any challenge, you become so powerful at mid game, unlike how you start the game, when all robots feels tough, i wish in the sequel they will do some tweeks and make more challenging combat in the later parts of the game.
The difficulty could use tweaking on some, but keep in mind Mundfish is small and new. The visuals on some of the set pieces and bosses look a full generation ahead of any other FPS gameplay I've seen, Hedge just proved they're decently interactive. Big hopes for AH2. Little more experience, a lot more money, could be an amazing release.
 

Eddie-Griffin

Cancer the womens baby so we can pregnant the panda, we are looking for igloos tonight Are you sexy?
As to be expected with the games success.
 
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