This is absolutely ridiculous. This is meant to be a brawler in streets, not a volley ball game. Seeing a fat guy flying around the screen in just plain stupid. It is a boring, repetitive mechanic that makes enemy AI totally useless. Might as well just put the guys there waiting for you to launch them and juggle them to death. Is this Streets of Rage or Tekken Force ?
Pretty much just answered. It is ridiculous, makes the AI useless, is boring and repetitive. In Guardian Heroes the enemies go flying way too easily and way to high, it is honestly a pain having to wait until they fall down again to put some damage. Because when they are flying, they take ridiculously low damage. As well as not being able to recover in any way. So, so stupid.
Do Yakuza games have juggle ? I don't think that you can send enemies flying across the street. It would feel completely stupid, but here in a 2D game, it is supposed to be okay ? Juggle was never a part of SoR and it is fine this way. It will only make moment to moment gameplay boring and needlessly long. A BTA is about managing your way as you are attacked from all sides, you need to think which attack you can launch on which enemy in order to avoid being hit, if you can send everyone flying across the screen, you pretty much kill the core mechanic of the game.
Thanks. I see where you're coming from, but I completely disagree.
You could say ground combos make the enemy AI useless because they stunlock enemies. It's a pretty weak argument IMO.
In terms of it being volleyball, that boils down to a realism argument, and every beat 'em up is absurd in that context. Characters can jump 20 feet in the air, one person can literally beat up an army, etc. Don't think it's a compelling argument.
Here's the thing: beat 'em ups are essentially nothing more than video stress balls that you can squeeze to blow off some steam. They were originally designed to just suck quarters, and it's pretty much impossible to make them challenging without allowing the computer to cheat. They have to have bad AI but be able to cheat, because if they actually good good AI, they'd be impossible to beat because they'd just intelligently gang up on you. This is why a lot of people argue that the whole genre sucks conceptually, because this is just the reality.
Beat 'em ups boil down to one simple thing: is the 5 second loop of kicking the shit out of someone enjoyable to control for 30 to 40 minutes? If yes, it's good, if no, it's not. It's also why these games live and die by the cooperative multiplayer and why people seem to think Konami's X-Men and TMNT are masterpieces even though the gameplay in them is trash and they're basically button mashers. Playing almost anything with 4+ players is fun. It's like pizza and sex; even when it's bad it's good. And for the record, the gameplay in SOR2 is garbage. The game's normals are so easily abused that you can essentially stunlock anyone, the AI's terrible, waiting for enemies that get knocked off screen is boring, etc. The only reason we're having this conversation is because SOR1 and SOR2 had good music. It's literally the entire franchise. The series is literally nothing without the music. Even if people don't admit it, the games would be worthless without it. People's response to SOR3 pretty much illustrates this. When music in a SOR game blows, mysteriously the rest of the game isn't so charming anymore.
That's why it's going to be a complete joke if this new one doesn't have a good soundtrack.
Also, if you know how to play Guardian Heroes, you're not waiting for anything. Every character can pretty much fly if you know how to control them. You're not waiting for people to fall. You're catching them in air BEFORE they fall.
You do more waiting in SOR2 than Guardian Heroes. In Guardian Heroes, enemies can't get knocked off the camera, so they're always in the view port. In SOR2 enemies can just fall off the camera, so you spend half the time playing waiting for them to walk back on the screen. It's a much slower paced game than GH.