Looks awesome! I'm definitely buying one of those new Genesis/Saturn controllers for this game!
Info/pics? I'd definitely buy a Saturn pad, even though I feel like I should be able to use the USB Saturn pads I already own.
As for the game... I dunno, waiting for reviews.
I really feel sorry for Ben Fiquet (the animator/artist at Lizardcube). He is a bona fide artist who studied fine arts and animation, and he still gets people saying how his creations looks like flash games. Come on, this is some nice animation:
Double Post. Sorry.
And yet it does look like Flash. I don't know why, but it does.
That said, I loved Wonder Boy's look and I am very much impressed with what I'm seeing from SOR4.
Cheap internet browser game.* And I would definitely feel for that person if they weren't working a paying job on a classic IP.Maybe I'm reading too much into it when people say it looks like a flash game, but I always get the feeling that it is meant in a derogatory way. I'm a big pixel art fan myself (I even backed this kickstarter, in part because of its gorgeous NeoGeo-like pixel graphics), and initially wasn't too keen on the presentation, but I've gown to appreciate it, especially now that the characters seem to mesh with the background much better than before.
Everyone is entitled to their opinion of course, but I just feel sorry for the guy, who probably spends a lot of time and effort painstakingly drawing and animating the graphics, only for them to be dismissed as reminiscent of a cheap mobile game.
It takes a lot more talent to make a good game out of only 16-bits,almost a lost art. They went the quick and easy route of a modern engine.I'm a big SoR Fan but i don't like this Browser-Game Artstyle at all. In any of these new "old" games. I just think it looks cheap. Why not make it a 16 bit pixel game ? Why does the world hate 16 bit games nowadays?
Thanks to early flash games, when I see Sprite scaling or rotation without pixelization, I think it looks cheap. My first introduction to sprite scaling / rotation was the SNES so that's what I consider real video game graphics
It's crazy what a stigma it is. Like, playing Monster Boy, my mind flickers between "mind-blowing hand crafted 2D" and "up-jumped Newgrounds Flash game", basically on the super clean rotations and segmented animations.
This Kid Chameleon works very well, even better than the original game whose graphics were very bland, generic.I really feel sorry for Ben Fiquet (the animator/artist at Lizardcube). He is a bona fide artist who studied fine arts and animation, and he still gets people saying how his creations looks like flash games. Come on, this is some nice animation:
He also did the graphics for the Dragon Traps remake, which looked absolutely gorgeous:
While looking on his website, I also discovered some concept art for a potential Kid Chameleon remake. I think it looks really good:
The SoR4 characters already look like they blend in with the backgrounds much better than in the previous trailer, and I'm confident that this will look great once it's finished.
This concept art get me hyped for a Lizardcube KC, Pulseman, or Alex Kid though.
Has nothing to do with the animator but I do not like this art style for Streets of Rage but it does actually look cool for Kid Chameleon. But, why does all this company's games look the same?I really feel sorry for Ben Fiquet (the animator/artist at Lizardcube). He is a bona fide artist who studied fine arts and animation, and he still gets people saying how his creations looks like flash games. Come on, this is some nice animation:
He also did the graphics for the Dragon Traps remake, which looked absolutely gorgeous:
While looking on his website, I also discovered some concept art for a potential Kid Chameleon remake. I think it looks really good:
The SoR4 characters already look like they blend in with the backgrounds much better than in the previous trailer, and I'm confident that this will look great once it's finished.
Just read these from earlier in the thread. I had a long period of quite a few years where I didn't play any games, so seem to have missed the whole "cheap 2D flash game" phenomenon. Maybe that's why I don't have the same negative reaction as some folks.
The first two 2D games I played after my long absence from gaming were Rayman Origins and Muramusa: The Demon Blade
I was absolutely blown away by both. Does anyone consider these to be cheap/flash looking? I think they look amazing!
1 artist with 1 style. Kid Chameleon pic looks like a newgrounds game too. It just doesn't look right for a Streets of Rage remake.Has nothing to do with the animator but I do not like this art style for Streets of Rage but it does actually look cool for Kid Chameleon. But, why does all this company's games look the same?
We also evolved the gameplay, so we looked at the previous games and looked into what doesn’t work – for example, if you do your special, you lose life, and it doesn’t feel that good. Now, you can regain the life you lost from your special by hitting enemies. Also, enemies used to fly off the screen, so now we’ve added “walls” to the left and right of the screen, and enemies can bounce off of them. We’ve added new moves too, like air specials and Star Moves, and we made the weapon system more robust. You can pick up and throw weapons, and you can catch them in the air. It’s part refinement, and part adding new stuff.
We’re not going to put RPG elements in or anything like that. It’s going to be an arcade experience, with game modes that will allow you to get better at the game and enjoy the challenge.
From the start, we wanted to do something that felt fresh, and that meant using a brand-new art style. If we did it retro, it could be done really well, but it wouldn’t be as fresh. The new art style is really integral to it. Personally, what I like about it is that it’s very precise. It is a new art style, but the size of the character relative to the screen is the same as in the old games. You have so much detail, and it’s very clear where everyone is, so I think it serves the game well. We also think that is the game’s creators were making this game as a new game and a new IP, they would want to make it in this art style and not use pixel art.
The real important question is: Who's the composer for Streets of Rage 4? Is it the magnificent Yuzo Koshiro? I surely hope so...
Female Sammy Hunter but the gimmick is guitar instead of skates? Give it to me nao!
Could the 4th character be related to Dr. Zan?
At least you could kind of buy a kid wearing skates on the street, but carrying around a guitar is just bizarre and dumb. What is this, Guilty Gear?
:/At least you could kind of buy a kid wearing skates on the street, but carrying around a guitar is just bizarre and dumb. What is this, Guilty Gear?
it's a video game series where one of the characters was 60 year old scientist who turned himself into a bad-ass cyborg. Not the usual thing you see on the streets.
No, that's just one of the reasons that SOR3 was a step down. Everything about it was too weird from the characters to the music. You can kind of get away with enemies/bosses as bizarre freaks, but old dude cyborgs was stupid in SOR3 just like this character is stupid now.
SOR 3 is still canon, so it already set the precedent to making crazy things in the sequel, wheter you like it or not.
I think they are overdoing the shading on the sprites, they don't stand out as much as they did in the old games. Also, the punches don't seem to land very hard, almost as if the characters punched in the air.