So, what you're saying is... DQXI on the WiiU!?
No, 86k vs 82k.
Uh, didn't know that. Still not sure if it will end up doing better than Xenoblade did on the west.
So, what you're saying is... DQXI on the WiiU!?
No, 86k vs 82k.
Uh, didn't know that. Still not sure if it will end up doing better than Xenoblade did on the west.
It would mighty impressive if it did worse than a GameStop exclusive while also (likely) positioned in the holiday season.
Didn't it have a lower opening than the original?
I believe the original opened at 71k for Dengeki numbers.
Also, was the 86k with the bundle numbers and digital, or could it actually be at 90k? I figure it could be close to 8k digital sales. It had an unusually long preload period in Japan I thought, and it's a game where there's an obvious benefit to having a digital copy.
Reggie once claimed Wii U digital sales averaged out to about 20% of the total in the US, with Bayonetta being on the lower end of the spectrum with ~10% being digital copies.
Is a 10% digital too much to ask in Japan?
I cannot do the math, not only because I'm a westerner, but I guess with 150k copies in JPN alone Xenoblade Cross should hit break even point, especially if advertising budget is scarce budget. My choice of this 150k number is because it is what Xenoblade sold in JPN.
Are you trying to say that XBX would become profitable with 150k copies sold?
I cannot do the math, not only because I'm a westerner, but I guess with 150k copies in JPN alone Xenoblade Cross should hit break even point, especially if advertising budget is scarce budget. My choice of this 150k number is because it is what Xenoblade sold in JPN.
Are you trying to say that XBX would become profitable with 150k copies sold?