Yeah it's messed up thinking by some. I think SSM even states that interns get credit on games as a positive when advertising positions. She was right to say it, probably should have gone to the source privately first and only publicly if they told her to fuck off.
So you guys attacking her for wanting to be credited? That's her right.
This is one of the dumbest shit I've read on here. The fuck.She should count herself lucky to intern at one of the most famous devs in the world and on one of the industries biggest franchises. She should have kept her grievances to herself and moved on, that shows maturity and understanding of your position. This behavior by an intern screams problem employee with no self awareness and a future minefield of problems ahead. I imagine many potential doors just closed on her.
This is one of the dumbest shit I've read on here. The fuck.
The 'minimum criteria' means that the teams don't want to give the same credit to someone who worked a few days than someone who worked during years. When this is the case, that person often doesn't appears in the credit, or appears in the 'thanks' portion, or in the 'additional [instert here the department]'.Obligatory: “please refrain from hot takes” until we get more info, but it’s not looking good for Santa Monica - putting anyone that worked on the game for even 5 minutes doesn’t cost anything. “Minimum criteria” lol.
In any case, to appear in the game credits it's only an ego thing to show other people like friends and so on.
"Can't be changed in a patch" was a bullshit lie though, changing text is one of the easiest and lightest things to do in a game.
Yeah it's messed up thinking by some. I think SSM even states that interns get credit on games as a positive when advertising positions. She was right to say it, probably should have gone to the source privately first and only publicly if they told her to fuck off.
Unless the credits sequence is a video, in which case you also have to re-render the video. And even if it isn't a video and it's done in-engine you still have to soak time into regression testing the build to make sure nothing else was broken. If it is something they are actually interested in doing they should probably do it as part of a patch that fixes other issues but it probably isn't worth the cost or effort to do on its own. If they haven't done it by now they likely won't."Can't be changed in a patch" was a bullshit lie though, changing text is one of the easiest and lightest things to do in a game.
Mininum criteria doesn't mean 'we don't credit interns', means you need to work in the project a minimum amount of time to be credited, because it isn't fair to give the same credit someone who worked a couple of weeks than someone who worked on it 4 years.As was the "minimum criteria" line. As I posted in the thread, SMS advertises intern positions with the promise of being credited.
To change it is very easy, always can be changed with a patch."Can't be changed in a patch" was a bullshit lie though, changing text is one of the easiest and lightest things to do in a game.
Mininum criteria doesn't mean 'we don't credit interns', means you need to work in the project a minimum amount of time to be credited, because it isn't fair to give the same credit someone who worked a couple of weeks than someone who worked on it 4 years.
Not being credited on something you worked on is a petty issue? Them not giving her credit is saying what they think about her. She already tried to resolve the issue privately but she got push back. This isn't the first we are hearing about people not being credited on something they worked on. She'll find work and from serious companies at that.She went public on a petty issue and that's probably the first result googling her name will bring up. No serious compagny will offer her a job from now on.
A lot of concept artist don't work on a project for more than two weeks but a lot of them create some of the most iconic characters and environment in games. Does that mean they shouldn't get credit? Your logic is absurd.Mininum criteria doesn't mean 'we don't credit interns', means you need to work in the project a minimum amount of time to be credited, because it isn't fair to give the same credit someone who worked a couple of weeks than someone who worked on it 4 years.
So if she's in the credits now, at some point all the PS gamers got a software update just adjust the credits? lol
Just curious, why do media care so much about credits? I do finance and helped get an entire finance system running which took 3 years to finally roll out. None of us have ever given a shit about having our names engraved on the home page.Not being credited on something you worked on is a petty issue? Them not giving her credit is saying what they think about her. She already tried to resolve the issue privately but she got push back. This isn't the first we are hearing about people not being credited on something they worked on. She'll find work and from serious companies at that.
A lot of concept artist don't work on a project for more than two weeks but a lot of them create some of the most iconic characters and environment in games. Does that mean they shouldn't get credit? Your logic is absurd.
Maybe you don't realise this but updates usually push a few things at onceSo if she's in the credits now, at some point all the PS gamers got a software update just adjust the credits? lol
Nothing like an update including a credits adjustment of one line. Probably the first time in history.Maybe you don't realise this but updates usually push a few things at once
Nothing like an update including a credits adjustment of one line. Probably the first time in history.
I've seen updates fix typos before so not sure how it's a big deal. Anyway it would just be a footnote in the changelog of an update that includes other things.Nothing like an update including a credits adjustment of one line. Probably the first time in history.
Just curious, why do media care so much about credits? I do finance and helped get an entire finance system running which took 3 years to finally roll out. None of us have ever given a shit about having our names engraved on the home page.
If media people are so concerned about not getting recognition, just put it on their resume and include some artwork to prove it's theirs. And if the hiring company is that distrustful, do what every other place does. You give them a reference number and they call the place to see if you worked there. Or give a reference number of a trustworthy coworker or former boss who will vouch for you.
I have never had someone interview me and say "Hmmm.... can you show me a detailed spreadsheet you made? I just want to make sure you know numbers. How can you prove to me you actually helped get that finance system working. Is your name on it"
Is it a trust issue? An ego issue? HR people in media are lazy and dont trust workers unless they see credits as they dont want to pick up the phone and call for proof? No other industry does this.
Not being credited on something you worked on is a petty issue?
Them not giving her credit is saying what they think about her.
It isn't absurd and isn't 'my logic', I'm expaining to you how things work in the industry.A lot of concept artist don't work on a project for more than two weeks but a lot of them create some of the most iconic characters and environment in games. Does that mean they shouldn't get credit? Your logic is absurd.
If this is really the case then the most likely scenario is that someone forgot to include her.The advertised internships are for four months and that is what she worked. She met the criteria advertised.
I work in the industry.It isn't absurd and isn't 'my logic', I'm expaining to you how things work in the industry.
People in each job position obviously works a different amount of time in a game. Compared to let's say the average programmer, concept artists work during a way shorter period of time in a game (but not two weeks, they work way longer) unless -something typical specially in small teams- that artist also is an environment artist/character artist/any other type of artist etc., so after the concept art he/she does something else before moving to another project.
Taking that into consideration, obviosly the amount of time worked needed to be considered enough to be credited often is also different and somewhat proportional to that. But there's no standard, so there are all kind of examples: in fact most companies don't even have internal rules to decide that and simply ask somebody in charge of the team about the people who worked there. And that person decides who gets listed. In fact, sometimes some people aren't credited by mistake, simply because they left while ago and that person forgot them. And when someone reminds them about that person then the person gets added.
In my personal case, I worked in over 40 games in the same studio and over time how did we listed people in the credits evolved and changed many times over time. In fact in the first ones nobody appeared in the credits/we didn't have game credits.
Quite often the people who worked in the project a very little amount of time (versus what normal people works in that job position) doesn't get credited, appears listed as 'support programmer/artist/designer/whatever' or even in the 'special thanks'. Quite often is the case of interns/trainees who work a few weeks there but don't get hired or are moved somewhere else, or what they did doesn't have enough quality so what they did end totally or partially replaced/removed.
If this is really the case then the most likely scenario is that someone forgot to include her.
congratsI work in the industry.
I work in the industry.
Then you should know that an intern given a golden opportunity to be around and learn from one of the most talented dev teams in the industry shouldn't be kicking up a shit storm because she didn't get her credit for making the cups of tea.I work in the industry.
I helped build my local PC world years back. Not once did anyone say thank you. My name wasnt even on the door as you walked in. Total bullshit.
I had to play Snake on my Nokia, but I was upset.Did you complain on Twitter though?
I had to play Snake on my Nokia, but I was upset.