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3D platformer Clive N Wrench release date trailer (Feb 23)

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
1080P/30fps on PS5.
frczva4.gif
 
Why does every game like this need to look and play exactly like the original game that inspired them? I mean, I understand that the developer probably was 13 years old when the N64 was released and Banjo was his favourite game but damn.

If you're gonna spend so much time making a game, why not start with coming up with an original idea instead of copying your childhood games?

If the only think people are thinking when they watch the trailer is "oh yeah it's just like THAT game down to the movement set and animations..." you're doing it wrong.
 

Rodolink

Member
Why does every game like this need to look and play exactly like the original game that inspired them? I mean, I understand that the developer probably was 13 years old when the N64 was released and Banjo was his favourite game but damn.

If you're gonna spend so much time making a game, why not start with coming up with an original idea instead of copying your childhood games?

If the only think people are thinking when they watch the trailer is "oh yeah it's just like THAT game down to the movement set and animations..." you're doing it wrong.
.agree, but it could also depend on the developer goal, maybe they just wanted to develop their frameworks and tech, or maybe they just wanted to start a studio so in the end innovating was lost in their priorities.
but also copying it's easier and maybe they not even aware of business and just said, "cool lets make our own BanjoK clone!" and on they went
 

IbizaPocholo

NeoGAFs Kent Brockman


In their journey through space and time, Clive 'N' Wrench have landed in ancient China! Help the duo stop the evil Dr Daucus from doing damage to the timeline as they traverse the great wall, jump across ancient temples and explore crystal caves.
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Clive ‘N’ Wrench is a brilliantly crafted 3D platforming paradise full of challenges, collectables, and charismatic characters. Starring Clive the rabbit and best friend Wrench, the monkey on his back, players will jump, roll, hover, and spin their way through time and space in a magical 1950’s refrigerator, on a heroic quest to thwart the tyrannical Dr Daucus.

Players will adventure through the prehistoric ice age in Iceceratops, to ancient Egypt in Tempus Tombs, and even across the Wild West in 11 distinct levels each with its own boss battles with varying difficulties. Clive ‘N’ Wrench has been tailored for both experienced players and newcomers alike.

Inspired by genre classics like Spyro the Dragon and Jak & Daxter, Clive ‘N’ Wrench began its journey back in 2011 by sole developer and superfan, Rob Wass. Off the back of designing maps for Epic Games’ Unreal Tournament and creating entire towns in Rockstar’s early 3D GTA’s (III, Vice City and San Andreas), Rob has used his industry knowledge and love for 3D platformers to shape the look, feel and animation of each move in the game’s diverse skill set.

Numskull Games will release Clive ‘N’ Wrench on Nintendo Switch, PlayStation 5, and PlayStation 4, with a digital edition available on PC (Steam). A Physical Standard and Collector’s Edition will also be available for players to purchase, featuring the game’s soundtrack, exclusive character cards, fridge magnet and a full colour manual.

All physical Standard editions also feature a mini-booklet which includes a breakdown of the duo's special moves, a nostalgic throwback to classic 3D platformers!
 

Kikorin

Member
Looks fun, but the only way to know if a platform is fun is to try it and see how controls react to your inputs. And pretty much just Nintendo mastered this in 3D platform for my experience.
 

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
Why does every game like this need to look and play exactly like the original game that inspired them? I mean, I understand that the developer probably was 13 years old when the N64 was released and Banjo was his favourite game but damn.

If you're gonna spend so much time making a game, why not start with coming up with an original idea instead of copying your childhood games?

If the only think people are thinking when they watch the trailer is "oh yeah it's just like THAT game down to the movement set and animations..." you're doing it wrong.

I think Astro Bot in VR will be the best next generation of platform games coming for 5-10 years. Playing a platform game in VR actually felt like a new experience and I felt like a child again.
 

PJX

Member
Looks fun, but the only way to know if a platform is fun is to try it and see how controls react to your inputs. And pretty much just Nintendo mastered this in 3D platform for my experience.
I don't know about that. Mario 64, Galaxy, and Sunshine all control like shit imo. I don't know how those games get a pass for their control.
 

RoadHazard

Member
I don't know about that. Mario 64, Galaxy, and Sunshine all control like shit imo. I don't know how those games get a pass for their control.

Lol wut. That's not an opinion I've ever heard before, pretty sure that's a you problem. They control spectacularly well.
 

BlackTron

Member
I don't know about that. Mario 64, Galaxy, and Sunshine all control like shit imo. I don't know how those games get a pass for their control.

Holy crap, especially Mario 64 which has the best controls of almost any game ever...WHAT

To be fair. I think of how I don't have more fluent control of Mario in any other game, but think back to the first time I played it on a 19" TV with a RF adapter in my room...it was really hard and I struggled for days trying to get enough stars to unlock doors. But it was also my first 3D game. Maybe you just need a little experience? lol
 

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
How do you activate the performance mode on PS5? Or is it on on default??
Can't find It in the options menu.
 

Rocco Schiavone

I am terrified of Microsoft and am always concerned about them.
I can understand the bad reviews.

You have to be really an old school jumpn run fan to like this game.

Game looks really bad If you compare It with current games(Astrobot).

Physics and some texures look like from the PS one era.

I know this is a one man project but It Is what It Is.🤷🏼‍♂️🤐

Game looks even worse in the performance mode.
 

93xfan

Member
I don't know about that. Mario 64, Galaxy, and Sunshine all control like shit imo. I don't know how those games get a pass for their control.
Sorry you don’t like refined, momentum based platforming. Maybe simplified Banjo is more your speed?
 
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