For PS4K & XB1.5 as well.
That XIV numbers can't be right.
The game has sold 5 million copy back in July 2015. With all the subscription money over the years, it's arguably the most successful (in term of revenue generated) FF of all time.
Gross.Thinking about how the big message from Uncovered was that FFXV is basically a huge cross-media project now, I have come to the realization that it doesn't matter whether Hajima Tabata is a hack or not, because it is now a fact that Final Fantasy XV is a .hack.
......
Don't beat me... too much.
Thinking about how the big message from Uncovered was that FFXV is basically a huge cross-media project now, I have come to the realization that it doesn't matter whether Hajima Tabata is a hack or not, because it is now a fact that Final Fantasy XV is a .hack.
......
Don't beat me... too much.
Thinking about how the big message from Uncovered was that FFXV is basically a huge cross-media project now, I have come to the realization that it doesn't matter whether Hajima Tabata is a hack or not, because it is now a fact that Final Fantasy XV is a .hack.
......
Don't beat me... too much.
I can see it doing that. The "look" of the game is edgy/cool so mass appeal is there. This doesn't look like your typical jrpg and theme is definitely for more western appeal. I can see a jump in sales similar to that of oblivion -Skyrim in terms of proportion (not actual sales).
i think not even a console NX port would get them to 10 million.
I didn't find the engine super impressive from what I played of the Platinum Demo. :|Time to use that Luminous Studio for another 8 years to write of the cost.but this is SE we are talking about here
XIV has been on sale for dirt cheap multiple times digitally. I think I bought it for $10. The sale is also pretty frequent and happens a lot. I am sure majority of the money SE makes from XIV is from subs.Well I'm still waiting on creamsugar to give us an update (I've been asking him repeatedly for dat RPG update).
I only report physical sales BTW. XIV must've sold millions digitally if true.
So , unlike with FF7 , you won't get 4 million people to buy the game because there probably won't ever be 4 million PS4 owners, at least not any time soon anyway.
Again, the 10 million figure is likely what they expect for the best case scenario. It is not something that is needed to break even. The budget is certainly not 200+ million and Tabata has mentioned that the budget is controlled strictly and they aren't allowed to go further from what they are allocated.That's a lot of money. By a rough calculation, they need to generate $600 million revenue (10 million x $60). If we exclude all other things like retail copy seller cut, marketing and others then SE might still need $300 million (very crude calculation). I am not an expert but that's a lot of money. In the GTA territory. I really hope it sells 10 million copy. Because it will be very unlikely.
Edit: I can see others have done more detailed revenue breakdown. Yeah. This project is very costly.
Is it safe to assume that this is the most expensive game ever made, if account for the entire development cycle, before you took over?
No, it's not, even including that. From what I've heard, we're nowhere near what Destiny or Grand Theft Auto V [cost].
But Destiny's budget is projected over a ten-year timeline.
I suppose if you consider it from when we started Versus XIII, we've been at it for ten years as well. The budgets for all of our projects are controlled quite strictly, but on a company level, so it's not been allowed to go that far out.
I mean, even if the game itself doesn't sell in those numbers which it almost assuredly won't, if it ends up being well liked there's value the game will add to the Final Fantasy brand which would be hard to quantify but still very important.
Thank you for this reply. This is what I have been saying in this threadI just started typing this long reply, thought better of it and deleted it.
Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
I just started typing this long reply, thought better of it and deleted it.
Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
The witcher is not a long famed and storied franchise that pushed the limits of gaming and brought the medium to the forefront of culture....I don't understand why people keep making this comparison...that's like comparing Saints row sales to GTANo way the Witcher 3 sold only 5 million so far
Not sure if serious, it will be very close of 4M by the end of the year
They're trying hard to reach out to other and honestly I don't think it will work but it could sell 6-7 mill off a stronge marketing pushMaybe they are overestimating the total # of audience interested in final fantasy.
I just started typing this long reply, thought better of it and deleted it.
Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
Well I'm still waiting on creamsugar to give us an update (I've been asking him repeatedly for dat RPG update).
I only report physical sales BTW. XIV must've sold millions digitally if true.
Maybe they are overestimating the total # of audience interested in final fantasy.
I just started typing this long reply, thought better of it and deleted it.
Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
Unreasonable expectations aside, is it news that Witcher 3 and MGS V have sold about the same? And only 5 million? I haven't touched my ps4 since November of last year. What are these playing?
I do have to let out a brief chuckle at Square though. This game will be off the heels of FFXIII saga and FFXIV. Now they turned FFXIV around, but still. Learn the lesson fellas. It isn't hard. They won't hit FO4 numbers, no way. FO4 is coming off Skyrim's 22 million and backed by a decade of damn fine gaming. Square isn't in a position anywhere near that.
FO4 shipped 12 million copies in the first month. This game is aiming for 10 million life-span. I don't think hitting FO4 number is SE's goal.
I just started typing this long reply, thought better of it and deleted it.
Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
Hear that? That's the sound of my breathing going back to normal after so much hyper-ventilating.I just started typing this long reply, thought better of it and deleted it.
Basically, as my opinion would go, saying "10mil" for a company like Square is one of those hyperbolic internal statements a company makes to justify the % of resources the company is investing in one project and also to keep the internal teams motivated. A project of this investment from Square isn't the size of one from like an EA or Acti or Ubi, and I've seen projects with just as many restarts and larger team sizes have profitability goals of 6mm at the high end.
Thinking about how the big message from Uncovered was that FFXV is basically a huge cross-media project now, I have come to the realization that it doesn't matter whether Hajima Tabata is a hack or not, because it is now a fact that Final Fantasy XV is a .hack.
......
Don't beat me... too much.
Fallout 4 shipped 12 million first week, not first month.
Well, there are 9,97m left.
If we count :
- PC Version
- China
- Russia
It might be possible to reach this number. But it will take time.
I have a feeling so much crow will be served in this thread.
Now that FF isn't that boring turn based stuff a lot of more casual gamers will buy it. I see it passing 10 million lifetime or getting close to it. People saying like 5M sound crazy to me.