Uncharted 2 from six years ago is more or less at 95 Metacritic. I guess by this logic it would get around 65 if released now.
Based on everything I've seen and heard about this game Uncharted 2 has far more interaction and freedom during combat on top of being much longer, not to mention it only has QTE's at one or two points, actually lets you skip the cutscenes, has extra features when replaying and a multiplayer.
In terms of the article, I guess what I said in the review thread applies here:
Yeah. While the influx of broken AAA games last year shows bugs can still be a problem (and even then, those games will probably end up fixed, if slowly), in general, the current use of review scores has an "is it playable?" baseline that isn't really needed anymore. In the past that was important because many games were broken on a base game design level, now though? It's very rare that a game with mechanics that just flat out don't work comes along; therefore reviews definitely should evolve to be harsh even on very polished games that just aren't very interesting, as opposed to giving them a 7/10 minimum because "it works and has polish".