LOL
I am continually amazed how many people have no clue how dedicated video compression/decompression silicon works yet have no hesitancy of making statements about it.
I'd love for them to open up their 1080p-capable cellphone, or better yet, a little GoPro video camera, and try to find the RAM chips.
I know how it works, but a smartphone or videocamera is not recording continually, only when you press the Record button.
In the case of the PS4 which is recording continually, saving to the harddrive probably will dramatically lower the life expentancy of the hard drive, so maybe they are storing the last 15 minutes recorded in the RAM, unless the video encoder has some built in storage memory that allows to keep 15 min of video in 1080p.
Okay. List complete.
GeoramA, I let you off since you only asked for a game.
You be quiet! How about let's not make up our own rules!
WE MADE AN AGREEMENT!
I know how it works, but a smartphone or videocamera is not recording continually, only when you press the Record button.
In the case of the PS4 which is recording continually, saving to the harddrive probably will dramatically lower the life expentancy of the hard drive, so maybe they are storing the last 15 minutes recorded in the RAM, unless the video encoder has some built in storage memory that allows to keep 15 min of video in 1080p.
Recording doesn't use up a lot of RAM. It simply captures the frame and audio, records it, then deletes it from the RAM as the next frame streams in. It is more CPU intensive, but that's why they have the separate SoC.
Video editing, especially high end software, is memory intensive. It has to keep a lot of video in RAM at once to have very fast response times for editing and such. Recording doesn't have this problem though.
I'm altering the deal. Pray I don't alter it anymore.
<vader voice>
Yeah I added to that. Keeping the 15 minutes in RAM would be bad. Consider this. Devs can determine whether or not players can record content. This is done to avoid certain things within the game for others online. But what if they decided to disable it so they could get that RAM back for their game to use?I'm not talking about the recording process itself, I'm talking about storing the recorded content.
I know how it works, but a smartphone or videocamera is not recording continually, only when you press the Record button.
In the case of the PS4 which is recording continually, saving to the harddrive probably will dramatically lower the life expentancy of the hard drive, so maybe they are storing the last 15 minutes recorded in the RAM, unless the video encoder has some built in storage memory that allows to keep 15 min of video in 1080p.
I know how it works, but a smartphone or videocamera is not recording continually, only when you press the Record button.
In the case of the PS4 which is recording continually, saving to the harddrive probably will dramatically lower the life expentancy of the hard drive, so maybe they are storing the last 15 minutes recorded in the RAM, unless the video encoder has some built in storage memory that allows to keep 15 min of video in 1080p.
Recording doesn't use up a lot of RAM. It simply captures the frame and audio, records it, then deletes it from the RAM as the next frame streams in. It is more CPU intensive, but that's why they have the separate SoC.
Video editing, especially high end software, is memory intensive. It has to keep a lot of video in RAM at once to have very fast response times for editing and such. Recording doesn't have this problem though.
Keeping it all in RAM isn't feasible. You'd be better off using high quality server-grade hard drives that are built to be doing constant recording than to waste precious RAM on such a small thing.
I'm not talking about the recording process itself, I'm talking about storing the recorded content.
Yeah I added to that. Keeping the 15 minutes in RAM would be bad. Consider this. Devs can determine whether or not players can record content. This is done to avoid certain things within the game for others online. But what if they decided to disable it so they could get that RAM back for their game to use?
Sony would be better off using high quality HDDs built to constantly record. Most businesses use cameras connected to DVRs that are constantly recording non-stop.
that would use the harddrive not ram o_o
Yes, that would be the separate SoC I mentioned.PS4 has dedicated hardware for video stuff. its a separate chip.
that would use the harddrive not ram o_o
Sony has said developers control whether a part of a game will record or not. It's up to them. The idea is mainly avoid spoilers.Yeah, I agree, but ideal would we having a separate RAM pool embedded in the encoder/decoder chip for storing the recorded content, and if the user decides to keep it then move it to the HDD.
As far as I know the console is always recording, the user doesn't have to toggle it on or off and the developers can't control it either, only thing the user can do is press the share button to automatically share the last bit recorded, or edit the last 15 minutes recorded to make a mountage.
Since we still don't fully know how the recording works there's no way for us to know.
You don't know that, Sony hasn't said where it stores the always on recording content.
Sony has said developers control whether a part of a game will record or not. It's up to them. The idea is mainly avoid spoilers.
You're right that none of us know what it is doing to record. We're just using common sense. Common sense dictates that RAM won't be storing the video. It's a waste and HDDs are built to constantly record today if necessary. Sony would be stupid to use RAM,
Consider this as well, if it is using RAM to record, it cannot keep video stored during a crash or loss of power. Constant recording will be great for debugging. It can let the developer see first hand exactly what caused a game-breaking bug from first hand without any other extra hardware. That can't happen if it is stored in volatile memory like RAM.
Yeah, I agree, but ideal would we having a separate RAM pool embedded in the encoder/decoder chip for storing the recorded content, and if the user decides to keep it then move it to the HDD.
Welp, ok, it's all clear now.A lot of deflated Boners in here.
Seconding the request for a summary.
Wild speculation from a Tweet, ok. But what made it reach a gazillion pages in such a short time?
So did something actually happen or are we still waiting for something to happen? I'm a bit confused.
People saw that there'd be "drama" and went crazy. Self fulfilling prophecy I suppose, what's most likely is just news breaking down the GDDR5 and how much impact it'll REALLY have. An analysis rather than huge breaking news.Is there a summary somewhere? Just woke up to this thread, I've read the OP, but what's in there doesn't seem to warrant the page number.
Welp, ok, it's all clear now.
Seconding the request for a summary.
Wild speculation from a Tweet, ok. But what made it reach a gazillion pages in such a short time?
Nothing happened, nothing changed. EG Spain was behind on some PS4 technical details and knee jerked at something they didn't know.
The thread lives on thanks to XBox fanboys who wanted to see Sony fail.
I am continually amazed how many people have no clue how dedicated video compression/decompression silicon works yet have no hesitancy of making statements about it.
Recording doesn't use up a lot of RAM. It simply captures the frame and audio, records it, then deletes it from the RAM as the next frame streams in. It is more CPU intensive, but that's why they have the separate SoC.
What a ridiculous/wonderful thread this turned into. You could see the semen cloud created by PS4 doubters hovering over this thread from miles away.
You're going to have to do better than that if you're aiming to dethrone THE KING! http://amir0x.ytmnd.com/
![]()