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Half-Life 2: VR Mod - Episode One — Announcement Trailer

IbizaPocholo

NeoGAFs Kent Brockman


Return as Gordon Freeman to City 17 and deal with the consequences of your actions. Operate the gravity gun to deadly effect, battle gunships and striders and survive the darkness. Can you manage to escape City 17 with Alyx?

Half-Life 2: VR Mod - Episode One is a community-made adaptation of Valve's episodic continuation of Half-Life 2, transformed into a fully roomscale Virtual Reality experience.

Half-Life 2: VR Mod - Episode One requires you to own the original Half-Life 2: Episode One on Steam and is scheduled to release Q1 2023.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Cool stuff, really liked my run on VR when it came out on EA.

Might wait until it's 100% finished before giving it another go, which means not only having EP1 and 2 available, but also all the things that were missing when I first played it, like some missing animations, and some 3D models needing a rework (it's almost impossible to aim with the pulse rifle)
 

Drizzlehell

Member
How does this compare to Half-Life: Alyx? Did they change anything to actually make it a worthwile VR game, or is this just another one of those VR mods that don't really bring anything new to the game except the change in perspective?
 

Drizzlehell

Member
This video says it all:


Oh wow, okay. Having played a number of VR mods for classic FPS games and only being somewhat satisfied only by one of them (i.e. Alien Isolation), I expected this to be just another one of those curiosities that were fun to check out but I'd never play them in VR from start to finish. But I can see now that I absolutely need to try this.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Oh wow, okay. Having played a number of VR mods for classic FPS games and only being somewhat satisfied only by one of them (i.e. Alien Isolation), I expected this to be just another one of those curiosities that were fun to check out but I'd never play them in VR from start to finish. But I can see now that I absolutely need to try this.
Do it! It's great, just make sure to check out if everything you want is already implemented.

I tried it when it came out and had a lot of fun, think I made it up to when you escape from Nova Prospect, more or less.

Thing is, even if I was having a good time, I missed some stuff like for example the shotgun model displaying my left hand on the grip while grabbing it, instead of just the shotgun 3D model and no hand. Sounds like a small detail but it made reloading the shotgun feel kinda jank.
 

Buggy Loop

Member
They just updated Half Life 2 VR today to support teleportation controls ala Alyx

Teleport movement

We are happy to finally be able to add a teleport movement option to the game. This has been in the works for a couple of months and proved a significant challenge - as the game was never built for teleport movement, there were countless edge cases to overcome to build a robust pathing system for the teleport as well as a number of gameplay elements that needed special care to work with teleport. The end result is by no means perfect - in fact, we consider it
experimental
at this time - but it should perform reasonably well for the majority of the game.

You can enable teleport movement in the controls options. You can either choose teleport movement exclusively, in which case both the movement stick as well as the jump key will instead be used to select a teleport target. Or you can choose to retain regular movement on the movement stick and only replace the jump key with teleport.

On land, teleport targeting should mostly work as expected. You may need to point upwards a little to "jump" onto obstacles, and you need to point downwards if you want to drop from greater heights. Note that you also need to crouch (either in real life or with the crouch toggle key) to teleport into vents and other places with limited vertical space.

In water, you can teleport in any direction. Point downwards to dive into the water, and upwards to return to the surface. Point upwards towards land to get out of the water.

For ladders, stand at a slight distance in front of them and point the teleport up or down towards the ladder. An arrow will light up and show you which direction you are going.



Important
: please understand that selecting teleport movement will *not* eliminate any and all artificial movement in the game. Due to the game's design, the player is ultimately subject to events from the physics engine. Some enemies can push or even launch you back, and you will slide on certain terrain. So please be prepared for that. We do hope that the teleport movement will allow you to stomach these generally rare occasions.

Crazy what the community is doing for mods, god i love PC.

Soon as i finish the basement, i'll have a cool VR place tethered free, i'm gonna play Half life 2 + episode 1 + Alyx again.
 

Drizzlehell

Member
Mod? Give us a full-blown gaddam remake for crying out loud.
pipe-pipe-down.gif


Keep your shirt on, dude, this mod is fucking amazing.
 
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