I didn't have any trouble on the tutorial or first level. It was the second level where the difficulty ramped up considerably for me. I got my ass whopped so badly. But after gaining a few more levels and tries I sussed it. The next level was also a big step up in difficulty again.
My best tactic seems to be just brute forcing a lane with lots of offense whilst a bit of defense in the other two lanes keeps them at bay while you hammer away on the offense.
It's really fun and addictive though. Currently level 14. Managed to get nearly 30k in combat points on one level thanks to overkill (basically once the opponents HP has drained and you still have left over attack that keeps going until all your lanes attack has finished, racking up points), plus a crap load of XP.
I'm definitively addicted, almost obsessed, with Oquonie.
If you like being thrown in a alienish world, being totally lost like in Myst, having your senses distorted by multidimensional warp tunnels....buy without esitation.
As soon as you start to understand how this weird world is ruled, it really gets addicting and your brain will melt (mine surely is).
Thanks for the Machinarium codes, I redeemed 6MXTXL9H6EYK
On a different note, I really dislike Another Case Solved (I loved Puzzlecraft and played it to death and beyond) and for the life of me I don't understand some of the positive comments I read here.
It has double currencies (money and premium candies) and all the usual horrible consequences (get a couple free candies every 12 hrs! Watch commercials and get one! Maybe get one during a case! Yay! And then even the first couple skill raising cost 25-50...), then you have timers disguised in the form of newspapers (you can farm easy cases only if you have newspapers, which replenish over time) or plain and simple (get an upgrade for the office and wait a couple hours for delivery, or speed up with premium), then you investigate your cases and on the board you have a limited number of moves, then you decide to use objects and you get a maximum number of objects, and obviously every cap can be raised if you pay...
This thing is a monstruosity, I wouldn't recommend it at all; I played it till somewhere in chapter 2 and then deleted it without any regret.
Anyone done the Lego level on Calculords? Wow that's tough, made more frustrating by the fact that level has crashed on me twice... last time I think I could have won it too :/
it's basically the same as the accessory maker's award-winning MLG Pro Circuit controller for Xbox 360. Swapping consoles for handhelds, Mad Catz has introduced a spring-loaded mount to cater for Apple's current iPhone range and any larger devices it may or may not decide to launch in the near future (cough, 5-inch iPhone, cough). The clip is fixed with a tiny screw, allowing iPad gamers to play wirelessly without fear of a giant clip obstructing their view.
When Mad Catz makes the Bluetooth-enabled gamepad available in early Spring, it'll come in black, white, blue, red, orange and will carry an $80 price-tag.
Price is still at least $30 too high, but this would work well for current and future iPhones, plus as a standalone controller for iPad, Mac and (hopefully) future Apple TV.
On a different note, I really dislike Another Case Solved (I loved Puzzlecraft and played it to death and beyond) and for the life of me I don't understand some of the positive comments I read here.
It has double currencies (money and premium candies) and all the usual horrible consequences [...]
This thing is a monstruosity, I wouldn't recommend it at all; I played it till somewhere in chapter 2 and then deleted it without any regret.
Yep, my thoughts exactly. Another game completely and utterly ruined by F2P bullshit. I even bought the newspaper thing because I thought it would allow me to actually play the game more, but in practice it doesn't help at all and now I deeply regret wasting that $2. Just horrible.
Well, discovering how to interact with the alienish world is the main puzzle of the game (a bit like the uber puzzle in Riven, if it makes sense).
If you really want to know, read the spoiler...but it's a huge one, beware (sorry I can't find a better, less spoilerish way to explain the game).
You move between worlds from a central hub...each one accessed when you are in particular form.
To achieve said form, you must find 3 equal tokens, then you transform in a new being and can cross a special door to said world.
Every world is a little maze...meaning that there are several weird warps you must learn to properly travel.
Tokens are scattered among the worlds.
I'm not sure I completed the game, but at some point it becomes clear you have to find 5 red pillars to open a special door
I didn't like Hiversaries a lot (but I plan to re visit its world soon) but here is similar.
The trick, for me anyway, is that apparently my mind is much more versed in decrypting/travel iso maps, much more than 3D.
The charming graphics helped into making me play till it clicked (didn't happen in Hiversaries).
Anyway, devs are clearly mad.
EDIT: Some more infos you may be interested in.
Took me about half a afternoon to 'crack' the game, meaning to understand how the world was ruled (in comparison took me days in Myst and Riven).
Another 3 days to reach a point some people think it's the end.
I'm still not convinced it's the end because I unlocked cool things AFTER that point.
Price is still at least $30 too high, but this would work well for current and future iPhones, plus as a standalone controller for iPad, Mac and (hopefully) future Apple TV.
Man I have played NOTHING BUT for the last two weeks. I would not be surprised if it was over 50 hours. I was saying last night - is this the best puzzle game since Tetris??
Do any of you guys have or know of somewhere a list of all current controller enabled games? That new Mad Catz one looks perfect, think I'll be biting on it.
It was talked about non-stop for weeks when it was first released, it's highly recommended. The (part) sequel is scheduled to be released in April (Battleheart Legacy).
Dunno if anyone has mentioned this but 10000000 was updated so now it fills out the full screen on the iPhone 5. It looks like they changed the game to make it work, I think there are more puzzle columns/rows now, they didn't just put filler in where the black bars were. Haven't played the game in forever so I could be wrong, it just seems like there are more puzzle blocks there now.
I decided to hold off buying an iOS controller until we hear more about the next apple tv, if that thing becomes an app running machine a controller would be sweet, but good news about the mad catz pad, cheaper prices finally.
It was talked about non-stop for weeks when it was first released, it's highly recommended. The (part) sequel is scheduled to be released in April (Battleheart Legacy).
Perloo is a geometric fairy tale. Abandon your assumptions, solve a series of mind-bending challenges and find your way to the true world.
■ PERLOO IS FREE UNTIL FEBRUARY 27! ■
Perloo is a compact one-of-a-kind puzzle adventure that challenges you to think outside of your comfort zone. See how the real world influences the virtual one – and vice versa. Perloo plays with physics, quantum mechanics, philosophy, optics and perception to create a world with rules of its own.
Perloo is a ludic experiment, perhaps even a philosophical proposition. But most of all, Perloo is an excruciatingly hard puzzle game. You might cry.
‣ Nine mind-bending puzzles that will leave you pulling your hair out
‣ Never know what’s next with challenges that force you to think outside the black (or white, or champagne) box
‣ Automatically saves your game for the illusion of progress
‣ Original soundtrack by Ella Empress and the Layers of Reality
‣ Supported by philosophers
Price is still at least $30 too high, but this would work well for current and future iPhones, plus as a standalone controller for iPad, Mac and (hopefully) future Apple TV.
On a side note, somehow, Oquonie made me reinstall Hiversaries...now I cracked the first doors and I'm addicted all over again.
Shame on me for neglecting these titles.
Do any of you guys have or know of somewhere a list of all current controller enabled games? That new Mad Catz one looks perfect, think I'll be biting on it.
i aim for 3 star straight..
my puzzle skills are NOT lacking by any means..
plain and simple you're usually given screwed board for your matching requirement
i aim for 3 star straight..
my puzzle skills are NOT lacking by any means..
plain and simple you're usually given screwed board for your matching requirement
You definitely have to utilize skills and items, but yeah really wish you can see further ahead. Getting them rages when you clean a specific set and it's a requirement right afterwards.
Price is still at least $30 too high, but this would work well for current and future iPhones, plus as a standalone controller for iPad, Mac and (hopefully) future Apple TV.
Thanks for the early impressions, Pitta. Internet is spotty where I am right now but I'll grab it when I get back home.
To be fair I didn't enjoy Hiversaires much when I first tried it either, but I went back to it after a while with a different mindset and it eventually clicked. Aside from a specific puzzle (the
penultimate door
) it follows a certain logic that's rewarding after you "get it". Sounds like Oquonie follows a similar development, but with the different presentation making it less obtuse.
Autumn Dynasty Warlords comes out tonight and it looks FANTASTIC.
The developer describes it as "Total War meets Romance of the Three Kingdoms (big fan here) meets Autumn Dynasty RTS battles is how I describe warlords myself."
Is now a good time to pick up an iPod Touch?
I don't have a smartphone and I'd prefer to not get one anytime soon (at&t with billing and ridiculous prices) so figure iPod Touch is the best choice.
Its at least as good as an iPhone 5 (power wise) right?
Anyone done the Lego level on Calculords? Wow that's tough, made more frustrating by the fact that level has crashed on me twice... last time I think I could have won it too :/
I apparently have no idea how to fight that guy, every round he deals a card that wipes out my deck ("remove all attack cards" etc) and I apparently haven't learned how to counter that yet? I mean even if my math is perfect I can't deploy enough units to block all three lanes.