Represent.
Banned
I'd like to also give an honorable mention to Insomniacs Spiderman: Miles Morales ![Sign of The Horns :messenger_horns: :messenger_horns:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
I was shocked at how good and fun that combat was
I was shocked at how good and fun that combat was
So is games like Bayonetta and DMC or is it your issue those games is not "realistic" enough for you?has more to do with hit reaction and feel
Izuna Drop is better when you're surrounded since it will hit all enemies.The counter to the Izuna Drop is the planning you need to do to actually execute it.
Last enemy - Go for it.
Got some distance - Go for it.
Surrounded - Aint nobody got time for that.
They will grab you during recovery, even if you try dodge upon landing.Izuna Drop is better when you're surrounded since it will hit all enemies.
Thats the thing.Again. You're equating quality to depth and nothing else. Not everything deep is good. And not everything good is deep.
Im saying melee combat doesnt have to be deep to be good. What matters most is if it feels good to play.
You are saying even if it feels good to play, it cant be good, because theres no combos.
And theres 2 buttons. You can dodge.
You cant win a melee scrap in DMC, Nioh, Sekiro, Elden Ring, Bayonetta or Ninja Gaiden by just mashing the attack button.
You will get fucked in two seconds.
TLOU you only have the attack button, once you and your opponent are in lock step, its a glorified QTE.
Im not saying its necessarily a bad one, the game isnt designed as a melee fighter, just like DMC might have guns but if someone asks what game has the best shooting feel, im not going to say floating in the air holding down the fire button in DMC is top tier shooting.
Its borderline stupid to assume a game design around stealth and shooting would have a better melee system than games designed around melee systems?
Worse still when said melee system is a one button affair....melee combat in TLOU is literally one button, what other game mentioned in this thread has a one button melee system?
Was waiting for somebody to say this. The melee combat is excellent, even though there aren't many combos, though they aren't a bad thing if implemented well. I never finished the game because I bitched out at the spider's den. There's a mod that replaces all of them to cows but I can't be bothered finishing it.16 years later, nothing beats Dark Messiah.
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There are some indie demos that get close but there's always something missing, or something extra that drags down the experience.
Dark Messiah hits the perfect balance - and has multiple weapon types, plus awesome physics and magic. Combat is a joy in this game. It never disppears up its own ass with combos and techniques, it provides excellent feedback and always offers many options.
So is games like Bayonetta and DMC or is it your issue those games is not "realistic" enough for you?
Because to me and to lot of people these games absolutely have that "feel". Also what games like Bayonetta and DMC games have that games like TLOU will never have is the satisfaction of executing difficult combos.
Nioh 2 and it's not even close. If your hack 'n slash doesn't have a sheathe button, you're not doing it stylishly enough.
Visually it's kind of hard to tell what's going on if you're not the one controlling it, but god damn what a satisfying battle system.
Also, bonus:
You talk about "feel" but the problem with games like TLOU melee combat is I dont "feel" anything because most of its automated, I barely feel I'm the one contributing to the fight.Yes. Way too unrealistic for me. I used to love DMC. At one point DMC2 was my GOAT game. Until I played Ninja Gaiden Black. And that changed everything for me. It was less flashy (but still flashy) and I couldnt go back to DMC after. Then as I grew older, my tastes started to gear towards more gritty, realistic styles. I like hard hitting slower paced combat now.
Even beyond just games.. I gear more towards heavier, hard hitting combat in general. My fav fight in DragonBall is arguably one of the more slower paced ones. Vegeta vs Broly in the Broly movie. Because I could feel every punch.
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I prefered this fight over the Gogeta vs Broly fight (though that was also awesome) simply because they slowed it down and let me feel shit
Both Bayonetta and Sekiro already mentioned so I go with Astral Chain.
The synergy of pulling off combos with two characters is amazing.
Spectacle fighters like DMC and Bayonetta feel much better to play than less combat focused games like TLOU because of how deep the mechanics and movesets are imo. Sure, hit impact plays a factor but it doesn't mean anything to me if there is little freedom of expression.Again. You're equating quality to depth and nothing else. Not everything deep is good. And not everything good is deep.
Im saying melee combat doesnt have to be deep to be good. What matters most is if it feels good to play.
You are saying even if it feels good to play, it cant be good, because theres no combos.
And theres 2 buttons. You can dodge.
Thats the thing.
It doesnt feel good.
Its just a QTE.
Im not actually doing anything.
You dont even need to dodge.
After the first hit, you and the enemy are in lockstep, they have to die or you have to forget this isnt interactive.
Other enemies will actually wait for you to complete the set of animations before doing anything else.
You can try it yourself.
Rush into a room with a melee weapon and attack an enemy starting the lockstep animation....the others will do everything but attack you, so there is no reason to do anything but complete this characters deathloop.
Even runners in pack once the animation has started they are seemingly surprised to see their buddy getting hit and will wait for their buddy to die before doing anything else.
And if you start an animation with another one....then the others will again be shocked and do everything but attack.
You can clear a whole room just doing this because each time you start the animation, the other runners wont do anything, if they are the right distance apart you can just keep mashing attack to go from animation to the next.
Lightning reversal with Sakura Dance/Shadowrun/ Mist Raven is SOOOOOO freakin' goodSekiro - Lightning Reversal:
- Requires a bit of execution without being impossible;
- Looks cool;
- Relevant to Japanese samurai lore;
- Doesn’t break the game since it’s a counter;
- Hugely satisfying to use.
Best move ever.
You are saying "It doesnt feel good." is actually "It doesnt feel good to me." but it does to the other user and probably many others. Just accept that others like a type of combat that you don't. You can also take e.g. of God of War games where you might be mashing just one button to beat Zeus, Hercules or Baldur's face to a pulp. Its not deep but it does feel good (to me).
the difference is that it's a fighting system... which TLOU doesn't have, TLOU has a QTE sequence that starts once you press a button near an enemy.
that's like saying Dragon's Lair has a great fighting system
Does it matter? It's still part of the combat system for that game. So if some players feel good using it then what is the issue. Many games use hidden qte as part of their combat system. Ninja Gaiden 2 itself has the hidden qte of finishing off dismembered enemies. You just press one button near them which leads to a cool killing animation. It feels so good performing that though.
but now imaging if that final kill move was all there was... that's TLOU
Ive yet to see a western game that dosent suck at combat/melee, Good mechanics and
controls and responsiveness in action games comes only from Japan
My choice is Nioh 2
I mean, Mount & Blade has rocked the past decade or two with its directional physics driven systems but I guess it counts as somewhat Eastern even if it's not Asian? Turkey based iirc.Ive yet to see a western game that doesn't suck at combat/melee, Good mechanics and
controls and responsiveness in action games comes only from Japan
My choice is Nioh 2
Both Bayonetta and Sekiro already mentioned so I go with Astral Chain.
The synergy of pulling off combos with two characters is amazing.