Hi guys, I am a fighting games enthusiast
Here are some of the Japan exclusive Mobile Fighting games that needs to be preserve and archive
The Japan exclusive version of Alpha 1 and Alpha 2
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Here are some footage
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There was a version from Gameloft?
Which was a whole different version of SF Alpha/Zero One for the international game that looks like this
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Other Non-Japanese titled Fighting Games in mobile that wasn't preserve and archive yet mas Verizon Mobile's Tekken 2 which also did an earlier release with Docomo and Foma phones in Japan.
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Some of the Fighters that are already archive but in different sizes of screen
1.) Virtual Fighter Mobile
2.) King of Fighters M2
3.) Ultimate MK3
4.) Tekken Mobile
5.) KOF Mobile
6.) Soul Calibur
7.) Samurai Shodown
8.) Fatal Fury
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This later Fighting Games lack a multiplayer feature or a versus mode compare to the Nokia Ngage /Ngage QD's the KOF Extreme and One
Another problem with Fighting games in Symbian mobile era back then was they are trying to emulate the controls of their arcade counterparts and console versions. Because simple controls in fighting games aren't considered before.
Nowadays even the upcoming Street Fighter 6 is already adopting simple controls that became something of a new norm and universal that did start of smart phone era of fighting games now as a new universal accessibility feature.
before we can see these controls on mobile counterparts like SF4Voltz, UMK3 Mobile and KOFA
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It would be interesting to see this relic of the past tweak with simple controls and all compatible with a single brand new symbian mobile handheld game,
added with local multiplayer features that the whole multiplayer aspect is more focus to face to face versus instead of the most recent mobile FGS that abandoned the concept of face to face aspect because they are now focus on finding online matchmaking and the implementation microtransactions.
Mobile Fighting Games had change so much in Smart phone era that the face to face multiplayer feature is now a side design. I used to be hyped by this Ngage commercial back then that you can go for a quick fight with anyone you come across with.
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It's kinda like a real life Power Quest without the tedious upgrading and leveling system other than going to lab(training mode) then pick up and play.
A "more social experience multiplayer feature" that is immediate and face to face that can imitate the
local multiplayer aspect of the past like gaming with Classic Counter Strike, Classic DOTA, PSP Monster Hunter Games,
Final Fantasy Crystal Chronicles, Gauntlet Legends, PowerStone2, Golden Eye N64 then a lot of Kart games, TCG(Card Games) and tons of Beat em up.
Combining the experience of Face to Face centered multiplayer with Augmented Reality (AR) technology can do wonders.
Online competitive games with AR tech doesn't really feel more impact compare into the face to face experience
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And of the recent smart phone online games nowadays isn't just design for connectivity but also on grinding and pay to win aspect that leveling system is a major aspect to distance each player to each other not something that has an equal standoff in the beginning because the ideas of being designed into face to face were not the priority in the multiplayer game design. So it's always been an uneven ground not by skill and choice but rather because of investment.
Like the newer MK Mobile, Marvel Contest of the Champion, Injustice and Tekken Mobile, it's not like a real time fighting game multiplayer anymore but rather like comparing stats numbers and timing to press the right buttons against an idle cpu characters under another player ownership that he purchase from a random generator microtransaction system.