Chiggs
Member
Didn’t have difficulty with any other Metroid game but this is the first Metroid Prime I play.
If that’s the case, definitely watch out for Prime 2. Even casual will be a challenge.
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Didn’t have difficulty with any other Metroid game but this is the first Metroid Prime I play.
OMGoodness!!! Fuuuuuuck!!!Nope. It is worse which is coming. I restarted the game on casual because of it. You will know.
That part on casual is piss easy though. I think it is a combination of the lower difficulty and maybe me becoming decent at the game? I wish I could adjust it to normal without restarting.OMGoodness!!! Fuuuuuuck!!!
fuck.
Yeah that sucks, i wish i could change to casual.That part on casual is piss easy though. I think it is a combination of the lower difficulty and maybe me becoming decent at the game? I wish I could adjust it to normal without restarting.
I believe you need to collect them to progress.So I need to get the remaining Chozo Artifacts, are these needed to beat the game or for a true ending or something? I swear the final boss was Meta Ridley, but clearly not looking at this guide
Huh, maybe I remember wrong then, or that final boss is not that memorableI believe you need to collect them to progress.
The final final boss is not that great tbh, the first form is pretty great.Huh, maybe I remember wrong then, or that final boss is not that memorable
They’re required to access the final area.So I need to get the remaining Chozo Artifacts, are these needed to beat the game or for a true ending or something? I swear the final boss was Meta Ridley, but clearly not looking at this guide
Really? That final battle with the music, the VFX, the constant movement, the ever-quickening rhythm of the fight was always very tense for me, a spectacular conclusion for the game. The sequels failed to nail that part, imo.The final final boss is not that great tbh, the first form is pretty great.
I agree, Prime 2 is a lot harder from the get goThey’re required to access the final area.
Really? That final battle with the music, the VFX, the constant movement, the ever-quickening rhythm of the fight was always very tense for me, a spectacular conclusion for the game. The sequels failed to nail that part, imo.
It’s surprising how that part in the mines is still giving people headaches 20 years later. Admittedly it’s a bit harder than it used to be: the Ice Troopers could be just frozen and then disposed of with a single missile in the original GC release, saving you a lot of trouble. The Ice Beam is never a good weapon to be forced to use, I guess that’s why there is no fire boss in Magmoor.
Anyway, that first dive into Phazon Mines is just a warm-up for what you get thrown at you in Prime 2. I swear the very first mini-boss in that game is seriously out for your blood.
Yeah, that’s probably why they respawn so quickly. Anyway the game isn’t about the combat (except for the bosses), just like regular enemies in every 2D Metroid game were always a matter of a couple of pew pews to clear the way. Prime had to keep it simple for two reasons, 1) it’s not a FPS and the combat is not the core of the experience, 2) they had to work around the absence of dual-stick aim by implementing a lock-on system, which works pretty well but kinda trivializes combat to a degree. I guess the quick respawn was intended to spice up things a bit during the constant backtracking; too bad though, that ALL enemies respawn at once every time, so you always have to deal with those turrets and pirates again and again. Magmoor and Phendrana are very annoying to rethread and clean up because of this. It’s the single greatest flaw of the game for me.Prime 2 is about where the difficulty should be by default: challenging but not impossible by any stretch of the imagination. Prime is a cakewalk. People groaning about the mines reminded me to go slow and make sure I kept on top of ammo and health refills when I did that stretch and I was barely down on either by the time I got to the end.
I’m fact the combat in prime is its weakest part because all you do is lock on to whatever enemy and launch its color coded weakness at it while bobbing and weaving. Rinse and repeat every time you backtrack and they’ve respawned (or just run past them to save time).
Oh...I'll get through it all right. They done pissed me off now. I could SEE how close I was to a save station on my map. Basically, let's just say I needed better ball handling skills.That part on casual is piss easy though. I think it is a combination of the lower difficulty and maybe me becoming decent at the game? I wish I could adjust it to normal without restarting.
Dual stick and gyro, with stick sensitivity cranked up the whole way here. It's fabulous!Beat the game once, now I’m 90% through Hard mode. Omega Pirate was tense. Actually died to him once and then aced it the second time.
That being said I ended up deciding to dedicate playing with Dual Stick + Gyro because mashing A and ZR for power beam spam is way easier than mashing either or on any other control scheme. That being said other control schemes have caveats.
Ever since the switch came out I wished to play Metroid Prime in HD with Wii controls, well this has that option, but the gyro pointer aiming requires recentering the damn reticule every 5 seconds and it’s annoying as fuck.
So then I thought, hey I’ll play it old school with my GC adapter, but if you do that it doesn’t have rumble for some reason?
I appreciate the options but either Dual Stick + Gyro or Hybrid GC controls seem to be the best control options.
Yea that part is bugging me and actually making me not want to carry on, I have 3 left but they're kinda far away and annoying to backtrack for,Okay as a first time player, First part is fantastic. It is really good but sadly the second part of the game dragged. I’m not sure about the spoiler policy here but:
As someone here previously said, a marker would have helped greatly and also fast traveling from save point to save point in the same area would have been a great modernized change to the game. Basically copy most of Dread Qol.Going after the artifacts and all that backtracking is just not fun. Not with that map.
HOWEVER, I will jump on Prime 2 day 1 if remastered.
I think fast-travel between save points would've destroyed the intimacy of this game; the slog between areas is an intricate piece of this experience. I fully confess it's a pain, but I wouldn't want it any other way.Yea that part is bugging me and actually making me not want to carry on, I have 3 left but they're kinda far away and annoying to backtrack for,
As much as I do get annoyed having to run through the whole map to get from one area to another...the fact you have to move through the whole map means you learn the map. If there was a fast travel option...then the map would lose familiarity. I still will be annoyed but I understand it.I think fast-travel between save points would've destroyed the intimacy of this game; the slog between areas is an intricate piece of this experience. I fully confess it's a pain, but I wouldn't want it any other way.