While Joar is prettying up the tentacle monster, I'm trying to build it a nice home! The first aerial region we're doing is called Chimney Canopy. It is a mess of spires, huge chimneys and scaffolding high above the heavy industry region.
Joar provided some huge chimney chunks and a pretty elaborate scaffolding set a few days ago, so i've been getting a feel for those:
As we get further away from ground level, the tangled steeplechase vibe will fade into much more exposed, sparse platforming where krakens will likely terrorize you from all angles:
The formative idea for this region is all based off of my favorite level from the old lingo build, called The Grid:
As you can see, the visuals of the game have evolved quite a bit, so its been an interesting challenge trying to develop levels highlighting that same structure and gameplay style, while still keeping the snazzy sense of depth and scale that we've been able to achieve in the new version.