It's no different to the Bungie deal. They left no room for interpretation with the main talking points. Destiny is staying on Xbox. COD is staying on PS. That's it. The other games are probably only going to be Diablo and Overwatch, just because platforms were already announced. Assume everything else will be exclusive.
In the case of Bungie they also have been very clear mentioning that their future games will also be multiplatform, and specified that they plan to release at least one (so may release more) new IPs before 2025. Even if Spencer or the president of MS specified that CoD will continue on PS, as I remember in the SEC filling they were more open not limiting it to CoD. They said there that the plans were to follow the example of Minecraft/Mojang: being acquired by MS didn't affect their full multiplatform approach for future games or dlcs.
It was outright stated they were going to be multiplatform. Jim makes no mention of rival consoles.
When announced the deal both Jim Ryan (in gameindustry.biz interview) and Bungie (also in the related Q&A posted on their website) specified that current and future Bungie projects will be on rival consoles. They stated that their games and dlcs won't be PS exclusive.
What they didn't mention was exclusivity for including Bungie games on game subs, betas or demos on PS or bundles with PS. Sony may get this.
The problem with that comparison is the fact that Sony wasn't just buying a single studio and IP. Sony stated clearly that a primary goal was to beef up their live service, cloud expertise and Bungie clearly has that. This kind of thing isn't unheard of. Epic was in a similar situation not too long ago and allowed Tencent to purchase 40% of its stock and gained invaluable expertise that led to what Fortnite is now.
And let's be clear, Sony wasn't the one in a desperate position to beef up its first party offerings. That was Microsoft. Sony is the one lagging behind Microsoft in the other areas that Bungie addresses. Both acquisitions make sense in their own right.
Yes, even if with different goals both acquisitions make sense.
MS focused on beefing up first party offerings in terms of number of top AAA IPs and dev teams because before the acquisitions madness they were way behind Sony and had to match their offerings. And obviosly they got a lot of content to fill GP. I assume with this move they want to get closer to Sony game subs numbers and console userbase numbers while also growing on PC and specially mobile.
One of the main current goals of Sony on a global corportate level (not only in gaming) is to push and enhace ther digital stores and services, and as part of it to acquire IP/content for them. But on gaming the only big IP they bought until now is Destiny. More than buying IPs, they bought very experienced teams on creating new IP or developing exising IP (Bungie, Housemarque, Haven, Firesprite, Lasengle) plus support teams and manpower (Nixxes, Valkyrie) to help further develop this IP. All these teams would help them grow not only in console but in VR, PC and mobile, secondary strategical areas where they also are growing.
Halo and Destiny were a revolution for console FPS games and online MP on console. And also GaaS on console with Destiny. Plus we have to remember Destiny if I'm not wrong keeps the record of the fastest selling new IP ever so as new IP creators with Destiny and Halo they are top notch too. Sony bought them to also share this knowledge and expertise with their otther gamedev teams.
That was the kind of expertise they bought, not cloud expertise. They don't need to buy cloud expertise because they already have the most experienced ones: PS Now was the pioneer on console cloud gaming, and was made by the pioneers of PC cloud gaming, who Sony bought many years ago to build PS Now: Gaikai and Onlive.