It’s not my personal goty but it’s a well made game.
My feelings exactly.
Of the awards, I'd say it was a shoe-in for best audio design and accessibility options. Laura Bailey was definitely deserving of best performance, but so was the rest of the principle cast.
Narrative, definitely a strong candidate given how ambitious it was structurally.
Best direction, hmm, kinda difficult. At its best (dramatic sequences) its totally deserving, not 100% convinced about it generally due to pacing issues in the first third.
Best action-adventure. Probably not, due to pacing issues and although it does everything extremely competently I'm not convinced that from a pure gameplay aspect its actually better than everything else.
Game of the year, overall? Seems reasonable to me given the rest of the field.
So in summary; legit contender. Very much the "Oscar-bait" entry, from a craft perspective its truly top-class too. Not my personal favorite of the year, but I can most definitely see why it'd get the nod.