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The Callisto Protocol |OT| Galaxy of Terror

So glad I ignored all the noise sneering at the game. When anyone asks me how Callisto Protocol is:
James Franco GIF



Finished it a few days back and I loved the entire ride. Definitely in for NG+ next month and the story dlc they release later.
It was also a great way to exacerbate my appetite for the Dead Space remake.


And lol at the hate towards the combat. It's straightforward and satisfying.
My thoughts exactly. I asked my gf for this and crisis core for Xmas. I got both and haven't been disappointed. Both games strike a different itch. Loving this game.

Haven't beat it as don't have much time to game so I am only on chapter 5 (I think), right after the thrilling sewage water slide of dismemberment. There was a reason this game got banned in Japan. Holy shit that section was fun.
There has a been a few environment places so far like that, like the shredder trap a few stages back.

Critism sure... It coukd use a damn map. And the save system sucks. Combat has been great so far. Don't understand the problem people have. I just mix and match with pistol and melee. Occasional some force glove... That part reminds me of dark messiah with the spike walls. Loving it so far. Hopefully holds up.
 
The comparisons are natural, but it doesn't mean they're trying to reinvent the wheel. Having melee combat isn't trying to reinvent the wheel, just because it wasn't the focus of a 15 year old game from the same developers.
What it is then if not reivention of the wheel? I mean it's not the same as reinvention of the genre, but it's different enough from all other games in similar genre etc. Changing something in the tried and true formula of any genre is to reinvent/change something about it to make it feel fresh., which is exactly what SDS did in TCP.
I still have yet to see how it's difficult to deal with multiple enemies in this game. People keep saying this, but it's survival horror. You're not meant to be blasting through everything. That's the point.
But it's not a survival horror game, there's barely any traditional survival horror elements in the game and it's at no point scary at all imho. It's far more like an action space thriller the main focus of which is to built as much tension as possible and put you in stressful situations, which again - not scary. Also, you blast through everything by shooting and killing lots of enemies at close range using melee or from a far. There is horror elements in the game, but they're used in so very select and few instances to show you something, that it feels like they're barely there and not the main focus of the game. Also, when you have to knife the same enemy that looks like a head with a long neck like dozens of times, it's not scary, it's annoying and boring.

I mean, even backtracking to previous areas to take something from the ground or a box is at no point risk for you in any way, unlike in true RE games (for example) or Signalis where you have to deal with enemies and you literally don't have many resources for that if any at all. In TCP you just kill everything (which is not hard) and them free to roam around and not worry about anything or anyone to try and stop you. And yeah, there's no way do deal with multiple enemies - try and kill dozens of enemies on a moving platform without using GRP (which is the best and at the same time the most boring thing you can do here), you'll be killed in like 10-20 sec. There's no force puch attack which you clearly see being used by Ferris when you first encounter him, it could've helped you to stun multiple enemies and give you some time to breath and kill a few of them, there no AOE attack of any kind to clear an area around you to prevent being surrounded, all you can do is with the GRP is grab and throw and it sucks., cuz GRP had a lot more potential which is simply not being used or no one thought about it.
That's the point. If you have to run away for a few seconds and try to use your GRP, ammo, or just melee one at a time, then that's how it goes. If you have to shoot environmental hazards like gas tanks, that's your choice. Again, there are choices. Is it repetitive? Yeah, most gameplay loops are repetitive. I'm not saying it's perfect. You're quoting me and arguing as if I'm saying it's flawless, which is something I never stated.
Repetitive? Yeah, it sure is, but that's not my problem with it tbh cuz combat loop even as it is now in the game is pretty cool and satisfying. The main problem with the combat is that it is in no way as interesting as what Dead Space has, even considering that Dead Space didn't had melee combat. You can easily bast limbs like you did in Dead Space, so it much harder to slow enemoes down and put them in a weaker state which could give you some tactical advantage. Combat in TCP has potential to be something better, but it wasn't fully realized and it might not be at all cuz sequel is not a given. What's repetitive, boring and awful though, is 4 exact same boss fights (if you can even call them that) cuz you deal with them in pretty much exact same way as with regular enemies with just one difference - you can't kill them using melee attacks and one boss requires you to destroy the shield.
The game definitely isn't perfect, but I'm still having a blast with it. I was expecting more Dead Space, and that's what I got. It's more streamlined, no doubt about that. And there are many improvements that could be made. But my initial point still stands. I don't see how the melee isn't effective. It's supposed to frustrate you and make you feel a bit helpless. That's the entire point of having it as the focus. If people don't understand this and just think that a plasma cutter will be the saviour, then you can play the DS remake.
Oh my, you think I had problems with the combat and that's why I complain about it? No, that's not true, melee combat is easy to understand, not difficult at all and pretty simple... way too simple and very limited, if I'm being honest, that's what I don't like about it - all you have to do is hold left stick left or right, read enemies well and that's it. I understood how it all works right from the start and it's not rocket science.
 

Ristifer

Member
What it is then if not reivention of the wheel? I mean it's not the same as reinvention of the genre, but it's different enough from all other games in similar genre etc. Changing something in the tried and true formula of any genre is to reinvent/change something about it to make it feel fresh., which is exactly what SDS did in TCP.

But it's not a survival horror game, there's barely any traditional survival horror elements in the game and it's at no point scary at all imho. It's far more like an action space thriller the main focus of which is to built as much tension as possible and put you in stressful situations, which again - not scary. Also, you blast through everything by shooting and killing lots of enemies at close range using melee or from a far. There is horror elements in the game, but they're used in so very select and few instances to show you something, that it feels like they're barely there and not the main focus of the game. Also, when you have to knife the same enemy that looks like a head with a long neck like dozens of times, it's not scary, it's annoying and boring.

I mean, even backtracking to previous areas to take something from the ground or a box is at no point risk for you in any way, unlike in true RE games (for example) or Signalis where you have to deal with enemies and you literally don't have many resources for that if any at all. In TCP you just kill everything (which is not hard) and them free to roam around and not worry about anything or anyone to try and stop you. And yeah, there's no way do deal with multiple enemies - try and kill dozens of enemies on a moving platform without using GRP (which is the best and at the same time the most boring thing you can do here), you'll be killed in like 10-20 sec. There's no force puch attack which you clearly see being used by Ferris when you first encounter him, it could've helped you to stun multiple enemies and give you some time to breath and kill a few of them, there no AOE attack of any kind to clear an area around you to prevent being surrounded, all you can do is with the GRP is grab and throw and it sucks., cuz GRP had a lot more potential which is simply not being used or no one thought about it.

Repetitive? Yeah, it sure is, but that's not my problem with it tbh cuz combat loop even as it is now in the game is pretty cool and satisfying. The main problem with the combat is that it is in no way as interesting as what Dead Space has, even considering that Dead Space didn't had melee combat. You can easily bast limbs like you did in Dead Space, so it much harder to slow enemoes down and put them in a weaker state which could give you some tactical advantage. Combat in TCP has potential to be something better, but it wasn't fully realized and it might not be at all cuz sequel is not a given. What's repetitive, boring and awful though, is 4 exact same boss fights (if you can even call them that) cuz you deal with them in pretty much exact same way as with regular enemies with just one difference - you can't kill them using melee attacks and one boss requires you to destroy the shield.

Oh my, you think I had problems with the combat and that's why I complain about it? No, that's not true, melee combat is easy to understand, not difficult at all and pretty simple... way too simple and very limited, if I'm being honest, that's what I don't like about it - all you have to do is hold left stick left or right, read enemies well and that's it. I understood how it all works right from the start and it's not rocket science.
Okay. If you think melee combat is a reinvention of the wheel, then I can’t help you here. Again, I already agreed that it wasn’t that scary. Unless you’re ten years old, these games are more about the eerie atmosphere than general scares. I already said the complaint about the scares was lame.

Like I said, there are flaws with the game. You keep doubling down as if I’m saying it’s perfect. I don’t know what your issue is here. But the combat being easy to figure out and yet so frustrating for you doesn’t make much sense. If it was so easy to figure out, then it wouldn’t bother you so much when facing multiple enemies.

More varied boss fights would be nice. I’ll agree. Still doesn’t really bother me as much as it seems to bother you. I still don’t see this game as being the space age thriller you’re claiming it to be. Still has plenty of horror elements, still has similar pacing throughout. It’s not ME2. It’s not bursting at the seams with action.

If you’re that bothered by the game, that’s fine. You’re still not going to convince me that the arguments about the combat are justified. Just sounds like some don’t know how to approach it properly, or think it’s just another DS.
 
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But the combat being easy to figure out and yet so frustrating for you doesn’t make much sense.
Where have I said that it's frustrating for me? I haven't said that and I didn't mean it.
If it was so easy to figure out, then it wouldn’t bother you so much when facing multiple enemies.
It bothers me cuz I want more options in combat and the game don't and won't have them. It does not mean that there's no way to deal with multiple enemies, it's just this way is not interesting and boring - throwing enemies to bottomless pits or at spiked walls is nowhere near as satisfying as beating them with the electric baton or shooting them.

I think it's pointless to continue this conversation further, both of us will not agree on certains stuff anyway, so it's better to just leave it at that.
 
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jaysius

Member
Where have I said that it's frustrating for me? I haven't said that and I didn't mean it.

It bothers me cuz I want more options in combat and the game don't and won't have them. It does not mean that there's no way to deal with multiple enemies, it's just this way is not interesting and boring - throwing enemies to bottomless pits or at spiked walls is nowhere near as satisfying as beating them with the electric baton or shooting them.

I think it's pointless to continue this conversation further, both of us will not agree on certains stuff anyway, so it's better to just leave it at that.
Yea, the dodging to so simple and easy that it feels like a dumb mechanic because, at least early on you end up doing it all the time, so it makes a stupid rhythm to the combat, you're wailing away on a low level enemy and then it's somehow fighting back despite all your successful hits, it's only fighting back to force the shitty mechanic.

I'm very early on, but it's a hard game to want to play, the checkpoints are also shit, if you go off exploring, and die, then you'll restart way too far away from the exploration area.

The game isn't fun, the atmosphere is great, but the gameplay is blah.
 
I'm very early on, but it's a hard game to want to play, the checkpoints are also shit, if you go off exploring, and die, then you'll restart way too far away from the exploration area.
Yeah, checkpoints and save systems are broken and needs fixing. Manual saves for example simply don't work like it should and when it comes to checkpoints, you just don't know what'll be saved when you reach checkpoint and whether or not you have to redo some of the stuff you did moments ago (upgraded weapon, looted chest etc.). The game needs new save systems which'll be creating multiple hard autosaves after 5 min each and hard manual saves at any point in the game - somehow I doubt they'll make it happen in any upcoming patches.
 
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jaysius

Member
Yeah, checkpoints and save systems are broken and needs fixing. Manual saves for example simply don't work like it should and when it comes to checkpoints, you just don't know what'll be saved when you reach checkpoint and whether or not you have to redo some of the stuff you did moments ago (upgraded weapon, looted chest etc.). The game needs new save systems which'll be creating multiple hard autosaves after 5 min each and hard manual saves at any point in the game - somehow I doubt they'll make it happen in any upcoming patches.
Yea, I feel like I'm playing a game from PS3 era, it's really odd.

From the way the rest of the game works, I'm guessing it's "working as intended" aka "we don't know how to fix this and we won't".
 
Well, it does not look like after that the game will get a sequel. If I'd take a wild guess, I'd say the majority of the $2 milliion sales were on consoles and all they can hope for now is to sale the game at discounts during regular sales, which won't help them break-even for how knows how long to recoop development cost as well as DLCs, which are still planned for this year. Not sure if fixing PC version will help cuz that train is either gone already, or will be gone for good if by early February and with the release of NG+ update, they won't fix performance issues.
 
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TonyK

Member
Question: have they fixed the resolution of RT reflections in XBOX series X? I played the game in PS5 and I loved it and I would want to buy it and replay it in the future in the series X, but the last time I saw a comparison the RT reflections were very blurry compared with PS5. Do you know if it has been fixed or there are plans to fix it?
 
January patch is out... and outside of adding NG+ and making shader compilation much faster, it did absolutely nothing to improve performance. There's still huge frametime spikes from 16 to 50ms, RT is still unplayable and RT shadows just as broken as before. I can't even get stable 30 FPS with NIS at 20% and render scale at 70% on top of that in the game @ 4K. CPU utilization is just as awful as before, hovering around 15% at best when the game is not loading new parts of levels on the background. Native 1440p is still unplayable with 60 FPS. At this point it is safe to say that PC port is beyond saving and will never get fixed.

[v. 3.01] January 17, 2023

NEW GAME+

  • Users who previously completed the game will have access to NewGame+ after the patch.
    • Application restart may be required.
    • Requires an active save file from game completion.

GLOBAL
  • Fixed an issue where some users were not correctly granted the "The Protocol is About Life" achievement
  • Added New Game Plus. Complete the game to unlock New Game Plus and carry your pression over to a new save. All weapons, upgrades, and Callisto Credits can be collected at the first Reforge
  • General performance optimizations across all platforms
  • Players no longer take damage when vaulting over obstacles
  • Fixed multiple issues where certain camera angles or progression paths could cause environments to stream out and allow Jacob to fall through the ground
  • Consistency pass on cabinets, lockers, and shelves to display correctly in High Contrast mode
  • Voice leveling and subtitle mismatch adjustments across localized languages

PC
  • Fixed low frequency crash in the Tunnels level during the Two Head fight
  • Skip Cinematics button has been mapped to the Interact/Pickup input
  • Fixed a long hitch when enabling Ray-Traced Shadows in the main menu
  • Prevented mouse cursor from displaying during some area transitions
 
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January patch is out... and outside of adding NG+ and making shader compilation much faster, it did absolutely nothing to improve performance. There's still huge frametime spikes from 16 to 50ms, RT is still unplayable and RT shadows just as broken as before. I can't even get stable 30 FPS with NIS at 20% and render scale at 70% on top of that in the game @ 4K. CPU utilization is just as awful as before, hovering around 15% at best when the game is not loading new parts of levels on the background. Native 1440p is still unplayable with 60 FPS. At this point it is safe to say that PC port is beyond saving and will never get fixed.
Ok, so, here's what I discovered after testing the game more and this is only related to PC.

Forget about playing the game without FSR 2.0, just forget it cuz either 1) SDS has absolutely incompetent coders / programmers and we'll have to brute-force the game in the future with very serious hardware to play at native resolitons (just like with Arkham Knight or Quantum Break) or 2) there is no hardware yet capable of running the game at native 4K maxed (without RT), with constant 60 or even 30 FPS and without huge frametime spikes and hitches. Also and RT aside, for whatever effin' reason Shadows set to "High" is a HUGE performance hog! To give you guys an example I've recorder benchmark test at 1440p, at 4K it's even worse and that's after shader compilation:



As you can see, with shadows set to "Medium" it's a lot more stable, even with a few and breef 1-2 FPS drops. Now, I can up the resolution to 3135x1764 and still get much more stable 60FPS with "Medium" shadows, while at 3413x 1920 or 3620x2036 I can lock the game to 45FPS easily with FSR 2.0 set to "Quality". BUT! At certain spots in the game FPS still drops below 60 or 45 and I can't explain this. It's like 99% of time everything it's great and then there's just either nothing happens on screen, but turning camera to other direction will get you FPS drop, or either a cut-scene playing (excavator ride with Dani for example) and FPS drops here too (probably loading but CPU utilization during the whole scene is at 20-25% at best) but that's at resolution above 1440p (I haven't tested in this resolution during such FPS drops). I can't blame this on limited VRAM cuz at these points the game wasn't even close to using all 8GBs of VRAM on my 3070 and I'm playing the game from NVMe SSD with 3500Mbp/s read speed.
 
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January patch is out... and outside of adding NG+ and making shader compilation much faster, it did absolutely nothing to improve performance. There's still huge frametime spikes from 16 to 50ms, RT is still unplayable and RT shadows just as broken as before. I can't even get stable 30 FPS with NIS at 20% and render scale at 70% on top of that in the game @ 4K. CPU utilization is just as awful as before, hovering around 15% at best when the game is not loading new parts of levels on the background. Native 1440p is still unplayable with 60 FPS. At this point it is safe to say that PC port is beyond saving and will never get fixed.
New Game Plus already? Hell yeah. I thought they were waiting until the story DLC to add that in.
 
I was thinking NG+ was coming next month.
New Game Plus already? Hell yeah. I thought they were waiting until the story DLC to add that in.
Well, the plan was to release an update on Feb 7th with NG+, I guess they've finished the work on NG+ early and released it yesterday along with improvements to shader compilation process and FSR 2.0 performance. Story DLC is planned for summer of this year, we'll have to wait and find out if they'll manage to make it happen. Recent reviews on Steam are "Mostly Positive" now:messenger_relieved:
 
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Recorded this just for laughs:messenger_tears_of_joy:

I mean, even after all this bs, there is no frametime consistency whatsoever even if FPS counter says 60 - which means nothing here, it says 60, but it sure as hell does not feel like it, even in 768p with everything on low (where possible) or turned off and FSR Performance.
 
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R6Rider

Member
Newest Patch is out!

Size: 13.5GB (PS5)

[v.3.02] February 7, 2023
Hardcore Mode
A challenging take on The Callisto Protocol’s survival-horror experience, intended to push you to your limits, Hardcore mode is not for the faint of heart. Here’s what you can expect;
  • Ammo, health and credits are harder to come by and not every Biophage will drop loot.
  • Increased enemy damage
  • Decreased Stun Baton damage
  • Increased enemy mutation speed
  • Contraband value is reduced
  • Hardcore Mode New Game+ (requires completion of standard Hardcore Mode playthrough)
  • New Achievements / Trophies to hunt
Global
  • Players that were not correctly granted the “The Protocol is About Life” achievement upon completing the game will be automatically granted the achievement
  • Localization fixes for leveling and VO/subtitle mismatches
  • Optimized enemy combat AI when player is surrounded by multiple enemies
Steam Deck
  • Updated font rendering and UI elements for readability
  • Created a rendering functionality profile specifically for Steam Deck with the best settings for smooth gameplay
  • Updated control schemes for SteamDeck controls
PC Specific
  • Ray tracing performance improvements
 
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