• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wo Long: Fallen Dinatsy | Review Thread

The PC patch today pretty much fixed any issues I was having with the port. Didn't see a single stutter or white flash as I played through two missions. This is how the game should have launched.

Went back and rewatched some cutscenes as well since they are no longer stutterfests.
 
Last edited:

k_trout

Member
this game has wired level design, like the levels were rushed just to get to the boss encounters,
they feel throwaway like someone doing a book report the night before submission.
 

mxbison

Member
Just beat Lu Bu and that was really fun.

I wish there were more of these longer and tougher boss fights. Most of them until this point felt like I was completely overpowered although I haven't done any farming and didn't even optimize my gear.

Story is still a complete dumpster fire and level design pretty average.

Overall I'm still sitting at a solid 7/10 so far.
 

cireza

Member
Shouldn't I have learned how to play before this.
From your testimony I would say that it doesn't look like it was the case, so the boss battle most probably serve some purpose... That's probably why the developers included it in the demo as well.
 

Orbital2060

Member
Made it up to Hulaoguan Pass, game is awesome. Not perfect, and a little bit rough and old school. The double jump is weird. The difficulty is all over the place.

But its awesome.

Some of the bosses leading up to Hulaoguan have been GOAT material, without spoiling anything.

I got lucky with a pair of bronze dual sword and Beckoning Pine. I havent seen the art on any other weapon.

65f0f65d-db25-41bf-840hdfr.png

And focussing on levelling up water, then wood and fire. And 10 points in Earth for some equip load.

There is a shadow assassin bulld which Im gonna try out but it needs some items from one of the companions.

 
Last edited:

NahaNago

Member
From your testimony I would say that it doesn't look like it was the case, so the boss battle most probably serve some purpose... That's probably why the developers included it in the demo as well.
Then that would be a design flaw then since they should have made sure that I knew how to play the game before I encountered the boss. I simply figured the demo was simply to give you an idea of what the game would be like rather than a full tutorial. I now have an idea and my interest in the game has simply dropped.
 

cireza

Member
Then that would be a design flaw then since they should have made sure that I knew how to play the game before I encountered the boss. I simply figured the demo was simply to give you an idea of what the game would be like rather than a full tutorial. I now have an idea and my interest in the game has simply dropped.
The demo is the first area of the game. Of course it is meant for you to learn. How are you supposed to get an idea of what a boss is in the game without having to actually fight one ? Stop making excuses for yourself. This is honestly very well made and the gameplay is excellent. If it is not for you, then move on.
 

NahaNago

Member
The demo is the first area of the game. Of course it is meant for you to learn. How are you supposed to get an idea of what a boss is in the game without having to actually fight one ? Stop making excuses for yourself. This is honestly very well made and the gameplay is excellent. If it is not for you, then move on.
The game could be very well made but that beginning part/demo was not. The difficulty spikes up ridiculously high from regular enemies to the boss. I already said my interest has dropped for the game. Why so defensive over this game?
 

Mr Reasonable

Completely Unreasonable
I hate how Gamepass is changing the mindset of many gamers out there now. One wonders how much MS paid this team to have it on Gamepass for "free". A game like this needs to continue being funded. And I'm not sure the Gamepass dollars upfront will be enough for them.
If it doesn't make them enough money then publishers will stop doing Gamepass deals. No need for you and I to worry about that.

As for post launch support, presumably that's built into the deal between developer and publisher. Otherwise developers would either be potentially unemployed while they wait to find out if there's funding for post launch support or they'd be too busy working on their next project to provide post launch support. Or I suppose the publisher could farm the work out to another team, but that would probably be very inefficient given they couldn't possibly know the game as well as the original developers.
 

mxbison

Member
To be fair you can throw everything you learned in the first boss fight right back out the window for the next like 8 hours until you reach Lu Bu.

Game definitely has some serious balancing issues.
 

NahaNago

Member
To be fair you can throw everything you learned in the first boss fight right back out the window for the next like 8 hours until you reach Lu Bu.

Game definitely has some serious balancing issues.
I'll just work on beating this boss since I find him annoying. I kept hearing earlier that the first boss was difficult so I was somewhat understanding.
 

cireza

Member
The game could be very well made but that beginning part/demo was not.
It is perfectly fine as it sets the bar for exactly what is meant to come, but of course you have to actually beat the first boss and play more to realize that. And you have no clue on the overall picture as you didn't even finish this first part.
 

ClosBSAS

Member
I hate how Gamepass is changing the mindset of many gamers out there now. One wonders how much MS paid this team to have it on Gamepass for "free". A game like this needs to continue being funded. And I'm not sure the Gamepass dollars upfront will be enough for them.
It sold twice as more than nioh 2 on steam plus dollar from ms. Should be fine. Unlike egs moneyhats that don't sell shit .
 
Last edited:

Spainkiller

the man who sold the world
To be fair you can throw everything you learned in the first boss fight right back out the window for the next like 8 hours until you reach Lu Bu.

Technically, yes, but I don't think you'll be having a good, fun time if you do.

I think the balancing issues are a bit overstated. Yes, the first boss is very hard for a skill check that soon, but the rest of the game feels pretty even in difficulty (not too hard if you know what you're doing but you need to stay on your toes) with Lu Bu being another skill check to make sure you're ready for the rest of the game.

I don't see an issue with this.
 
I've got the plat trophies for Sekiro, Bloodborne, Nioh 2 yada yada yada but this 1st boss is no joke lol. First phase patterns I've pretty much got down, parrying like a beast. 2nd phase hits damn hard though, can't really make any mistakes.

EDIT: beat 🎉🎉🎉
 
Last edited:

draliko

Member
I've got the plat trophies for Sekiro, Bloodborne, Nioh 2 yada yada yada but this 1st boss is no joke lol. First phase patterns I've pretty much got down, parrying like a beast. 2nd phase hits damn hard though, can't really make any mistakes.
first phase just stun lock, second phase 2 red parry and a divine beast and you're good to move on
 

I went all in on HP Damage effects, Man of Benevolence set
Amplify Damage
Life Wither
Focus Zone
🏇🤺✌️🍻
What level was you character?

Do full sets of armor have their own buff?

I’ve been doing fine except I’m noticing weaknesses to lightning and that’s because I really can’t get my head around distributing points into anything else. Elder Legend Elder Legend did you notice a 500 attack power towards end game? I’ve got my attack power at a level I like it. Some jumps were +2.
E3-D6-B0-F6-9-FBB-4-F44-A932-5-CBC88-F44690.jpg
 

iorek21

Member
My only real issue with this game is that the gear drop seems less interesting than Nioh, there’s rarely any drop worth of a change in your gear, 90% of the drops are weaker than what I already have.

Also, the game is a little bit on the easier side, but I guess that’s subjective and not really an issue.
 

Crownttano

Member
What level was you character?

Do full sets of armor have their own buff?
Don't remember I just reached 80+ so less than that since it was days ago but my stats were mostly all in on Wood because the Ring Pommel Sabre mainly scales with that. The rest of my Virtues were to meet Spell requirement
The main thing is staying at full health to do 13% more damage with Man of Benevolence set, and keep negative effects on him
I have Power Gain on gloves after Deflecting Critical Blow, which seems to be the strongest version of it at like 15% more damage, and the longest lasting
Since Power Gain doesn't stack and not all are the same, weaker versions get overwritten, so I put Damage Amplification from Martial Arts on weapon and Wizardry
Spell on headgear
Also if you want to use Life Wither on him off the horse, time it the second after he starts a Critical Blow
Because his damn Fire Enchantment removes Damage Amplification

And for the hell of it, this is at level 88 with a +6 Glaive testing out Overpower Burst

 

Yumi

Member
Just got to General of Heaven. There’s definitely a groove to this game, and I want to love it. But there’s something about the presentation and graphics that looks off to me. I don’t think the levels are poorly designed, or that the graphics are even that bad, but it’s not really hitting me beyond just being a relatively fun moment to moment action game.

I’m also not engaging much with any of the menu based stuff so that’s on me. I think I’ll put it on the back burner for now. When I’m in the mood to get into the nitty gritty of the systems and give it a real solid hand shake, I’ll come back to it.
 
Top Bottom