RyuCookingSomeRice
Member
Until DF and NXG come out with their analyses this will have to do (?) :
Taken from the video description :
PS4: 900p/~45fps
PS4 Pro: Resolution Mode: 2160p/~30fps Performance Mode: Dynamic 1080p/~60fps
PS5: Resolution Mode: 2160p/~60fps Performance Mode: Dynamic 2160p/60fps.
All versions use the same temporal reconstruction technique for resolution that we saw in RE Village. PS5 runs at an average of 1872p in performance mode. - The PS5 version has an advantage in almost all graphical settings. Animations, textures, LOD, lighting, shadows, post-processing effects... Although the oldgen version maintains an acceptable visual quality. - PS5 Resolution mode activates Ray-Tracing by default, but we can enable/disable it even if we choose Resolution or Performance mode. - Ray-Tracing improves the overall lighting of specific areas and reflections as we saw in Resident Evil Village. Its use is quite anecdotal. - On PS5 it is possible to activate a graphics option that improves the physics of Leon's hair and other characters/animals. However, this option causes integration problems with the lighting in certain areas. I recommend not activating this enhancement for now. - PS4/PS4 Pro remove the shadow casting of some elements and light points (especially indoor lamps). - The oldgen versions present some problems in texture loading. - Loading times are 5 times faster on PS5. - General audio uses quite aggressive compression on PS4/PS4 Pro. - The PS5 version supports VRR, although it does not exceed 60fps in any mode.
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