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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

untitled-1vzyc4.jpg

I see what you did there.
 

lefantome

Member
I wouldn't complain if the console had only 4gb of ram

but now that it has 8gb they should explain WTF are they doing with 3.5gb of ram while we play.
 

ironcreed

Banned

Yeah, it is still going to be a huge leap compared to what we are used to and will be standard console-fare in comparison to PC. I am not upset, I just think it would be nice to have a bit more of that allocated to the gaming side of things for the future. But whatever, are we really shocked that the systems are going to be more alike than we originally thought?
 

kaching

"GAF's biggest wanker"
No, it's because no one expected high-density GDDR5 RAM modules to be available at a low enough price back in 2009. SONY got lucky. It had nothing to do with engineering skill/knowledge. It was luck.
That's got nothing to do with why either would be using 3 gig just for OS/reserves.
 

benny_a

extra source of jiggaflops
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
 
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

This makes perfect sense.
 
This means that X1 devs have a RAM advantage of an ENTIRE Xbox 360 at their disposal for extra game polish.

That IS significant. But then I remember 1/3rd less GPU shaders. :(
 

Auto_aim1

MeisaMcCaffrey
The gaming industry is in trouble it seriously is. Wow 5.5 not enough
Not really. I think in a way Sony is playing safe if this rumour turns out to be true. Most third-party games are going to be developed with 5GB in mind since that's what the Xbox One provides developers after OS footprint is subtracted. If Sony reserves more RAM for games it's only going to benefit their first-party developers, and that RAM could be used to add more social features in the future. I think they chose the latter and I dunno whether it was a right decision but in a way it makes sense. I really hope this rumour isn't true though, since 3GB for the OS is inexcusable whichever way you look at it.
 

Stoof

Member
ND just unleashed one of the greatest game experiences of this generation (some might argue any) on a system using 512MB with only half of that being dedicated to the GPU. Whatever is available to devs is plenty. Calm the fuck down.
It was a joke. You calm down. :p
 
It really isnt.

Pc standard ram amount has been 8 gigs for years now.

This is not including gpu ram. This is bad news for all it will just end up with consoles holding back pc games even more.

Until Windows allows programs to make full use of all this memory, it doesn't matter if you have two titans or twelve, the memory isn't going to get used up on PC games. It isn't today.
 
Soooo, is it 4.5 or 5.5 GB? Seeing both numbers thrown around. Either way, didn't they manage to decrease the memory footprint on the PS3 over time? Maybe the same thing will happen here.

Also, people cancelling their orders over this makes me laugh.
 
Ah man, if this is true then I just got a 4GB GDDR5 graphics card for nothing. If 4.5GB id for the entire console then I doubt there will be more than 3GB for graphics. PC beating consoles before they are even released.
 

nib95

Banned
Soooo, is it 4.5 or 5.5 GB? Seeing both numbers thrown around. Either way, didn't they manage to decrease the memory footprint on the PS3 over time? Maybe the same thing will happen here.

Also, people cancelling their orders over this makes me laugh.

Best guess is 5.5GB (unless the 7GB is still true), since Witness is already using over 5GB.
 

hal9001

Banned
Game Informer: Report: PlayStation 4 Reserves Nearly Half Of RAM For OS

Quote:
Our Take:
Those supposed advantages that the PS4 was set to enjoy over the Xbox One sure seem to be dropping like flies, don’t they? I’m no fan of the unbearable wait to bring up the Xbox Guide or the somewhat more manageable delay in calling up the PS3 XMB, but reducing your system’s available memory by 43 percent is a high price to pay. RAM is the most important resource for many new modes of gameplay and other innovations that developers are looking to create on next-gen consoles. I’m all for my friends list instantly popping up on screen when called for, but do I want that at the cost of another 20 AI-driven characters active in the world? That’s a much harder question.

4.5GB of GDDR5 is still a huge bonanza of high-speed memory for developers to work with in 2013, but will we still be saying that in five years when Nvidia is rolling out unified CPU/GPU architecture with 16GB of similarly fast RAM for $200 tablets? As sexy as the PS4/XB1 tech specs are today, remember that they’re broadly similar to mid/high-end PCs available right now and that technology gets faster and cheaper every day. Ten years is a long time to lock in a hardware spec for, and I question the wisdom of both Sony and Microsoft cutting their systems off at the knees like this.


:lol

Some crappy journalism going on right there.
 

kurbaan

Banned
It really isnt.

Pc standard ram amount has been 8 gigs for years now.

This is not including gpu ram. This is bad news for all it will just end up with consoles holding back pc games even more.

Yeah except in Pc you have this thing called windows using up most of the ram. Really LOL if you think games on Pc can use anywhere near all 8gb of ram.
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Both Brad and Gies are notorious for getting tech info wrong.
 

daveo42

Banned
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

So their leaked info is based solely on the dev kits? Seems like someone got their wires crossed during communication. Kind of crazy though about that dev kit hardware limitation. I'd have thought Sony would be pumping out more finalized kits by now.
 
So here is a theory that I have heard. Note, this is not insider information. A friend who is a developer, not on consoles or PlayStation mind, thinks that the new devkits probably ship with 8GB GDDR5 but the developer tools probably take up 2-3GB on there, leaving addressable RAM at just 5GB. He said the problem is that the APU bus is 256bit which won't allow for more than 8GB RAM until 8Gbit chips are available.

He thinks that the current SDK probably does have 3.5GB reserved for for the OS functions and development tools, but when the next set of kits ship they will have 12GB of RAM and the full 7GB will be addressable.

Makes perfect sense to me.
Stick this in the OP!
 

Portugeezer

Member
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

My guess he is full of shit.

And the $50 argument is valid as we are talking about GDDR5 used for OS/background processes.
 
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)

Well the entire Giantbomb staff was also 100% certain Sony would HAVE to follow suit on DRM as well.
 
Some of the overblown replies on here are too funny. 4.5gb or 5.5gb whatever it is, is a hell of a lot of ram. Who knows what may happen down the line that Sony can now add to their OS. Look at cross game chat. Not enough ram. Now additions can be made more easily. Remember, this is goddamn gddr5.
 

rdrr gnr

Member
Brad Shoemaker from Giant Bomb corroborates this Eurogamer article.

K1UNRva.png


What is strange is how he got the technical difference between the two consoles wrong in May, if he knew about all this 3 months before the podcast was recorded.
(He was criticized a lot in the official giant bomb podcast thread for the downplaying of the well known specification advantages of the PS4.)
He's in the same camp as Gies for me: shit-tier. But if this was true since Feb why now? No one on GAF or out there had info for months?
 
Whether or not this is true for launch, I don't see it being a lasting statistic. I would certainly expect Sony to decrease the OS footprint. I'd expect at worst, they want to see how much space is needed for apps that may be coming out for the PS4 and plan accordingly. If they kept it at 3.5 GB for good, that would be very stupid. Too stupid for me to really consider it a serious idea.
 

iratA

Member
Has someone sent Sony a link to this thread + mainstream media reporting on it, because its gaining momentum. It would be nice to hear anything from Sony at this point.
 
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