Nearly 20 years later and it still sent a chill down my spine.
Ending is free for speculations!i believe that it is Ark who knocks the door in the last scene (in human form)
guys, in regards to the endingit must be Ark in human form that meets Elle in Stockholm. It would otherwise be a lesser satisfying and more abstract ending if it was just the bird Ark that knocks the door. To put your collective minds at ease, I think it helps to just assume that the "they will meet again by fate" clue means they will finally get their chance of love as humans.
Terranigma is one of my favourite games. I vote for a remake.
Yeah, sad to think about where those studios are today although I guess that's par for the course when reflecting on 90s Japan devs. Treasure, Sting, Alfa System and JAM still exist, and Game Arts was bought by Gungho, but none really seem to be doing anything exciting now. Mostly licensed IP, except for Tresure who's pushing their back catalog with ports and Sting's stuck making rpgs for Idea Factory. Everyone else closed or vanished.I think I have this issue of GameFan stashed away somewhere. I don't think GDNet ever really panned out for anyone.
Yeah, going the interviews translated by Shmuplations are gold:Great OP going to read the interviews later. Still wish I could officially play this in the US legally.
—In the second half of the game the player must make the ultimate choice, between Overworld Elle and Underworld Elle. But whichever you choose, nothing different happens in the game. Was that intentional?
Miyazaki: We thought about adding some consequences to that decision, but we came to the conclusion that we, the developers, didn’t want to be the ones to express that. The Elle that is chosen will depend on the player. The story ends at Elle’s home, but as for what happens after… perhaps Ark’s future will change depending on which Elle was chosen.
—Are you saying that the conclusion of the final scene is left up to the player?
Miyazaki: That’s right. Terranigma is a RPG through-and-through. The player roleplays the character Ark in the world of Terranigma, but the reverse also occurs, that Ark roleplays the player. Therefore, as the creators of this game, we didn’t want to impose a single conclusion on the story–or better to say, we couldn’t even if we had wanted to. If the player chose the Overworld Elle, perhaps Ark is reborn and returns to Elle’s side. If he chooses the Underworld Elle, maybe he says farewell to Overworld Elle and is reunited with Underworld Elle after reincarnation. Maybe the player doesn’t like either Elle, and something different happens altogether. We left the conclusion up to the player’s imagination: everything has been your own fantasy.
Yes, please!!!Soul Blazer was always my favorite, but Terranigma was great too. Actually, I unearthed a number of Terranigma interviews recently from Famitsu and Dengeki Super Famicom... just waiting for some time to free up so I can translate them.
Just got this and did up to tower 2 so far.i really need to put more time into it as I haven't really felt it so far.
Miyazaki never left Quintet until the company went down.But what I said is after that =X
Anyway, then if you know what happened, please, do tell.
Just got this and did up to tower 2 so far.i really need to put more time into it as I haven't really felt it so far.
Miyazaki never left Quintet until the company went down.
He (and other members of Quintet) outsourced their work for other companies projects.
The creation of Shade is deeply associated with Quintet but at the same time the two are separated company.
Basically when the next gen came in new possibilities arise.
Quintet completed their final work for 16 bit market in late 1995 and seem that they were soon after snatched up by Sega to do a sort of a remake of the first Actraiser for Sega Saturn (with some sort of involvement by Enix) which would later become Solo Crisis.
At the same time the creation of Shade let them work on PS1 (for non other than Sony itself, SCEI to be precise).
Shade was tasked to do an action RPG for PS1 while collaborating with Arc Entertainment (Arc the Lad dev) thus Granstream Saga was created.
Later on the same formation did another action RPG for PS1 called Brightis.
Quintet returned to work under Enix ( in conjunction with Zeque, the dev behind the cult game Kowloon's Gate) for the bizarre Project Laika for PS1.
At the same time Quintet published its first and only game, Solo Crisis (probably the Quintet-iest game they have done after the 16 bit era), for Saturn (oddly enough it doesn't seem Sega published it despite everything).
A few months after SC Quintet released through ESP the weird adventure-racing game Code R.
Around 1999 they began to do a string of work for hire jobs for big publishers like Sega (Godzilla) and Koei (Mystic Heroes).
The company quietly disappeared in early 2000.
Shenmue 1 released in 1999.Their logo showed up in Development Credits for Shenmue 1, though.
Right. And then there's Miyazaki's name in the credits of that Yu Yu Hakusho game =XMiyazaki never left Quintet until the company went down.
He (and other members of Quintet) outsourced their work for other companies projects.
The creation of Shade is deeply associated with Quintet but at the same time the two are separated company.
Basically when the next gen came in new possibilities arise.
Quintet completed their final work for 16 bit market in late 1995 and seem that they were soon after snatched up by Sega to do a sort of a remake of the first Actraiser for Sega Saturn (with some sort of involvement by Enix) which would later become Solo Crisis.
At the same time the creation of Shade let them work on PS1 (for non other than Sony itself, SCEI to be precise).
Shade was tasked to do an action RPG for PS1 while collaborating with Arc Entertainment (Arc the Lad dev) thus Granstream Saga was created.
Later on the same formation did another action RPG for PS1 called Brightis.
Quintet returned to work under Enix ( in conjunction with Zeque, the dev behind the cult game Kowloon's Gate) for the bizarre Project Laika for PS1.
At the same time Quintet published its first and only game, Solo Crisis (probably the Quintet-iest game they have done after the 16 bit era), for Saturn (oddly enough it doesn't seem Sega published it despite everything).
A few months after SC Quintet released through ESP the weird adventure-racing game Code R.
Around 1999 they began to do a string of work for hire jobs for big publishers like Sega (Godzilla) and Koei (Mystic Heroes).
The company quietly disappeared in early 2000.
I meant "early '00s" instead of "early 2000".Their logo showed up in Development Credits for Shenmue 1, though.
I know that there's the NTSC rompatch, but has anyone ever gotten around to figuring out a Game Genie or Pro Action Replay code to bypass the region lock screen when playing the European PAL version on a North American SNES?
I got the game a few years ago and went through the hassle of getting it to work on a US system, so i should be able to answer your questions.
1. The game was not released in the US. It got releases in Japan, Australia and Europe. The European version comes in several different languages, including, to my knowledge, German, French and Spanish, so if you want an english language version, you need to make sure to get specifically an Australian or UK version.
2. Terranigma came out near the end of the SNES' lifespan, so it has one of the most complex region lockout schemes of any release. Consequently, you have only two options to get it working.
-Get one of the following adaptors:
--Pro Action Replay 2, version 2.T
This one also comes in a version 1.0 variety, which will also play the game, but will not be able to save. The two carts are identical, so you can't tell which version you have until you actually boot it up, and it'll be on the title screen. Definitely get whoever you're buying this from to boot it up and check before plunking down any money.
--Pro Action Replay 3
--Datel Programmable adaptor
I don't have any experience with the second two. All three are exceptionally rare, but far more common in Europe than the US. I was only able to get mine from looking at foreign ebay sites and eventually dealing with a guy in Germany. Which brings me to your other option:
Installing two switches into your system. A 50/60 Hz switch and a region lockout switch. The first is required because the game checks if you're using PAL or NTSC on startup, and the second is for the standard region lockout. Detailed instructions can be found at this link:
http://www.mmmonkey.co.uk/console/nintendo/snes-switches-1.htm
Love the game, love the atmosphere, love the music, love the world...
Seriously, where the fuck is Tomoyoshi Miyazaki?
From what I gathered in the early '00s members of Quintet were subcontracted to work on other company projects.Wait, that guy just disappeared? Like, out of the blue, he & the company had gone off the line?
What?
My wife and I just started playing Secret of Mana for the first time on Wii VC. I noticed a post in this thread referring to Terranigma as a Mana game. Why is that?
I heard this game has something involving creating the world's first burger, but I also heard there is some touching scene involving cows. Please tell me the two aren't related....
Is ActRaiser also made by Quintet, and the game to play before SB/IOG/this game?
Mana game -> oO the person was on crack. Zero relation. At all. Different dev, different publisher, different gameplay, different theme, different everything.
Burgers / cows -> unrelated. I don't even remember anything about cows. Also unrelated but I think I already once explained that one sad animal-related scene to you since I know you're very sensitive in that area. But again, nothing related to burgers. It's just a fun sidequesty thing of "stand here, tell me if it's good." In the German version it's Currywurst.
ActRaiser is from Quintet but has little to nothing to do with the Soul Blazer trilogy (or quadrilogy if you want to count The Granstream Saga on PSOne made by some former Quintetians)
My wife and I just started playing Secret of Mana for the first time on Wii VC. I noticed a post in this thread referring to Terranigma as a Mana game. Why is that?
I heard this game has something involving creating the world's first burger, but I also heard there is some touching scene involving cows. Please tell me the two aren't related....
Is ActRaiser also made by Quintet, and the game to play before SB/IOG/this game?
1) Nothing Mana related, Terranigma is also a much better game than Secret of Mana IMO.
2) Nah the touching scene with an animal is related to a goat (or a certain important bird but that's more subtle).
3) ActRaiser was made by Quintet but like every other Quintet game it isn't directly related.
Thanks Moony. I think you did. it's about a goat, right? I wonder if I can find that PM. Mind terribly re-telling it?
ActRaiser is to be played first if I want to play the whole Quintet oeuvre, right? And it's the only one on VC in NA?
I wondered if someone called this a Mana game because they're both ARPGs. I think Mana is genuinely the first ARPG I (or my wife) have ever played. It's weird having it be halfway between Zelda style and RPG style...kinda reminds me of Super Paper Mario a bit. Getting used to it, though, and the cat shopkeeper is winning us over in terms of enjoying the game.
It's good, though, right? I probably will play it first (in English).
Are the subsequent Quintet or related games post-SNES any good? Code Soul or something? And Granstream?
Thanks Celine, really enjoyed reading through this thread very much.
I doubt you still have the PM since you recently had your box full and probably did a big purge and that PM was a long time ago. Yea it was about that goat Celine also mentioned.
The goatat an early point in the game. It's one of the most touching moments in any? game.sacrifices itself for you so you don't starve
None of them are Quintet games. Just some of the former staff. Granstream Saga resembles the previous work the most, I'd say. The last actual Quintet game I think was Solo Crisis for Sega Saturn (JP-only).
Ah, right. Thank you. When I purged the PM box, I try to delete only sent items. I'm up to 9989 right now so I have to get on that again.
Thanks. How was Solo Crisis?