JLMC469
Banned
Probably because U4 art style is cartoonishly and not realistic.
That doesn’t make it worst than 2013 demo.
Never said it does.
Probably because U4 art style is cartoonishly and not realistic.
That doesn’t make it worst than 2013 demo.
If you mean the demos ended up showing off actual next gen graphics: the UE3 Samaritan demo matched with batman arkham knight graphics... And it was open world too.
So this is what PS5 graphics will look like?
So this is what PS5 graphics will look like?
This looks great but this has nothing to do with the level of details we can see here:
Compare the details on the ground, the variety of textures, the shading of the boulders, the quality of the focus blur.
The Death Stranding screenshot is great by today's standards, but almost nothing feels photo-realistic.
I assume he doesnt mean that? Either that or not serious.
lol ofc he does
This looks great but this has nothing to do with the level of details we can see here:
Compare the details on the ground, the variety of textures, the shading of the boulders, the quality of the focus blur.
The Death Stranding screenshot is great by today's standards, but almost nothing feels photo-realistic.
This Is the best about human..but Is not rendered in Real time .. i don't think Is possibile with today gaming GPU ...First one is very impressive. Troll looks about expected for a tech demo.
Things is, uncanny valley is a very difficult problem for simulating humans whether it's in body features or animation/movement.
This Is the best about human..but Is not rendered in Real time .. i don't think Is possibile with today gaming GPU ...
Yes but i don't know if someone have used image metrics instead motion capture....maybe too poligons in games for a machine or too expansive to use even in movies...yukkkkk the uncanny valley is still strong with this one
Phenomenal work. I especially loved the rebirth tech demo. Some of the shots in that have gorgeous compositions.
This is meant to showcase UE's capabilities to film and vfx companies.blah blah blah tech demo. Show me gameplay that looks like this and i'll be impressed. Really sick of being lied to. If I wanna watch great cinematics, i'll pull up an old Final Fantasy movie.
Ray tracing in bfv is only for reflections. Ray tracing can be used to replace all visual features, but it's too expensive for games to run them all as of now.Wow, that first demo was amazing! So, this "high-end" ray tracing? Is there really such a thing or is it just ray tracing, with high-end attached to it? Also, does this mean that the ray tracing done today, like Battlefield 5, is not "true" ray tracing? I could have sworn that I've read that somewhere, it's not actual ray tracing, it's an approximation. Please let me know if I am completely off here, thank you!
High end PC.
1 trillion potatoesHow many potatoes is that if we were to tape them together?
That's an actual uncanny valley because it really made me a bit uncomfortable watching, unlike Uncharted 4 or whatever people taunt as the holy grail of facial graphics where you can immediately see it's not even close to reality.yukkkkk the uncanny valley is still strong with this one
What I hate in all tech demos, is the fact that the companies show you all the advanced stuff their engines can do, and as of recent years they even claim they run on a single GPU, as oppose to 3-4 Titans back in the PS3/X360 days, but for some unknown reason, they don't want to make a game based on such tech, like "look at how realistic games we can make! but we won't, haha, fuck you"... It's just all show and no go, like the industry is holding back progress on purpose... And judging by the tech demos vs actual games ratio, we are looking here at 2035+ stuff - very few games of this gen match the Samaritan tech demo, which was shown over a decade ago, Infiltrator demo was shown for the 1st time half a decade ago, and we will be really lucky if next-gen games come close to it, so those real-time ray-tracing demos is something we won't see anytime soon, to say the least.
What I hate in all tech demos, is the fact that the companies show you all the advanced stuff their engines can do, and as of recent years they even claim they run on a single GPU, as oppose to 3-4 Titans back in the PS3/X360 days, but for some unknown reason, they don't want to make a game based on such tech, like "look at how realistic games we can make! but we won't, haha, fuck you"... It's just all show and no go, like the industry is holding back progress on purpose... And judging by the tech demos vs actual games ratio, we are looking here at 2035+ stuff - very few games of this gen match the Samaritan tech demo, which was shown over a decade ago, Infiltrator demo was shown for the 1st time half a decade ago, and we will be really lucky if next-gen games come close to it, so those real-time ray-tracing demos is something we won't see anytime soon, to say the least.
Unreal Engine continues to impress.
So it turns out the impressive video is actually not using ray tracing.
It was a badly worded title trying to say they were showing off a Photorealistic tech demo and then a Ray tracing demo.
The photorealistic demo was using the baseline Unreal 4 engine built with Quixel megascan running on a 1080ti (~9 ish TFs). So... it may be possible we see games with that fidelity.
This stuff is definitely coming at this fidelity. Time, Manpower and Megascans style textures and assets are what is needed. Without the high res, game ready work the Quixel team has put into their library of assets, this demo wouldn't be nearly as impressive. The Unreal Engine is great, but it's only as good as it's underlying assets when it comes to photo realism. With that said, the techniques Quixel uses to make their stuff can be done by any studio with the bandwidth. Dice has an impressive library of these style of assets and I would guess that Death Stranding is depending heavily on them too. The more people that learn photogrammetry and scanning, the more of this type of realism we will see.
People forget that The Order 1886 used Photogrammetry (probably the best this generation).
And this game came out February of 2015!!! Just 15 months after the launch of the OG PS4 .
People forget that The Order 1886 used Photogrammetry (probably the best this generation).
And this game came out February of 2015!!! Just 15 months after the launch of the OG PS4 .
I still feel RAD sold their souls to someone.
The game looks phenomenal.