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[Linus Tech Tips] PlayStation just killed PC VR

Fafalada

Fafracer forever
I won't bother to scour ebay for old pascal deals, but, based on Richard's build, i would put a 6700XT in rather than the A770 for way better performances.
The problem is - to achieve anywhere near equivalent results - PCVR needs a lot more brute forcing than closed boxes do - even during PSVR launch, the horsepower delta needed was substantial, and it's only going to be larger with PSVR2.

Basically - if you're fine with the lower-end performance anyway - you might as well only use Quest in standalone mode and save yourself the PC build alltogether. I get you miss out on some of the library - but the way people talk on here it's like it's just Alyx - and that's a tall order that much money for alone.
 

Buggy Loop

Member
The problem is - to achieve anywhere near equivalent results - PCVR needs a lot more brute forcing than closed boxes do - even during PSVR launch, the horsepower delta needed was substantial, and it's only going to be larger with PSVR2.

Basically - if you're fine with the lower-end performance anyway - you might as well only use Quest in standalone mode and save yourself the PC build alltogether. I get you miss out on some of the library - but the way people talk on here it's like it's just Alyx - and that's a tall order that much money for alone.

Look at RE8 modded.
 
4vrp16.png
Yup. That's the modern day baity hipster asshole for ya. One part nerd, one part attention whore, always an odd person. There's always something kind of weird or untrustworthy about them too.

Out of all the people on my FB friends list, there is one guy who I used to work with who I'd say fits this image perfectly the most.

And guess what? He's the only person on my news feed whose pics has him doing that open mouth gasp look all the time.
 
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poppabk

Member
The problem is - to achieve anywhere near equivalent results - PCVR needs a lot more brute forcing than closed boxes do - even during PSVR launch, the horsepower delta needed was substantial, and it's only going to be larger with PSVR2.

Basically - if you're fine with the lower-end performance anyway - you might as well only use Quest in standalone mode and save yourself the PC build alltogether. I get you miss out on some of the library - but the way people talk on here it's like it's just Alyx - and that's a tall order that much money for alone.
Flight Sim, DCS, Asseto Corsa, Automobilista, War Thunder, HL2, Alien Isolation, Contractors, Onward, Skyrim, Bonelab, RE remakes, Fallout 4 - along with basically everything on PSVR2 and coming to PSVR2 that isn't Sony exclusive. The PC VR software situation is very good even before the universal UE4 mod comes put that will bring VR to stuff like Hogwarts Legacy.
 

hlm666

Member
The problem is - to achieve anywhere near equivalent results - PCVR needs a lot more brute forcing than closed boxes do - even during PSVR launch, the horsepower delta needed was substantial, and it's only going to be larger with PSVR2.

Basically - if you're fine with the lower-end performance anyway - you might as well only use Quest in standalone mode and save yourself the PC build alltogether. I get you miss out on some of the library - but the way people talk on here it's like it's just Alyx - and that's a tall order that much money for alone.
I wish people who make these statements had at least tried pcvr sims, if your into cockpit games and gt7 is blowing your mind you've been missing out for 5+ years on that experience.

here is a 2080 and a 3900x in something comparable to gt7, using a g2 (has a higher resolution).



2080ti with 8700k on an index in AMS2.

 

Gamerguy84

Member
I guess he got his clicks.

VR is in such a young stage it doesn't have to be versus even though there are walled gardens.

I root for PCVR to do well and have a 3070 along with Quest 2. Admittingly I do most of my gaming on PS. PSVR is really a fine set and welcome newcomer to the market.
 

Crayon

Member
Now I can see why some people get motion sickness playing VR games.

You'd get less hitching and jerky movement in real life driving a bulky UHAUL truck full of cargo over the worst pothole street in the world.

One of the first thing you notice when you use vr is that you don't see all that jiggling in the headset. That's your head moving, which it does all the time as your eyes compensate.
 

hlm666

Member
Now I can see why some people get motion sickness playing VR games.

You'd get less hitching and jerky movement in real life driving a bulky UHAUL truck full of cargo over the worst pothole street in the world.
Don't know what to tell ya, as someone who had been given a race car experience and got to do 3 laps around a race track in a modified aussie v8 supercar (no passenger seat in race trim) you get shook around ALOT, even on the straight at 300kph+ what you barely feel in a passenger car with their soft suspension and flexible chassis will bounce you around enough in a race car that you totally understand why they pulled those harnesses so tight you feel like they just compressed your spine. All those onboard videos in real life you see where it looks gt7 smooth have camera stabilization in effect.
Secondly the guy in that video is also using a motion rig so he is actually moving physically with the hmd and without that rig moving him and the hmd around it wouldn't be as bad.
 

Neilg

Member
That headstrap design is leagues ahead of any PC headset in terms of ease of putting it on and overall comfort.
Nah. Quest pro is the gold standard in getting it on and off.
In my office I have rifts, the varjo aero, varjo xr3, index, and the quest pro - the comfort and general usability is beyond anything else by some distance.
The psvr2 is better than most, but it's not as good as the pro.
The pro is also wireless and that does a lot for comfort too.

E: this is not an endorsement for the quest pro. The price is ludicrous and I think all VR headsets are a bit shit. I have to do this for work.
 
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Three

Member
Now I can see why some people get motion sickness playing VR games.

You'd get less hitching and jerky movement in real life driving a bulky UHAUL truck full of cargo over the worst pothole street in the world.
No that's not what will give you motion sickness, you only notice jerky movement because it's not your eyes and head. The person playing would feel it's stable and matches their physical movement (they are using a DOFReality motion rig).

370x435_blue.gif
 
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ZoukGalaxy

Member
No it didn't.
Not with that headstrap and fresnel lenses
Laughing Out Loud Lol GIF by Minions
Family Feud Lol GIF by Steve Harvey
Big Mouth Lol GIF by MOODMAN


Oh wait.
GIF by Steve Harvey TV


Complaining about the best and most confortable system ever: the glorious halo strap from Rift S and PSVR.

You either never tried it or just bad faith, possibly both. No taking you seriously at all, you can continue to pray the Facebook god.

Clown Conancon2019 GIF by Team Coco


By the way, this video, and this channel, is just a click bait shit.
 
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rofif

Member
Laughing Out Loud Lol GIF by Minions
Family Feud Lol GIF by Steve Harvey
Big Mouth Lol GIF by MOODMAN


Oh wait.
GIF by Steve Harvey TV


Complaining about the best and most confortable system ever: the glorious halo strap from Rift S and PSVR.

You either never tried it or just bad faith, possibly both. No taking you seriously at all, you can continue to pray the Facebook god.

Clown Conancon2019 GIF by Team Coco


By the way, this video, and this channel, is just a click bait shit.
You fool. Way to go telling me what’s comfortable. I had rift s and finished call of the mountain in psvr2.
Halo straps are the worst, least adjustable wobbly pieces of shit for me
 
Usual click bait trash from Linus.

PSVR2 might be the best gaming headset for now but there will be new VR headsets for PC. I think Valve is working on a new headset which will wreck the PSVR2.
 
I don't know what this thread is about, but i know PCVR still has access to porn and you can't kill that. That is despite being a big fan of PSVR2 on its own terms.
 

StueyDuck

Member
People still fall for Linus bait in 2023?

I mean I'm sure there's a "quest killed PSVR" video somewhere and yet here we are.

Again regular media Have no clue how to cover VR. The market is so small that there really isn't a "console warrior" attitude amongst owners.

We just want all VR to do well. The fact that PSVR2 is more in line with your PC headset is a much better thing for ports and getting more titles on more platforms and to more people
 

CGNoire

Member
No it didn't.
Not with that headstrap and fresnel lenses
edit: One other annoying thing for me is unnecessarily far focal distance. Oculus headsets have 1.3meters so at least shortsighted people see well.
Whats wrong with the fresnel lens?

Also Im near sighted....:(
 
People still fall for Linus bait in 2023?

I mean I'm sure there's a "quest killed PSVR" video somewhere and yet here we are.

Again regular media Have no clue how to cover VR. The market is so small that there really isn't a "console warrior" attitude amongst owners.

We just want all VR to do well. The fact that PSVR2 is more in line with your PC headset is a much better thing for ports and getting more titles on more platforms and to more people

Don't worry his next review on quest 3 or valves next headsets will turn the tables lol.
 

nemiroff

Member
Eh, not clicking on that bait face.. PSVR2 is great, thats not the issue, Linus just isn't a PCVR user and doesnt know the PCVR audience well (?). I mean, there's absolutely nothing on the Playstation that would make me abandon the MSFSs, DCSs, Automobilista 2s, and my trainsims, there's nothing like it on the PS. Especially not abandoning now with the next gen high end PCVR headsets and stand alones right around the corner.

Whats wrong with the fresnel lens?

Also Im near sighted....:(

Nothing wrong with fresnel per se, they've served us well, but it's old technology. No future VR headset will have fresnel lenses (edit: personal prediction). This is first and foremost due to form factor (edit: not only).

First wave of next gen PCVR form factor with pancake lenses:


dYKolEq.jpg


And this is just the start. Nevermind the new Pimax that will run circles around the PSVR2.
 
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CGNoire

Member
Eh, not clicking on that bait face.. PSVR2 is great, thats not the issue, Linus just isn't a PCVR user and doesnt know the PCVR audience well (?). I mean, there's absolutely nothing on the Playstation that would make me abandon the MSFSs, DCSs, Automobilista 2s, and my trainsims, there's nothing like it on the PS. Especially not abandoning now with the next gen high end PCVR headsets and stand alones right around the corner.



Nothing wrong with fresnel per se, they've served us well, but it's old technology. No future VR headset will have fresnel lenses. This is first and foremost due to form factor.

First wave of next gen PCVR form factor with pancake lenses:


dYKolEq.jpg
Not a fan of that small fov but the small ass form factor makes that shit look cool as hell.
 

nemiroff

Member
Not a fan of that small fov but the small ass form factor makes that shit look cool as hell.

Yeah, it's just for illustration, in 2023/2024 we'll see quite a few small form factor full feature OLED and Micro LED VR headsets, and some even wireless. And it doesn't stop there, you'll also have the new "Pimaxes" with bonkers extreme specs.
 
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Eh, not clicking on that bait face.. PSVR2 is great, thats not the issue, Linus just isn't a PCVR user and doesnt know the PCVR audience well (?). I mean, there's absolutely nothing on the Playstation that would make me abandon the MSFSs, DCSs, Automobilista 2s, and my trainsims, there's nothing like it on the PS. Especially not abandoning now with the next gen high end PCVR headsets and stand alones right around the corner.



Nothing wrong with fresnel per se, they've served us well, but it's old technology. No future VR headset will have fresnel lenses. This is first and foremost due to form factor.

First wave of next gen PCVR form factor with pancake lenses:


dYKolEq.jpg


And this is just the start. Nevermind the new Pimax that will run circles around the PSVR2.
Maybe, but at what cost?
stoic GIF
 

nemiroff

Member
I wonder why they went with Fresnel when they didn't with the first.

To be fair, lens configurations all have their pluses and minuses. Especially considering a long development timeline where you are forced to freeze features at some point. You can't just always stick a couple of pancake lenses in there and everything will be fine, the lenses themselves often need additional technology to shine. This could f.ex. be manufacturing processes or research and development of special lens-coatings.

And btw., pancake lenses is just another stopgap in this race. There's a chance that f.ex. retinal projectors will take over once they become mature enough for VR. But who knows, we'll see......
 
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Resenge

Member
Now I can see why some people get motion sickness playing VR games.

You'd get less hitching and jerky movement in real life driving a bulky UHAUL truck full of cargo over the worst pothole street in the world.
VR does not translate well at all onto a flat screen.

What you are seeing is all the unfiltered twitches and ticks your head does every day all the time in real life but your brain filters all that shit out, just like it does in VR but the video capture does not.
 
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sncvsrtoip

Member
I would take the dimmer image if it's sharper and less glare
It does not seem to be a problem on quest pro.
All is preferable, MRTV - MIXED REALITY TV prefer for example kayak vr in psvr2 vs 2k$ Vario Aerjo thx to better colors and brightness
 
The hardware is extremely compelling from a display perspective but that's about as far as I'm willing to go. Nothing else about it is revolutionary or game changing. It has a walled garden software library and cannot do any of the neat utility applications PC VR has to offer. When the real determining factor of a hardware device's success is measured by its software offering and retention, I'm positive PC VR wins in that regard. Besides, we have many headsets in the pipe that will be a counter to PSVR2 so just because it's the first one to market with some next gen features doesn't mean it'll stay that way forever.
 

Dane

Member
No it didn't.
Not with that headstrap and fresnel lenses
edit: One other annoying thing for me is unnecessarily far focal distance. Oculus headsets have 1.3meters so at least shortsighted people see well.
A friend who is all hyped for VR got a PSVR2 and returned because the Mura effect is awful at darker places like RE Village wihch also has massive resolution hit out of the Foveated rendering view, very small sweet spot, and couldn't even get rid of nauseas after days using it, SadlyItsBradley also had the same issues and said it never happened with other VRs.

For 550 dollars you expect to be one the best tethering VR in the market and instead you get cheap solutions akin to much lower priced models in the market, this friend was all hyped for this technology for years and said that sounds more like Sony was profiting well per unit instead of doing something similar to consoles where the bulk of the profit is at the game sales, it doesn't justify the price tag.
 
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