I miss the iconic Gerudo theme, but moving away from it allowed them to do some really neat stuff. I felt like that they should have done it with Zora's domain too.
Rito is amazing because you can never have too much Dragon Roost.
I don't know what the solution is, here. I'm not saying Link has to talk (I wouldn't be opposed to it), but something has to change. Maybe Link should just be an observer in all cutscenes that deal with dialogue. IDK.
Just beat the game. I was worried I wouldn't be able to defeat Ganon when my last shield broke and arrows ran out. What a wonderful sound when that Goron voice shouts out.
Finished at 110 shrines, knowing where a few more are located but not how to unlock them. Now that I'm done, I'll look up spoilers. Biggest question (all shrines done related):is the orb next to Impa for a regular shrine, or is that how you get the 120 reward?
All in Kakariko, or 100% world wide?Do all the sidequests![]()
So I totally understand how the game is a marvel from a mechanics point of view, but it's just not hooking me in yet. I've probably put in about 15 hours and I feel like I could easily just be a random avatar navigating some open world with no real direction to take me in.
Exploring is fine but I still wan't some sort of narrative or emotional thread that pulls me along. Right now I feel like I'm just aimlessly wandering with no real objective.
I say this because a lot of the quests are just "Go find 'X' item and bring it back" and I have no idea where to go to find it. Ironically I know a lot of people are praising this because the game isn't holding the players hand which I can respect but I just feel like I don't know what I should do or where I should be going.
Finally, I've been trying to follow people's advice and just explore and run in any direction to uncover cool things but literally anywhere I go I feel like I don't belong there because I don't have the right equipment (and don't know how to get it) or I'm not strong enough to take on the enemies (I spent 10 min attacking some guy and broke all my weapons and he still had half health -__-)
Not giving up or putting it down since it's the only Switch game I'm playing currently, just hoping it takes an upward swing soon!
All this running around is making me wish I was running into Pokemon and trainers instead of moblins. Anyone else? I hope they don't just ditch this formula after a single game and use it for something else. A sequel at the very least. We don't get enough on the same generation of Nintendo consoles anymore. ��
All in Kakariko, or 100% world wide?
Thanks. Thought I had, but I'll check around.The former.
I just used Revali's Gale three times and I was on top of the castle. At no time it felt epic where the stakes were high.
All in Kakariko, or 100% world wide?
That was pretty much how I felt about the ending. Absolutely amazing game but the finale/ending was pretty unsatisfying.I liked Zelda okay though.
Still think twilight princess has the best story and ending in the series with skyward sword being a close second.
guys, today i played for 17 hours straight, then felt sleepy so i just took a shower to freshen up and i just turned on my wii u to play again
is that normal ?
guys, today i played for 17 hours straight, then felt sleepy so i just took a shower to freshen up and i just turned on my wii u to play again
is that normal ?
Aye. Main problem for me was how the story was handled. I really don't want to go to specific spots to see the story, and you can even see it out of order. And the weapon system was bad, at least to me. That said, its a great Zelda, just not my favorite. If I had to rate it, probably an 8.5.
There is a Guardian hidden in there, and lots of treasure on the other side.I'm a bit let down byLomei Labryth... I was expecting a challenge / experience on the level of Eventide Island. I was able to easily run past the main guardian in the foyer, and the map of the maze made it easy to traverse. I saw flying guardians high above, but nothing ever engaged me, thus it was a fairly easy trip. Then the shrine itself was just a handout... did I just get lucky?
I'm a bit let down byLomei Labryth... I was expecting a challenge / experience on the level of Eventide Island. I was able to easily run past the main guardian in the foyer, and the map of the maze made it easy to traverse. I saw flying guardians high above, but nothing ever engaged me, thus it was a fairly easy trip. Then the shrine itself was just a handout... did I just get lucky?
Sure, but then you can rewatch them again in order.
the flying guardians are there to not let you just climb on top of that labyrinth and find the shrines doing that, but other than that,it's just a labyrinth with a guardian in the middle..the entire shrie trial consist in reading the map and find the shrine,nothing else.
Even though this is one of my favourite open world games, and the open ended systems praise the openness of the game, there are certain somewhat more linearly designed parts like, before Zora's Domain, Death Mountain and Hyrule Castle that also worked really well with the open ended systems, maybe another Zelda game could take a greater look at that, the older games did do this in many ways too, but without the open systems of BotW.
There is a Guardian hidden in there, and lots of treasure on the other side.
When you've reached the shrine,you can drop down to a room with a bunch of broken guardians, but also 4/5 working ones. I believe the treasure down there has anti guardian armor in it.
Beyond the painter guy in Kakariko, does anyone else in the game ever hint of nearby Fairy Fountains? I only found 2 so far.
I haven't looked yet but I'd bet I've put at least 70 hours into this game, and while I love this game to death as a whole, there is one thing that is absolutely ruining the entire thing for me. FUCK PRESSING THE LEFT STICK TO CROUCH. 90% of my deaths come from when I am trying to back-dodge an attack and in the middle of doing so I press the stick just a little too hard and he fucking crouches OH MY GOD FUCK THIS SHIT FUCK WHOEVER DECIDED TO PUT CROUCH ON THAT AND NOT LET US CHANGE CONTROLS AAAAAAADSFKLUANHDSFLADFSHA. I grip the controller hard when I'm playing something intense so it's like this was specifically designed to piss me off over and over again. I'm mainly a Nintendo gamer so having the control sticks be buttons is relatively new to me (I know the WiiU had them but they never were too relevant in any of the games I played), so I've always been ok with my controller death-grip. I've been trying to undo 25 years of gaming history here and re-learn how to properly use thumbsticks but it's just not working.
On the whole I would say this game is possibly my second-favorite game of all time, and I hate to say it but I'm thinking of putting it down for good without even beating a dungeon. I'm going to break my TV or something at this rate. Just died against aon literally the last hit (would have been my first kill too) because he fucking crouched again and I nearly threw my switch into a wall.white lynel
Finally finished the game. Over 100 hours played, all memories and all shrines. Still have around 13 side quests to do so I'll probably come back at some point.
I don't really know how to feel about the game tbh. I think on its own it's an outstanding game that had me enthralled with it's world for far longer than most games could ever hope. But as a Zelda game I really miss the classic formular and whilst going through Hyrule Castle wearing theI couldn't help but wish the game provided a more traditional take on Zeldatunic of the wild and wielding the master sword/hylian shield
I guess I see it as a really interesting experiment that ended up creating a potential goty but just not a great Zelda game. I hope the next Zelda goes back to focusing on dungeons and items rather than exploration and the world itself.
Also I think I'm ready for a bit of a darker art style now, something in between Oot and Twilight Princess maybe.
I'm partial to the rubber suit, myself. Nothing beats luring lightning to your enemies while you stand ther unfazed. It's like Link himself is a ticking time bomb.
Rubber suit sure is convient.
guys, today i played for 17 hours straight, then felt sleepy so i just took a shower to freshen up and i just turned on my wii u to play again
is that normal ?
Wait... can you repeat major test of strength shrines for ++ weapons?
Try it on the Wii U. Or another controller.
Beyond the painter guy in Kakariko, does anyone else in the game ever hint of nearby Fairy Fountains? I only found 2 so far.
Went to eat breakfast with my family this morning, decided to bring the Switch with me. During the surprisingly short wait for the food, I finally defeated my first Lynel. Felt so good.
Also goddamn I love how seamless it was playing for 5 minutes in the living room waiting for the family to finish getting ready, playing in the car, playing while waiting for food, playing again in the car, and docking it at home before leaving to the dentist and playing in the waiting room. Today felt like one giant Switch commercial lol
Finally beat Ganon. 80+ hours, 94 shrines, 125 korok seeds. I might come back to finish up the remaining shrines when some of the DLC comes out later in they year.
Overall while I love the game and it may be my GOTG, I'd have to say it's my #3 Zelda right now behind Wind Waker and Twilight Princess. I really didn't appreciate how lacklustre the dungeons are or how little the scenario of the past actually played into things. I guess I should have expected story bits to be very few and far between with a game like this but I was a still a little let down by all the past stuff being relegated to cutscenes. I'd hope the DLC goes more into what happened but I'm not optimistic it will. But of course the freedom allotted this time around along with just how fun traversal and exploring were more than made up for the downfalls I had with the game.
Ok beat Ganon. Design wise he was cool AF, but dissapointinly easy. The divine beasts. And his second form, was just a joke. I really really hope hard mode can make some good changes to the game, it really needs to tweak its bossesdeal 50% of his health
Time to get on with shrines and sidequests.
Yeah, all the story bosses in this game were easy as hell.Ok beat Ganon. Design wise he was cool AF, but dissapointinly easy. The divine beasts. And his second form, was just a joke. I really really hope hard mode can make some good changes to the game, it really needs to tweak its bossesdeal 50% of his health
Time to get on with shrines and sidequests.
Kinda like all Zelda bosses ever; this game just happens to have the strongest Link.Yeah, all the story bosses in this game were easy as hell.
No, the blood moon respawns everyone.So in Hyrule Castle, I?fought and killed a Lynel. (My first, actually) I'm not planning to finish the game on this visit. I have beaten the divine beasts, but still missing some memories, and want to come back later. Will that Lynel still be dead