rodrigolfp
Gamepads 4 Life
Voted everything but the bad camera. Camera is ok. And at least lame ass lock on for baddies is optional...
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I don't like when they hit me through walls lol
Finally, this is also true. The best usual option for 1v3 fights in soulslikes is to run backwards into the most hallway-esque room so that the enemies can line up, which is essentially finding a way to cheese a system that is inherently flawed. Also in the case of a dual boss fight, you're hoping and praying that the big guy to your right side that's off camera, isn't charging up some one hit kill animation while you're busy fighting the speedy guy.It's nice for 1vs1 fights.
The more enemies you add, the worse the combat gets.
Something like Dragon's Dogma combat is more appropriate for lots of enemies (also big enemies) at the same time.
This.It's nice for 1vs1 fights.
The more enemies you add, the worse the combat gets.
Something like Dragon's Dogma combat is more appropriate for lots of enemies (also big enemies) at the same time.
The offensive nature of BB's combat plus the mechanic of gaining some health back briefly after getting hit is a great change on the formula.The one thing this thread proves is not enough people have played Bloodborne.
Weird that you find the camera being the most ok of it, since it's one of the worse ofenders lolVoted everything but the bad camera. Camera is ok. And at least lame ass lock on for baddies is optional...
I don't remember having a cheap death because of camera.Weird that you find the camera being the most ok of it, since it's one of the worse ofenders lol
All the thinsg i said apply to bb aswell, hell bb could be one of the very worse when it comes to shitty camera and absurd weapons compenentrations, you literally don't have to go further than the first 2 bosses to test that.The one thing this thread proves is not enough people have played Bloodborne.
This is probably the only thing I dislike (aside from the camera sometimes on bigger bosses). The fact that an enemy can swing some huge ass scythe/axe/sword in a tight corridor while you clang and bounce off the walls is infuriating hahaI don't like when they hit me through walls lol
There are literally people who kill the Fume Knight in DS II when they are level one. ONE.-The unbalanced nature of the games is a gift and a curse. If you happen to spec right, you're having a blast and you are experiencing the best version of the game. For that person, it's a 10/10 experience. If you spec wrong however, you have to then either try and power through it with a +15 worthless weapon, or grind to get the materials to +15 a weapon from the wiki list that everyone else deemed as the best ones to have.
Souls fans say this often, but it is simply not a good rebuttal. The issue here is that I'm discussing averages. The average person playing souls games simply won't be good enough to solo a boss as a level one with a beginner sword while their character is in underwear. That is reserved for people with insane memorization, speedrunners, and sweatlords. The rest who are just good enough to beat the game, have a higher likelihood to experience what I've discussed.There are literally people who kill the Fume Knight in DS II when they are level one. ONE.
It's all about being good in those games.
I get what you're saying, but I think the average person can't play Souls games *well*, period. They're hard games and demand concentration, fast reflexes and strategy. Most average gamers have all the above dilluted due to hand-holding, health regen after five seconds, respawn points taking them five seconds before they died, etc.Souls fans say this often, but it is simply not a good rebuttal. The issue here is that I'm discussing averages. The average person playing souls games simply won't be good enough to solo a boss as a level one with a beginner sword while their character is in underwear. That is reserved for people with insane memorization, speedrunners, and sweatlords. The rest who are just good enough to beat the game, have a higher likelihood to experience what I've discussed.
Considering this, my point still stands.
People always find ways to finish games in unintended ways, this doesn't imply anything lol.There are literally people who kill the Fume Knight in DS II when they are level one. ONE.
It's all about being good in those games.
What you’re discussing and what I’m discussing are becoming two different things. Your post is implying that I’m approaching this from the general angle of “souls games are too difficult” but that’s not what I’m discussing at all.I get what you're saying, but I think the average person can't play Souls games *well*, period. They're hard games and demand concentration, fast reflexes and strategy. Most average gamers have all the above dilluted due to hand-holding, health regen after five seconds, respawn points taking them five seconds before they died, etc.
If FROM wanted to make a game that asks more of the player, that doesn't make the gameplay lacking.
I have yet to finish Elden Ring, so I cannot comment on that. However, both in Demon's Souls, Dark Souls and Dark Souls II - which I've beat - the game gives you ample of items and equipment which can help you balance or empower your character to overcome EVERYTHING. You didn't invest in making your character able to handle heavier loads and now can't effectively roll when wearing an armor heavy and sturdy enough to withstand the upcoming boss? Wear a ring that boosts your equipment load value and makes you able to roll. Low poison resistance? Wear this ring. The X opponent is weak to magic but you never made a magic build? Imbue a weapon with magic properties and fuck him up. Many opponents hit you with fire? Wear rings and armors with heavy fire resistance.What you’re discussing and what I’m discussing are becoming two different things. Your post is implying that I’m approaching this from the general angle of “souls games are too difficult” but that’s not what I’m discussing at all.
I’m talking about two specific issues:
1)Being soft-locked into a set of weapons, stat builds, or armor deemed as “the best for end game” as an average souls player.
There are certain bosses which become monumentally harder if these players haven’t specced correctly and end up with mediocre weapons and mediocre armor in terms of stats and ability late game(such as if they can’t stagger or handle stagger, or cause/deny bleeding, poison, etc). It is a light funnel that exists, and we should stop pretending it doesn’t just because a select few can beat the games without it.
2)The game forcing you down certain builds, as an average souls player, by having the same enemy types and bosses suddenly hit for 3x to 5x damage late game(mainly an Elden Ring and DS2 issue), instead of continuing an exponential ramp, creating more unique moments, and making the combat scenarios themselves more creative instead of just the environments.
Fighting a dragon who can kill you in 3-5 hits earlier in the game and then suddenly fighting the same model/type of dragon later on who now kills you in 1 hit doesn’t make you suddenly appreciate the game more because this is a new engaging moment. Instead, it just means that the numbers for that mob were annoyingly cranked up to the point where you either have to A) Grind B) Make zero mistakes or C) Find a way to cheese. This isn’t balancing, yet it keeps being excused.
Asking more from a player should be making creative combat situations that the player has to navigate around, not cranking up damage numbers to the point where they hit a wall and have no choice but to be very selective about their builds.
In ANY other game you guys would drag it through the coals for doing this, and even as a souls fan I can see this as a glaring flaw, and yet a lot of the rest of you cannot or will not allow yourself to see this type of flaw, and instead will defend it to death because of some benign fear of it being taken away in the future because of complaints. Now that it is solidified that Souls isn’t going away anytime soon and From Software is Namco’s new golden child multimillion seller, I think it’s fine to point out these flaws as fans.
There is a reason why people consider Bloodborne and Sekiro as superior games. Honestly, I agree with them. They are more balanced, more creative, and are more memorable experiences due to those creative factors and more. Again, Elden Ring would have literally beaten Bloodborne for me in personal ranking if it wasn’t for the last 20% of the game being such a drag(by last 20% I mean the two snow areas and much of what is after).
Remnant was such a good game yeah.I checked the 4 that felt the most true:
-The unbalanced nature of the games is a gift and a curse. If you happen to spec right, you're having a blast and you are experiencing the best version of the game. For that person, it's a 10/10 experience. If you spec wrong however, you have to then either try and power through it with a +15 worthless weapon, or grind to get the materials to +15 a weapon from the wiki list that everyone else deemed as the best ones to have.
-The bad camera is mostly true and is a key problem of the genre. There are still very few 3D soulslikes that fully fix this problem and one of the few that do is a third person shooter(Remnant: From the Ashes), but it has the benefit of being a shooter.
-Speaking of Remnant, it's also one of the few games that managed to get ranged combat right, but that's due to the enemy AI behavior that will flank you, shoot back, and have swarms that rush you down if needed. This type of design can't work in other souls games, so at this point I think that the ranged combat is built poorly in other soulslikes, because the devs don't want to bother trying to balance around that and they don't want their own experience to be too easy either.
Bloodborne is a top 3 all time game for me, but even I can admit that the guns(especially the longer barrel ones) not having a range of more than a few feet in front of you, was very silly to look at. Somehow, for that game, it just works
Finally, this is also true. The best usual option for 1v3 fights in soulslikes is to run backwards into the most hallway-esque room so that the enemies can line up, which is essentially finding a way to cheese a system that is inherently flawed. Also in the case of a dual boss fight, you're hoping and praying that the big guy to your right side that's off camera, isn't charging up some one hit kill animation while you're busy fighting the speedy guy.
I think that being hollow still allowed players to invade you. Not 100% sure on Dark Souls, but in Dark Souls II, hollow means nothing, in terms of invasion.Yes you could opt out of PVP in Dark Souls by staying undead/hollow, but it came at a cost of lower health/ item discovery.
Im pretty sure I got thru the Cat forest in Dark Souls 1 by staying dead. At least in the early days of the game, you could not step foot in that forest while alive and not get invaded 2 or 3 times by players from that covenant. Same thing happens in Dark Souls 3. I'm not 100% on Dark souls 2. In all cases you could invite people to invade via the red soap sign, though I don't believe red signs were available in DS1.I think that being hollow still allowed players to invade you. Not 100% sure on Dark Souls, but in Dark Souls II, hollow means nothing, in terms of invasion.
Demon's Souls, yes, absolutely. Soul form = no invasions, but no help from players either.
I wish I could but sadly I do not have a ps4The one thing this thread proves is not enough people have played Bloodborne.