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Resident Evil 4: Chainsaw Demo will be available today for download (No Time Limit)

Juza

Member
Just played the demo and as I expected, it's brilliant. PC version is running flawlessly on my machine.

giphy-downsized-large.gif
 

01011001

Member
oh yes pc gaming. 3080 is not enough for re4 remake.
crashed 2 minutes into the demo.
Of course fully maxed out at 4k.. Fps around 50.
Looks fantastic. Cleaner than ps5

FXu06zA.jpg

3 times in a row now. I cannot make it to the first home lol pc experience here I go!!! 3080 bitch !
Edit: FSR 2.0 balanced and it still crashes before entering the house. Seriously

this happened to me when I cranked up the textures to where my Vram wasn't enough.

as soon as you open the door it crashes if your vram is in the red.

set textures to high 2GB and RT to normal
 

sendit

Member
oh yes pc gaming. 3080 is not enough for re4 remake.
crashed 2 minutes into the demo.
Of course fully maxed out at 4k.. Fps around 50.
Looks fantastic. Cleaner than ps5

FXu06zA.jpg

3 times in a row now. I cannot make it to the first home lol pc experience here I go!!! 3080 bitch !
Edit: FSR 2.0 balanced and it still crashes before entering the house. Seriously

The 3080s VRAM is the culprit. Cold hard facts here, but you cucked yourself with that card attempting to play modern AAA games at 4k.

Ref: https://steamcommunity.com/app/2050650/discussions/0/3790380616228389807/
 
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SyberWolf

Member
tried both PS5 and PC versions.
PC version definitely looks better maxed out (native resolution no upscaling).
on PS5 there is some aliasing and overall image does not look as sharp even on Quality mode.
 
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rofif

Member
this happened to me when I cranked up the textures to where my Vram wasn't enough.

as soon as you open the door it crashes if your vram is in the red.

set textures to high 2GB and RT to normal

The 3080s VRAM is the culprit. Cold hard facts here, but you cucked yourself with that card attempting to play modern AAA games at 4k.

Ref: https://steamcommunity.com/app/2050650/discussions/0/3790380616228389807/

No issues on my 3080. I've got every setting cranked. I'm at 3440 by 1440 though.
Mind, you my 3080 is the lowly 10gb.
Did more testing (all at native 4k, maxed no fsr)
If I use RT Normal, I need to use textures high 2gb to avoid crashing. If I adjust settings in-game then, it crashes :p
If I use RT High, I can get away with using textures high 3gb if I lower shadows from Max to high.
if I use all at max, 4k native and disable RT - no crashes even though I am waaaaay 4gb over in red.

Of course, native 4k maxed is around 50fps, so both interlacing or FSR1 look better than fsr2. With vram too a bit.

So I would say my settings are 4k max, rt high, shadows high, textures high 3gb, interlacing.
Not sure if all textures high settings look any different. There is a difference in preview images
 
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Sygma

Member
I was thinking this earlier. It's almost funny how sensitive some gamers are to such minor inconveniences. Back in the day when games were more primitive we had to put up with gameplay inconveniences all that time, but we still loved the shit out of what we played. It's like people have gotten softer and can't cope when a game isn't perfectly tailored to their needs.

Ahah its the same with dating nowadays, its all "me me me"

Tinkered a bit with the graphics so i could use something else than TAA at 1440p, looks immensely better but its still on the underwhelming end, here's hoping the other locations in the full game will be a stronger showing but i doubt it. Then again needing top tier graphics in RE 4 out of all games is not necessary so yeah
 
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dan76

Member
Played it on PC, just an RTX 2060 at 1080 60fps on the tv. Great demo once some adjustments had been made. Lens curvature got turned off straight away, field of view increased to the max. Camera speed took a lot of tweaking, but got it pretty much how I like it.

In terms of game play I like a lot of the changes they've implemented. The original will always be there to replay, so after all these years it's great to have something different yet still be RE4. Where as the original was often about funnelling enemies through choke points and standing your ground the remake feels like you have to keep moving with enemies coming from all sides, much more dynamic. The parry is great, but Leon can feel a bit slow at times. Reloading takes ages and recovering from a hit or dashing forward can feel heavy. New tweaks to the map are cool and creeping around hunting for supplies and stealth killing as many villagers before getting noticed is really fun.

The other remakes have just been training wheels for this. Can't wait to play the full game.
 

Kataploom

Member
oh yes pc gaming. 3080 is not enough for re4 remake.
crashed 2 minutes into the demo.
Of course fully maxed out at 4k.. Fps around 50.
Looks fantastic. Cleaner than ps5

FXu06zA.jpg

3 times in a row now. I cannot make it to the first home lol pc experience here I go!!! 3080 bitch !
Edit: FSR 2.0 balanced and it still crashes before entering the house. Seriously
Where are people getting all these issues from? I tried it yesterday and never got a crash nor a single issue, nor stuttering, nor nothing, just ran normal, like... you know... a game should?

I'm yet to re-enter the RE franchise so I'll try the full game once I'm done with the first 3 lol
 

Sygma

Member
Btw just so you're not too taken aback by the reloading, you can sprint while doing it. Seriously Leon is a ninja in this iteration, between the evades extravaganza (simple but very fitting idea), the knife parry and the reload on the move it is now basically Dead Space in RE settings minus the real time inventory management (yes the pause still sucks when you open the inventory)
 
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rodrigolfp

Gamepads 4 Life
So you are not maxed and it's apples to oranges
Maxed at 4k uses 14.44gb of vram.
Right now I am on monitor. It was the same on the 4k TV. No crash, no stutter. It's the same with RE2R and RE3R. This Vram usage is pure BS.
 
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rofif

Member
Right now I am on monitor. It was the same on the 4k TV. No crash, no stutter. It's the same with RE2R and RE3R. This Vram usage is pure BS.
it's completely out of ass (the vram calculator in game).
They should have a normal system like every other game ever that just manages vram overflow instead of just fucking crashing lol for cards that don't have enough of it
 

MikeM

Member
Where are people getting all these issues from? I tried it yesterday and never got a crash nor a single issue, nor stuttering, nor nothing, just ran normal, like... you know... a game should?

I'm yet to re-enter the RE franchise so I'll try the full game once I'm done with the first 3 lol
Just because you don’t have the issue, doesn’t mean it doesn’t exist.
 

rofif

Member
Anyone running this with a 5900x + 3070?

How is it?
if you have the 8gb variant, you are kinda screwed and will have to lower texture and shadows + maybe some other settings like RT. or only RT.
I find it kinda crazy that it is so hard to get a gpu with more than 10-12gb of vram from nvidia without breaking the bank.... AMD might not be up to par with dlss but at least they throw vram around like candy
 

TonyK

Member
Just right now I'm testing the demo in seriesX and PS5, both in performance mode, and I can see the image quality is clearly sharper in Xbox. It's very easy to spot the difference in the dense foliage on the ground at the beginning of the demo. In PS5 looks blurry, in seriesX it simply looks fine, sharp.

Difference in color/bright in next screenshots is because seriesX and PS5 share the HDR captures differently, but in gameplay lighting is the same.

PS5:
OnpjbA6.jpg


SeriesX:
juwPSWg.jpg
 

Madflavor

Member
Thanks!
I've matched your settings to test and it does not crash. get around 100fps too.
I prefer 4k maxed visuals with no RT I think.

Anyway - the important thing is that it doesn't crash.

One very weird thing. Look at my vram usage in the menu reported by the game. Same settings as yours

dibM5eq.png
Fuck yeah dude, glad you found some success. Not sure what’s causing the V Ram difference. I’ll take a closer look when I get home.
 

rofif

Member
Fuck yeah dude, glad you found some success. Not sure what’s causing the V Ram difference. I’ll take a closer look when I get home.
yeah it is doable no problem. Just annoying how capcom did it.
I am totally replaying RE2 remake before this comes out! Didn't had a chance to replay the RT version yet... but I am tempted to get the ps5 verison since 3d audio and dualsense. Just that fps is a bit lower... but no crashes :p (which are avoidable with re2 remake with same ticks)
 
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solidus12

Member
Tried the demo on PS4 pro (performance mode) not too shabby, apart from some shitty textures here and there…

Console was surprisingly quiet too.

Though I don’t know why I’ve had a much harder time completing the demo than I’ve had on PS5 🤥
 
Maxed out @1440p on a 3080 10gb. Crashed. (VRAM said 14gb/9.6 or something)
Texture Quality down a notch or two is fine. It really shouldn't crash though, just dop a level in the background.

Game looks great though. Disappointed to hear about Consoles.

I will say RE Engine probably needs to handle virtualization of assets better.
 
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Bojji

Member
if you have the 8gb variant, you are kinda screwed and will have to lower texture and shadows + maybe some other settings like RT. or only RT.
I find it kinda crazy that it is so hard to get a gpu with more than 10-12gb of vram from nvidia without breaking the bank.... AMD might not be up to par with dlss but at least they throw vram around like candy

Yeah Nvidia was always screwing gamers with low Vram amount, only time they gave a lot of it was in Pascal in 2016. Right now there is no reasonably priced GPU on the market that i can change my 3060ti too... And based on 4060 rumors there won't in 4xxx series of cards. It has to be Nvidia because AMD is lacking in some aspects.

But for this game you really don't have to set textures above 1 or 2GB allocation settings, they stay the same. RE engine in this aspect is reasonable.

Just right now I'm testing the demo in seriesX and PS5, both in performance mode, and I can see the image quality is clearly sharper in Xbox. It's very easy to spot the difference in the dense foliage on the ground at the beginning of the demo. In PS5 looks blurry, in seriesX it simply looks fine, sharp.

Difference in color/bright in next screenshots is because seriesX and PS5 share the HDR captures differently, but in gameplay lighting is the same.

PS5:
OnpjbA6.jpg


SeriesX:
juwPSWg.jpg

After playing trough both i think series X has higher resolution.
 

rofif

Member
Yeah Nvidia was always screwing gamers with low Vram amount, only time they gave a lot of it was in Pascal in 2016. Right now there is no reasonably priced GPU on the market that i can change my 3060ti too... And based on 4060 rumors there won't in 4xxx series of cards. It has to be Nvidia because AMD is lacking in some aspects.

But for this game you really don't have to set textures above 1 or 2GB allocation settings, they stay the same. RE engine in this aspect is reasonable.



After playing trough both i think series X has higher resolution.
the menu shows some differences. If there is no difference between 1,2,6,8gb high textures settings... why would they even include them in there?! It's just pain really.
 

NeonGhost

uses 'M$' - What year is it? Not 2002.
Just right now I'm testing the demo in seriesX and PS5, both in performance mode, and I can see the image quality is clearly sharper in Xbox. It's very easy to spot the difference in the dense foliage on the ground at the beginning of the demo. In PS5 looks blurry, in seriesX it simply looks fine, sharp.

Difference in color/bright in next screenshots is because seriesX and PS5 share the HDR captures differently, but in gameplay lighting is the same.

PS5:
OnpjbA6.jpg


SeriesX:
juwPSWg.jpg
No show me some images with lens distortion and depth of field turned off
 

RobRSG

Member
the menu shows some differences. If there is no difference between 1,2,6,8gb high textures settings... why would they even include them in there?! It's just pain really.
I call BS, when I ran the game with High 1GB, tem game couldn’t even display the fur on Leon’s jacket properly.
 
Welp, it runs pretty shitty on my PC which isn't too surprising - 32 GBRam, i7-11700k, 1080ti, but I'm sure at the least the ti is bringing it down. I could probably lower some settings, but it runs tolerably.

Runs pretty good on my Ps4, guess the Ps4 is more powerful than I thought in comparison to my PC lol. But I do like the way it feels on PC better, it feels better with mouse and keyboard than it does on controller. Probably end up getting it for Ps4 though. I enjoyed the demo - maybe not as much as I did way back on Gamecube when this gameplay was really fresh and new, but it was still fun. Not sure about or why some of the changes were made, but eh.

I checked task manager, is it normal that it wasn't really pulling but 15% of the GPU but seemed tapped out?
 
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Kuranghi

Member
Can you force DX11 somehow? I can't get the RTSS overlay to work because its forced borderless fullscreen, fuck this removal of FSE in general, if you can't have good framepacing/fps caps/v-sync then don't remove my ability to override your trash implementations.
 

Mr Moose

Member
Just right now I'm testing the demo in seriesX and PS5, both in performance mode, and I can see the image quality is clearly sharper in Xbox. It's very easy to spot the difference in the dense foliage on the ground at the beginning of the demo. In PS5 looks blurry, in seriesX it simply looks fine, sharp.

Difference in color/bright in next screenshots is because seriesX and PS5 share the HDR captures differently, but in gameplay lighting is the same.

PS5:
OnpjbA6.jpg


SeriesX:
juwPSWg.jpg
Turn the nasty lens shit off.
RE4demo.png
 

Filben

Member
Anyone else with 3080 10gb playing at 4k ?
I've made it INTO the first house on my 5th try. Had to lower FSR 2.0 to performance and RT from high to Normal.
I am not willing to sacrifice textures to lower more vram. This is bullshit really. I am using "high 8gb vram" option. They labeled it like that.
Oh man I really lack patience for this.... I just downloaded the game and played on ps5 with no issues yesterday.

btw. FSR 2.0 is not giving the fps results like in similar games and I am not cpu limited (only up to 20%), so I am not sure what's up.
Another thing I've noticed is that fps is not smooth and I see a lot of vrr oled flicker because of this. Probably it's hitching a bit more because of lack of vram.

so yeah... I know I just have to lower more settings but I don't like it. The game is already looking crunchy af with fsr 2.0. Will just try 1440p withhout fsr.
Tu03JLx.jpg
Keep the VRAM usage out of the yellow area (in the graphics menu) by reducing texture quality and/or shadow quality from ultra to high. Difference isn't noticable but the game get more stable. That was already an issue in RE2 and 3. It's also not really sure what the texture setting did in the previous games but keeping the VRAM usage way under the limit works well for me. No issues with an RTX 3080.

I can't get the RTSS overlay
Works for me. Do you use the latest version of RTSS?
 
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Kuranghi

Member
Keep the VRAM usage out of the yellow area (in the graphics menu) by reducing texture quality and/or shadow quality from ultra to high. Difference isn't noticable but the game get more stable. That was already an issue in RE2 and 3. It's also not really sure what the texture setting did in the previous games but keeping the VRAM usage way under the limit works well for me. No issues with an RTX 3080.


Works for me. Do you use the latest version of RTSS?

Nah, I'm on 7.3.0 Beta 10. Can I upgrade without losing my settings?

I take it upgrading to latest MSI Afterburner is best bit as they'll give me RTSS latest too?
 
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Roufianos

Member
Loved the graphics and atmosphere but man, the aiming is such a downgrade on the original. Bullets don't feel nearly as impactful either.

Hoping the red dot site upgrade will fix the aiming at least.
 
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Madflavor

Member
There's plenty of creative ways you can kill enemies.


This guy lures a Ganado into a bear trap, gets his leg caught in it, and kicks him out of it, ripping his leg along with it.
 

Madflavor

Member
Loved the graphics and atmosphere but man, the aiming is such a downgrade on the original. Bullets don't feel nearly as impactful either.

Hoping the red dot site upgrade will fix the aiming at least.
Yeah, the shotgun doesn't feel like I'm doing much of anything really.

We should take into account that it's the beginning of the game, and we know we can upgrade our guns and find better versions of them.

As for the shotgun, speaking from personal experience I've blown off heads, limbs, and even blew the entire ride side of a Ganado's torso apart with it. I imagine upgraded and better shotguns will feel meatier.
 
We should take into account that it's the beginning of the game, and we know we can upgrade our guns and find better versions of them.

As for the shotgun, speaking from personal experience I've blown off heads, limbs, and even blew the entire ride side of a Ganado's torso apart with it. I imagine upgraded and better shotguns will feel meatier.
What you can do with it is fine - but not sure why it has a weak feeling presence - maybe it's the sound I'm not sure. There's just no "oomph". but I do like the results of using it!
 

Bojji

Member
the menu shows some differences. If there is no difference between 1,2,6,8gb high textures settings... why would they even include them in there?! It's just pain really.

I call BS, when I ran the game with High 1GB, tem game couldn’t even display the fur on Leon’s jacket properly.

This option allocates Vram to textures so quality (high) should remain the same but pool of memory is getting bigger. With lower options there could be more texture pop in (from lower quality to max), this setting works like that in FFXV (affects distance of fully loaded textures), Hogwarts Legacy etc. Textures itself remain the same but there could be some issues with when/how they will load if memory pool is not that big.

At least that's how I understand it and how it worked in previous RE games.
 

Madflavor

Member
What you can do with it is fine - but not sure why it has a weak feeling presence - maybe it's the sound I'm not sure. There's just no "oomph". but I do like the results of using it!

They may have decided to go for a more realistic approach to gun sounds and animations, rather than the more arcadey feel. In the OG RE4, the Shotgun looks powerful as fuck and when you shoot a Ganado they get torpedoed 10 feet away from you. It's also funny how a special agent can't handle the recoil of a shotgun. But hey it looks cool right? So I think it comes down to personal taste in the end.
 

Arachnid

Member
So I've played about 9 hours of the demo so far (split back and forth with a friend), and I've near perfected it. You have to kill Dr. Salvador to pass the village section on Mad Chainsaw difficulty. Do not try to run around and run the timer. I did that for a solid 15 min once with no ammo/knife left until I died. Meanwhile, if you manage to kill him, the bell rings soon after and you can end it in close to 5 min.

For the cellar filled with three broken neck ganado, just try to lead the first two to the left of the stairs and then kite around the group all the way up. I haven't perfected this part yet, but most of the time they miss. Then you can just stealth past the two guys on ground floor, grab the herb in the dresser, and run up to end the intro.

For the next section of ganado (the little woods clearing with the broken down truck), just run past all of them all the way to the gate right before the village. They'll reset and then you can go back to stealth knife the guy in the shed and get all the goodies.

For the village section, stealth around to take out who you can and pick things up and then grab the grenade in the upper northeast building (the room connected to the room with the ganado sitting around) to start the action. Then run into the shotgun building to spawn Flaming Dr. Salvador asap. Don't both baracading the lower floors window. Just go grab the first aid spray, ammo, and boxes in the back. Then sprint upstairs and prioritize knocking down the ladder at the far window. After that, pick up the ammo on the bed, the grenade in the cupboard, and the shotgun. Use your flash to get a free knife in the neck on Salvador, use all your grenades on him, and then just go to town with your shotgun. If you can, go lead him to the barn to drop the lantern on him and set him on fire. From here, just keep a rotation mostly to the fringes of the village (never through the center courtyard; done right, there will never be enough ganado to block/head you off), and make the rotation all the way around to the ladders resting on the shotgun building. Climb up, and kick down the two ladders. Then just run between the ladders kicking them down as ganado try to put them up. I managed to do this for 5 minutes once completely uninterrupted by any Ganado coming up through the interior. You can use this as a time waster as you pop shots from your handgun into Salvador. Prioritize damaging him until he dies and minimize using resources on normal enemies, and you'll manage.

Anyway, this was a blast. I'm going to continue grinding the hell out of it for the next two weeks until the game launches.
 

Lethal01

Member
Where are people getting all these issues from? I tried it yesterday and never got a crash nor a single issue, nor stuttering, nor nothing, just ran normal, like... you know... a game should?

I'm yet to re-enter the RE franchise so I'll try the full game once I'm done with the first 3 lol

I mean no need for confusion or doubt the answer is obvious 20 different graphics cards with 100 different graphics configurations, ofcourse people will be having different issues.
 
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