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FRIDAYTON MK II: 5.5 million bears and salmon create unholy allliance to sack SONY HQ

LiquidMetal14

hide your water-based mammals
No, they say 'look at the KZ slides to see what we mean'. It's still bullshit, though, because we know that KZ's developers hadn't adjusted to the RAM upgrade.

Not to requote you but the slides being pre-ram upgrade means they were using more than the allocated amount as the game was running off dev kits. It's like showing a game built on 8gb of GDDR5 using 8.5GB of a dev unit.

Not sure if that makes sense.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
That's what I was wondering.

The argument is that the OS was once far smaller, but when they added the extra 4gb they could do the 15-min footage capture and other things.

Which I don't entirely believe because that doesnt send an O/S from 512mb/1gb spiralling to three times its size.
 

kevm3

Member
That would be utterly stupid for the OS to reserve 3.5 gigs of ram. So if Sony stayed with 4gb, developers would only have 500 MB for use? Yeah, ok... so in other words, Sony essentially added another 4GB to solely use for the OS. Sounds like nonsense to me.
 

mnannola

Member
Doesn't Windows 8 take up like 256-512 MB ram? How the hell does the PS4 need 3.5 GB??? It seems like a OS that is much more specific in usage than Windows should use less ram, not more.

Is it really because of the 15 minutes of recorded video being able to suspend games? I would be pretty surprised if this article is 100% true, it's tough to believe.
 

daveo42

Banned
holy shit the source IS the Killzone slide

lol

Why? Why would you base an article off of a slide. Also, did we get the Sony comments yet on this? Based on what people are saying (don't have access to the site atm) it seems they published without even talking to Sony.
 
Oh and btw, I'm calling BS on this, if the OS was using 3.5GB of memory, then technically before the "upgrade" to 8GB, then developers only had 0.5GB to use?

Yea, ok.
Yeah, this sounds really fishy.

Might be true but I'm gonna need an official statement on this.
 
Kinda surprising to see Sony doing this. I'm guessing Sony intends to give back a gig at some point down the line, but doesn't want to do so until they're certain they don't need it.
 

GodofWine

Member
Id be shocked if that number (2.5) didn't go down over time like they did with the ps3, at least open up that 1gb of flex memory permanently down the road.

Still more and faster RAM for gaming that the competition...I guess it doesn't change a thing.

Wonder if that 1gb of flex is really for the camera.

Edit...so this is based off a slide...wasn't that slide pre 8gb? Or no.
 

Takuya

Banned
The problem is you were buying into the hype of the PS4 conference and actually thought they had most of that functionality working. It was obvious they had a lot of ideas, a few things working, and were still actively making design/technical decisions



Yeah I know. It was the same when people constantly made fun of Xbone for having paid online then when Sony announced the same for PS4 people made excuses to justify it

What functionality?
 
If this is true then they should just start scaling back the OS features. There's nothing they've announced in there worth that much being taken off the top of games. This would just be ridiculous considering how much they've been pushing a focus on games.
 

shandy706

Member
According to DF: Before the upgrade PS4 had 0.5GB of RAM for games! lol

Stop and think for a minute.

If they decided to upgrade the amount of video we can record (real time recording/encoding of video takes RAM), or if they decided to push the feature further, along with more multi-tasking or instant switching AFTER the upped the RAM to 8GB...that does NOT mean that there would have been .5GB before the upgrade.

Adding RAM, if the reserved amount is true, simply allowed them to push more things into memory that they may not have planned to do before with 4GB.
 

Frodo

Member
Fridayton V2 - God Strikes Back

Made me laugh. :p

I don't know if it does any difference to me. Probably it doesn't.
I would never buy a PS4 based on the amount of RAM it has available for games anyway. It has never been a parameter I consider before a purchase so far. As long as there are games...
 

Odrion

Banned
ONCE AGAIN
The news that the PS4's OS reservation is in the same ballpark as Xbox One's equivalent 3GB allocation is sure to surprise many, especially bearing in mind that previously leaked Sony docs have only spoken of a 512MB allocation for the system software - though this information hails from the era where the new PlayStation was slated to ship with only 4GB of memory.
When the PS4 had only 4gigs, the OS had a smaller footprint.
 

chris0701

Member
holy shit the source IS the Killzone slide

lol

No. Because KZ:SF slide is the public data, it just for reference / support detail.

Current PlayStation 4 dev kits have a "Game Memory Budget Mode" in the debug settings featuring two options: normal and large. The normal mode setting confirms that 4.5GB of memory is usable for game applications. The large mode increases this considerably to 5.25GB, but the docs are clear that the extra RAM here is only available for application development, presumably in order to house debugging data
 

Aklamarth

Member
So MS runs hypervisor code and 2 OSes (one of which is based on Windows 8) in 3GB and Sony reserves 3G for ......that "thing" ?!!!!
Bwhahahhahaha.
 
Xbox one, LOL 3GB TO THE OS, AHHAHAHAHAHAHA YOU SUCK MS.

Sony? Well we had 512mb last gen so this is plenty.

Please make your minds up gamers.

image.php
 

Amir0x

Banned
They built a share button into the controller; I find it hard to believe they didn't always have big 15 min recording plans for it since then. 3GB is not required for that.
 

creyas

Member
What the hell? Such a waste if true.


Bethesda will have some memory problems
, right?

edit: ^ looks like that wasn't even correct, thought the XB1 used just 2GB for OS
 

Samyy

Member
I DONT GET WHY WE DONT STILL GOT XMB SONY!
AWARD WINNING DUDERS!

Both MS and Sony are fucking stupid if they want to bloat their systems with this stupid shit
 
However, sources close to Sony suggest that the PS4 approach is perhaps more flexible - the current allocation in terms of both CPU cores and memory could be reduced once the operating system is complete and then streamlined. In short, while there is no guarantee of change in the future, Sony is at least leaving the door open to the opportunity and the R&D team has experience in reducing the OS footprint - just as it did on PlayStation 3.
I think this approach is actually pretty smart. Earlier games won't require much RAM and hence it makes sense to allocate less RAM for them but as the generation will progress, if their is need for it, they can squeeze out extra space from RAM.
 

Mrbob

Member
That's quite the OS bloat to go from 512MB to 2.5-3.5GB.

What a waste of memory. Something doesn't seem right, though.
 
Its okay, I love me a piece of GDDR5 ram :). I'd rather have a slightly smaller piece of creme brulee than an equal piece DDR3, I mean, Jell-o.

EDIT: Actually, a very smart plan...
So devs will optimise for games with the limited resources and as they optimise the OS and give access to that other GB, games would be running much more optimised with the limited ram, so a few years into the cycle, devs could use it far better (Like them working miricles with the 512mb we got now)
 

shandy706

Member
Current PlayStation 4 dev kits have a "Game Memory Budget Mode" in the debug settings featuring two options: normal and large. The normal mode setting confirms that 4.5GB of memory is usable for game applications. The large mode increases this considerably to 5.25GB, but the docs are clear that the extra RAM here is only available for application development, presumably in order to house debugging data

So the 4.5GB is what is available for games.
 
Also i won't expect any devs to be using more 4 GBs of ram for anything really since the upgrade came to so late for launch titles .
Plus how old are these docs and if so that means PS4 was really fuck before they upgrade .
Unless they say fuck it when they added the 4 GB extra and went crazy with the OS.
 
I wonder how much memory that 15 minute gameplay video autosave feature uses. Is this social media gaming striking back against pure console gaming?
 

offshore

Member
What are people going on about 0.5GB RAM for?

It's quite clear from the article: the upgrade to 8GB allowed Sony to be more ambitious with the OS, where previously it was slated for 512MB because there wasn't much RAM to play with, OS-wise.
 

Sorc3r3r

Member
Waiting for GAF insiders, me thinks that silence will be a pretty good confirmation in this case.
BTW from my basic tech knowledge seems a waste, but they know way better than me. :)
 
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