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Sony Sacrificed the PlayStation 4 Camera to Beat Microsoft on Price

turnbuckle

Member
I understand everyone being pleased with a lower cost on the console... But I just don't understand why everyone seems so anti-possibility. We've yet to have a real 'chance' to see what can be done with the likes of kinect or the ps eye and one reason is simply because of the install base. With a 'forced' purchase we're telling developers it's always there to use... We could see some amazing progress and uses when the developers know its not just a 'eh 1 in 8 people MIGHT have it... why bother... throw some voice shit in and call it a day'.

I just don't understand what happened to the mindset of 'what could we do if...' vs 'short term it cost me less money, yay'

If there were killer apps for it the demand would be there. asking people to pay extra for Microsoft's vision without a compelling reason is exactly why it's being forced.
 
Push the price to $499 instead of $459 to help profit margin.

That's ridiculous. They would have just taken a hit on the camera if it was packed along and it would have been $449. However what I think happened was that they wanted $399 and the last minute upgrade to 8GB of GDDR5 pushed them off the mark so they had to cut the camera.

I can buy the camera later, the lack of RAM would have been forever, so I think Sony made the right choice.
 

jts

...hate me...
Effectively rendering the camera useless for the 3rd time in a row. And it really looked like it had potential, esp with the DS4 LEDs etc.

Shit move.

Except for the NSA-scared consumers that just wanted a faster horse.
 
Sony has killed their own device by not packing it in with the system.

Don't think you'll meet a lot of folks who will say this was a bad idea.

Undercutting Microsoft on price was big.

Little History lesson : Sega released the Saturn at e3 for 399$ but Sony released the PS1 the following fall for 299$. Who sold more consoles during that console war?
 
Effectively rendering the camera useless for the 3rd time in a row. And it really looked like it had potential, esp with the DS4 LEDs etc.

Shit move.

Except for the NSA-scared consumers that just wanted a faster horse.

A pack in would have been nice, but I'll take $399 every time.
 

BigDug13

Member
Pretty sure that would be the case... SMH

Do people not realize how much Microsoft shit on their fans? I used to be a huge supporter and I've shifted to PS4. I'm sure there are many just like me. So yeah, there's a sudden pro Sony slant on these forums just like there was a sudden anti-Sony and pro-MS slant back in the $599 days.
 

Gadirok

Member
What I find sad is people will by hyping kinect features to justify their Xbox One purchase just like players did for live with cross game chat.

Cross game chat is a joke by the way. It wasn't until the Vita until I realized that I don't even want this. I join a few chats with friends but ultimately end up leaving. I prefer the ingame integrated voice chat as when I'm playing a video game on my console I want to talk to the people I am playing the game with, and have no issues speaking throughout the host server ( even though in most cases its in the team chat anyways).

I can't wait to see posts hailing seeing your body in real time on your TV as the next best thing, or your heart rate. No really, the only time I care about my heart rate is when I am at the gym and am instructed to keep it at a certain zone. Why on earth would I care about it in a video game? Oh yeah, Kinect/ Nike Sports, the Kinect's killer app.

EDIT: I apologize for the rudeness, but I hate gimmicky things like this. I couldn't stand motion control and waggling with the Wii which is why I never bought PS move. I can hardly stand annoying touch controls (unless its the rare occasion that its done right) and from my demos of Kinect it seems more of a gimmick and a joke. Just give me a ****ing controller that doesn't ask for stupid insane bullshit that I don't care about, or at the very least leave it as optional if its made to pander to the mainstream casuals.
 

MercuryLS

Banned
No not that the thing that looks like a heart rate monitor.

One second look maybe a clothes clip which is stupid. That whole headset is awful, having to move you hand off the controller and up to your ear to mute is poor design.

That headset is to encourage people to chat during online games, they probably expect you to go out an buy a better one eventually. Also the port is 3.5mm so any set of headphones with an inline mic should work.
 

Bunta

Fujiwara Tofu Shop
Effectively rendering the camera useless for the 3rd time in a row. And it really looked like it had potential, esp with the DS4 LEDs etc.

Shit move.

Except for the NSA-scared consumers that just wanted a faster horse.
No, the shit move would have been including something millions of people don't give a crap about.
 

charsace

Member
People are shortsighted in how they are thinking. It would have been great to have the camera packed in with every system. Devs would take the camera into account and experiment with it instead of just putting out obvious crap that requires little to no thought or investment. The camera could have been used to augment a game if a dev felt it could. Now companies aren't gonna bother investing time or money into the camera because not everyone has it.
 

FuturusX

Member
We should note that the rejoicing is based on tangible experience with PS Eye and Kinect on existing systems. The world was not set alight.

Camera based motion control has niche application potential at best right now. Not sure why that seems like a controversial idea.

EDIT:

Unless we have compelling gaming experiences to match the tech - and we've been waiting a while for that - What's the point?

Packed in cameras feels like Nintendo packing a balancing board with every WiiU (sorry MS)
 

AgentP

Thinks mods influence posters politics. Promoted to QAnon Editor.
Effectively rendering the camera useless for the 3rd time in a row. And it really looked like it had potential, esp with the DS4 LEDs etc.

Shit move.

Except for the NSA-scared consumers that just wanted a faster horse.

How is it useless? Unlike the PS3, the SDK supports it before launch and the camera comes out at the same time as the system, not a year later. Now devs can choose to add support for it if it fits and customers can choose to buy it based on its perceived value. It is win-win unless you want it shoe horned into every game for no good reason and make people buy it who don't want it.
 

Mr. X

Member
I'm not sure how the people who didn't buy a Kinect now getting one with their XBone means they're going to go out and buy Kinect heavy games. I'd assume if they're not interested in Kinect, they'll be keeping their Kinect use to a minimum.
 

StevieP

Banned
How is it useless? Unlike the PS3, the SDK supports it before launch and the camera comes out at the same time as the system, not a year later. Now devs can choose to add support for it if it fits and customers can choose to buy it based on its perceived value. It is win-win unless you want it shoe horned into every game for no good reason and make people buy it who don't want it.

Vita and smart glass are mandatory. That's as shoe horned as it gets. Unless the camera is mandated like that, or included in the box - it will never get wide or even meaningful support. Not sure why this point needs to be repeated.
 

Loofy

Member
How is it useless? Unlike the PS3, the SDK supports it before launch and the camera comes out at the same time as the system, not a year later. Now devs can choose to add support for it if it fits and customers can choose to buy it based on its perceived value. It is win-win unless you want it shoe horned into every game for no good reason and make people buy it who don't want it.
I remember PS3 fans saying the same thing about headsets not being packed in.
 
I'm not sure how the people who didn't buy a Kinect now getting one with their XBone means they're going to go out and buy Kinect heavy games. I'd assume if they're not interested in Kinect, they'll be keeping their Kinect use to a minimum.

Or they can make that shit not mandatory and no one has to throw out $100 for it.
 

Cutwolf

Member
very different tech in regards to precision though

You also need to remember that the fact companies are going to develop for the biggest install base works both ways.

If their game depends on kinect and won't work on ps4, in most instances, they'll come up with a way to make it work on ps4, even if that means dumbing it down.

I don't think there will be enough exclusives making novel use of kinect to really make a huge difference.
 
Good move. Microsoft should do the same.

I don't see Microsoft dropping the Kinect name anytime soon. Kinect as a brand name is equally as big as the Xbox name and it shouldn't come to any surprise that Microsoft was going to push it into the forefront for their next gen console. They opened up a whole other market demographic with Kinect, and I'm sure they don't want to lose that.

Sony on the other hand can tone down or drop the PS Camera from their console, as it has never really been a major selling point for them. Yeah, they've been working with the PS Eye/ Camera longer than MS has been working with Kinect. But Sony could never capture the main stream audience with their camera. It's always been kind of an obscure peripheral by Playstation standards.
 

dcx4610

Member
I think another good reason why it was a good idea not to include the Eye is that it simply isn't as powerful or innovative as the Kinect 2.0.

If it was included with the system, it would forever be compared to the Kinect and it would lose since it just can't do as much. I'd rather it be an optional accessory as it should.

Cameras shouldn't be needed to play a video game.
 
That's what happens when you do a pack-in accessory. There's something like 77 million Xbox 360s out there. And there's what... 20 million Kinects? That's not enough for a developer to commit time to, not for anything significant anyway.

If developers know that Kinect is there for every system they're developing for, they'll take the tech to the bleeding edge, and utilise it for everything it's got.

Sure. Just like they did with Wiimote and now the Wii U gamepad.
 

Cutwolf

Member
I don't see Microsoft dropping the Kinect name anytime soon. Kinect as a brand name is equally as big as the Xbox name and it shouldn't come to any surprise that Microsoft was going to push it into the forefront for their next gen console. They opened up a whole other market demographic with Kinect, and I'm sure they don't want to lose that.

Sony on the other hand can tone down or drop the PS Camera from their console, as it has never really been a major selling point for them. Yeah, they've been working with the PS Eye/ Camera longer than MS has been working with Kinect. But Sony could never capture the main stream audience with their camera. It's always been kind of an obscure peripheral by Playstation standards.

Wow, hyperbole.

Also, wanting to open up a whole other market demographic is not the same as doing so.

Particularly when your first iteration stunk and soured people on the tech. It'll take a bit to overcome that.
 

Lagaff

Gub'mint Researcher
I see it as good(not bundled) but maybe Microsoft will convince the mass you never knows Kinect had a huge success with the xbox360
 

iMax

Member
I remember PS3 fans saying the same thing about headsets not being packed in.

...and look what happened.

Sure. Just like they did with Wiimote and now the Wii U gamepad.

Well, yeah — exactly. Except for the Wii U, where poor sales are pretty much the fault of Nintendo's first-party lineup, and not much else. The Wii also lacked tremendous power, unlike the Xbox One.
 

TAJ

Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that.
That article sounded like the success of the PS4 Eye was more important then the success of the PS4. Da fuq?

Cut off your head to save your left pinky.
 
...and look what happened.



Well, yeah — exactly. Except for the Wii U, where poor sales are pretty much the fault of Nintendo's first-party lineup, and not much else. The Wii also lacked tremendous power, unlike the Xbox One.

Lack of power is no excuse for the lazy implementation of waggle controls for most of the Wii's software titles. Most developers just won't invest much time in unconventional control schemes, especially if they are trying to make a game that runs on multiple platforms.
 
I don't mean look as in graphically, I mean as a whole. The experience will be generally more compelling.



This is fact. The graphics on both consoles are basically comparable, for the most part, right? Kinect is the only differentiator. And because there's one in every box, developers will take bigger risks and contribute more to it than with the original Kinect. This means more immersive games. There's no question that won't happen. I'm honestly quite surprised some people don't forsee this, really. It's totally obvious.
Man, this is one of the single greatest posts I've ever read on GAF. I'm subbing to this thread just so I can come back to this and all the other crazy assumptions in a couple years and see what happened.
 
Wow, hyperbole.

Also, wanting to open up a whole other market demographic is not the same as doing so.

Particularly when your first iteration stunk and soured people on the tech. It'll take a bit to overcome that.

Well it did go from the "dude bro COD machine" to the "Let's Dance, Nintendo Wii" demographic, did it not? Maybe there was some hyperbole in my last post, but I didn't look at any numbers or anything to back up any of those claims. But it is still true that Kinect is one of Microsofts most recognisable hardware products out side of the Xbox. Looking around the net the Kinect appears to have sold 24 million units worldwide since its launch in 2010. That's roughly 1/3rd of 360 users. I would imagine that a lot of people bought a 360 just for Kinect.

Yeah the first Kinect model was still pretty premature, but it still made an impact on the Xbox name.
 

jts

...hate me...
How is it useless? Unlike the PS3, the SDK supports it before launch and the camera comes out at the same time as the system, not a year later. Now devs can choose to add support for it if it fits and customers can choose to buy it based on its perceived value. It is win-win unless you want it shoe horned into every game for no good reason and make people buy it who don't want it.
What you're going to get is

a) dedicated fitness and party camera games full of crazy camera stuff no one will buy (because of potentially being crap and because most people will not have the camera)
b) good games with utterly unnecessary and optional camera stuff shoe horned like you said (it has to be optional because, once again, most people will not have the camera)

What you will not have:
Good normal games enhanced with some camera stuff that facilitates gameplay in ways not possible without (i.e. not optional)

Come on, this is the story of every optional accessory, ever. Even the Wii Balance Board with its massive adoption at the time is pretty much irrelevant, same could be said about the motion+ although that one at least served the purpose of playing Skyward Sword. Still.

Something that is not part of the lowest common denominator can't become an interesting part of a system. Forget what gamers want. If you give more (input) options to the devs and they feel safe to implement original ideas with them, the good stuff will come.
 
You know exactly why. Just a pro sony mindset.

If the situation were reversed the forums would yell that MS doesnt believe in Kinect 2.

#shrugg

You are full of it.

I'd be so happy if they dropped Kinetic. I'd buy one day one again. Granted I'd still puchase all multi-platform titles on PS4. Still I'd be happy!
 
ok here's one. How about an actual 3d representation of a player in a game??

tennis, table tennis and golf are obvious games were this can be a really great thing.

doing hand signs for games as a mode of communication, without the need of voice.

using motion to establish a path for your troops.

stuff like that could benefit various games and improve aspects of it.

Or I could just press a button.
 

AnnSwag

angry @ Blu-Ray's success
If there were killer apps for it the demand would be there. asking people to pay extra for Microsoft's vision without a compelling reason is exactly why it's being forced.

Forced?!?!?!? Forced to do what? Last time I checked, buy anything is a choice. It's stupid to think otherwise.
 
Let's face facts here, with Kinect 1, pretty much all the non-dancing games that relied on it was shit, and there's zero evidence so far that games that rely on the Kinect 2 will be any better.
 
There is absolutely nothing about the camera that needs to be part of a bundled buy from the beginning, they can include it later as part of a value addition instead of a price cut. They don't lose anything by not standardising it in my opinion, core games will not use the camera to any significant degree. Perhaps the only thing I can think of is not having standardised FaceTime, but thats no biggy for me, and will likely only be in the first year's wave of buyers
 

USC-fan

Banned
Let's face facts here, with Kinect 1, pretty much all the non-dancing games that relied on it was shit, and there's zero evidence so far that games that rely on the Kinect 2 will be any better.

Have we seen any games that even use it? Seem they are pushing smart glass more than kinect.
 

MercuryLS

Banned
No way you mean that seriously.

Kinect will make their games look "at least" a gen ahead of sony?

Since when does an input device make a game look better, let alone one that is as usable as kinect?

It is not VR or something

Dood, it'll be more futuristic and shit. Like minority report! PS4 can't fuck with that!
 
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