killer rin
Member
This argument goes both ways. Why would a developer make a game that utilizes the full hardware power of the PS4 if it won't run on the X1 (the same question worked on 360/ps3). This also works with the DS4s touchscreen too, why would developers use that if the X1 doesn't have it. All consoles have their own unique control schemes, this in itself will force the developers to code things that use those controls.If in the next 2 years Sony sells 15 million PS4 and Microsoft sells 15 million Xbone Ones, why should a developer make a game that won't work on the PS4? Or a game that has a severely downgraded experience on the PS4 due to lack of motion and voice support? They would be cutting their potential audience in half.
The story of the Wii is pretty instructive here. 3rd party developers didn't bother much with the WiiMote, even when the console was utterly dominating the industry. So why will they bother with meaningful Kinect integration, if the Xbox One will in all likelihood NOT dominate the industry?
Third party developers also sort of stopped caring about the Wii for most games fairly early on as well. It was a mixture of non-nintendo games not selling well and the nonavailability of a traditional controller which they could map the controls to.
In the end, it all comes down to how easy the X1s Kinect SDK is. If its anything like the 360s, then you'll see plenty of developers adding in support for it because its easy.