Having one attached to every console will open the door for devs to include Kinect functionality in core games, not just the gimmicky bullshit.
no one here wants the camera. sony will be ahead due to worldwide appeal.Bad decision imo, it'll be the Move situation all over again for Sony while MS will have the Wii situation, if you know what I mean. And the price difference won't even matter in the long run.
It's not just "Nintendo is evil" situation here. All developers are required to support SmartGlass and Vita integration. They aren't required to use the Kinect camera.
Bad decision imo, it'll be the Move situation all over again for Sony while MS will have the Wii situation, if you know what I mean. And the price difference won't even matter in the long run.
Bad decision imo, it'll be the Move situation all over again for Sony while MS will have the Wii situation, if you know what I mean.
Bad decision imo, it'll be the Move situation all over again for Sony while MS will have the Wii situation, if you know what I mean. And the price difference won't even matter in the long run.
Driveclub is already included (most of it anyway) with a PS+ subscription. The PS+ edition may not have all cars, or all the tracks. All the gameplay is there with quite a few tracks (apparently).
And the Wii fell off a cliff after 3 years. That audience has moved on. We don't know that the Kinect audience won't do the same.
It's all about having the tech there, in every box, in every home, vs only having it with those who like camera/motion games and buys the accessory. For the devs it'll be as easy as using a trigger button, they won't have to build a whole game for the tech, they can use it in a more simplistic and natural way without either scaring away core gamers or having to make the use of the tech justify an accessory purchase.I don't actually know what you mean. Do you really expect the Kinect to have a similar level of success, attention and engagement as the Wii? Even at $500? Even with only a couple launch titles that significantly, materially support its functionality?
Bad decision imo, it'll be the Move situation all over again for Sony while MS will have the Wii situation, if you know what I mean. And the price difference won't even matter in the long run.
No PS Eye/Move tech included plus an added online paywall actually makes the PS4 less attractive than Xbox One even with the lower price now that the DRM is gone, imo. The only real advantage Sony have left is the touchpad, which they have just barely showed off in games so far.
if devs haven't really done shit with the first Kinect, I really don't think you'll see sure very practical necessary applications on this consoleIt's all about having the tech there, in every box, in every home, vs only having it with those who like camera/motion games and buys the accessory. For the devs it'll be as easy as using a trigger button, they won't have to build a whole game for the tech, they can use it in a more simplistic and natural way without either scaring away core gamers or having to make the use of the tech justify an accessory purchase.
It's all about having the tech there, in every box, in every home, vs only having it with those who like camera/motion games and buys the accessory. For the devs it'll be as easy as using a trigger button, they won't have to build a whole game for the tech, they can use it in a more simplistic and natural way without either scaring away core gamers or having to make the use of the tech justify an accessory purchase.
Accessory games is usually crap, one or two games might be okay if they're first party and they really really want you to buy the accessory, but third party core devs usually don't bother with it. It'll obviously be different this time. You'll see tiny, smarter, better ways of using the tech, both in games and system UI.if devs haven't really done shit with the first Kinect, I really don't think you'll see sure very practical necessary applications on this console
Accessory games is usually crap, one or two games might be okay if they're first party and they really really want you to buy the accessory, but third party core devs usually don't bother with it. It'll obviously be different this time. You'll see tiny, smarter, better ways of using the tech, both in games and system UI.
Third party will be split between Xbone and PS4, the camera will be an accessory in that sense.
Wondering if Sony will release a PS4 bundle at launch that includes the camera for $499. I would probably buy a PS4 Bundle including the camera, with 1 year of PSN+ for $499.
I dont get if Sony is making the camera optional, why have the lightbar on every single PS4 controller? Since most of the PS4 users wont get the camera, wont the bar just be wasting the controllers battery since it has no use without the camera? It will just be wasted space that Sony could have used to make the controller slimmer.
So basically the LED on the controller was partly a trap.
So basically the LED on the controller was partly a trap.
It is all a devious plan to suck the batteries dry even faster!!!
I dont get if Sony is making the camera optional, why have the lightbar on every single PS4 controller? Since most of the PS4 users wont get the camera, wont the bar just be wasting the controllers battery since it has no use without the camera? It will just be wasted space that Sony could have used to make the controller slimmer.
Have we seen any games that even use it? Seem they are pushing smart glass more than kinect.
LED lights don't use that much power and can probably be turned off. I assume that power consumption will be less of an issue if the controllers have rechargeable batteries.
The green LED on the 360 controller was always-on as well, wasn't it?
I think the sales thing is a huge influencer. There is a large difference when you compare 70 Million consoles sold to 26 Million Kinects sold. Knowing that, who in their right mind wouldn't make games that would sell to the much larger pie. For every Kinect Feature they would have added, thats another sale lost because someone didn't want to buy kinect.I think what people have failed to mention is that Sony not including the camera is kind of big blow to Microsoft (aside from it contributing to a difference in price).
Depending on who you ask, the Kinect sold 24-27 million units. And yet the reason they claim it was poorly supported by developers is because of the low install base. The original Xbox didn't even sell 27 million units, and it still somehow got support! There are probably no more than 30-35 million XBL Gold subscribers, yet developers still support online multiplayer. The 360 Kinect platform had more than enough of an installed base to merit interest from developers. The reason the Kinect doesn't get support is because it has very narrow, limited applications and isn't useful with the vast majority of genres and gametypes.
I think what people have failed to mention is that Sony not including the camera is kind of big blow to Microsoft (aside from it contributing to a difference in price).
Depending on who you ask, the Kinect sold 24-27 million units. And yet the reason they claim it was poorly supported by developers is because of the low install base. The original Xbox didn't even sell 27 million units, and it still somehow got support! There are probably no more than 30-35 million XBL Gold subscribers, yet developers still support online multiplayer. The 360 Kinect platform had more than enough of an installed base to merit interest from developers. The reason the Kinect doesn't get support is because it has very narrow, limited applications and isn't useful with the vast majority of genres and gametypes.
But fine - you win. Let's pretend that it's true that the Kinect just didn't sell enough, and if it had then more games would have been made. If 24 million Kinects sold was not enough to merit developer support, then how many units does the Xbox One have to sell before developers start supporting Kinect 2.0? How long will it take them to get to 25+ million consoles sold? Years, at best. And when they do reach this magical plateau of sales where developers finally think it's worth supporting, where will Sony's sales be at? Will it be worth abandoning Sony's audience just to make Kinect-centric games?
Having no motion-control option out of the box on PS4 ultimately hurts the chance that anyone will make motion controlled games (whether it be Kinect OR Move). If Sony's lower price puts them in a significant worldwide lead in sales, there's not much chance that people will want to start making Xbox One-exclusive Kinect titles.
It's kinda funny when you think about -- a lot of Microsoft's strategy basically depended on Sony doing exactly as they did. They hoped or assumed Sony would institute DRM, and also hoped or assumed Sony would continue exploring motion control. Neither of those things happened, and as a result things are kind of in disarray.
The green led was always on (when the controller was on), but it was one extremely tiny LED Light compared to the gigantic one in the DS3.
I think the sales thing is a huge influencer. There is a large difference when you compare 70 Million consoles sold to 26 Million Kinects sold. Knowing that, who in their right mind wouldn't make games that would sell to the much larger pie. For every Kinect Feature they would have added, thats another sale lost because someone didn't want to buy kinect.
I think the sales thing is a huge influencer. There is a large difference when you compare 70 Million consoles sold to 26 Million Kinects sold. Knowing that, who in their right mind wouldn't make games that would sell to the much larger pie. For every Kinect Feature they would have added, thats another sale lost because someone didn't want to buy kinect.
Giant LED? You do realize that small ass LED is probably the same size as the one in the PS4 controller, it is just inside of a opaque white bubble at the top? Led's won't be taking much more power regardless. It's pretty much a moot point.
Whos bet will triumph, we have to see.. but MS atleast have its base covered. If Kinect/motion stuff does not take off, every game that can be done on PS4, can be done on XB1.
Eh, this argument is a bit of red herring. Most Kinect support is likely to continue to be dance/music/sports/fitness games, plus add-on features for conventional titles. None of these are expensive to produce. A moderate installed base of XB1s will be more than sufficient to support them.But if Sony isn't bundling in a motion control option, the exact same situation immediately presents itself. If in the next 2 years Sony sells 15 million PS4 and Microsoft sells 15 million Xbone Ones, why should a developer make a game that won't work on the PS4? Or a game that has a severely downgraded experience on the PS4 due to lack of motion and voice support? They would be cutting their potential audience in half.
The story of the Wii is pretty instructive here. 3rd party developers didn't bother much with the WiiMote, even when the console was utterly dominating the industry. So why will they bother with meaningful Kinect integration, if the Xbox One will in all likelihood NOT dominate the industry?
Having one attached to every console will open the door for devs to include Kinect functionality in core games, not just the gimmicky bullshit.
Its the only thing left separating the two consoles, now that MS pulled a 180 on the all digital thing. Do you guys really want two next gen systems that are basically the same? Im glad MS is doing something different here.
Eh, this argument is a bit of red herring. Most Kinect support is likely to continue to be dance/music/sports/fitness games, plus add-on features for conventional titles.
If the Kinect continually leaves Microsoft at a price disadvantage, then that's a pretty nasty situation to be in. "Oh the PS4 does everything the Xbox One does, but it's cheaper."
The likelihood of Kinect/motion controls taking off seems kinda low, especially when you consider that Microsoft has little to show off in that area. Their output has mostly been copycat titles of Wii games, but now that Nintendo has mostly abandoned motion controls they won't have anyone to really copy.
I think it might be a different situation if MS had some genuinely exciting and inspiring Kinect stuff to show off at E3. But since they didn't we kinda have to assume that any big Kinect titles are at least a year or two away.....and in that year or two the price difference between the consoles can give Sony a big upper hand.