Agreed. Lots of choices and maaany useful skills. Fun dialogues, interesting companions, liked the bullet time that gives you info about enemies and plays better on the gameplay end than some of the other RPG shooters.This is how I played and it was glorious. I actually didn't get all of the companions because I had apparently killed one when I decided to slaughter an entire town before talking to anyone there. I loved that the game let me do that. I was a despicable piece of shit psychopath and the game would always "Yes and" me into being able to complete the story.
The constant moaning about this game's supposed wokeness makes me feel like we played different games.
The only thing I didn't like was that areas/planets/stations felt sealed away and that my actions rarely transferred over to other places and that the factions were blatantly good or evil with no middle ground or moral ambiguity. That's the problem with highly fantasized or science-fiction plots where you, as a player, come from a completely different world and judge things differently than a character from the game world probably would. Spacer's Choice seems obviously like the overly evil corp and you gotta bring a lot of disbelief to play like "yeah, this actually an awesome take and I'll support them!". It lacks the nuance of let's say the NCR of Fallout (then again there's Ceasar's Legion that is also hard to bond with unless you play as a psychopath).
Anyways, really enjoyed playing the game and looking forward to the Remaster since I haven't got around playing the DLC because I already beat the game and moved on by the time they were released.